/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)init.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $ * $DragonFly: src/games/battlestar/init.c,v 1.2 2003/06/17 04:25:22 dillon Exp $ */ #include #include #include #include "externs.h" static int checkout __P((const char *)); static void getutmp __P((char *)); static int wizard __P((const char *)); void initialize(startup) int startup; { const struct objs *p; puts("Version 4.2, fall 1984."); puts("First Adventure game written by His Lordship, the honorable"); puts("Admiral D.W. Riggle\n"); srandomdev(); getutmp(uname); if (startup) location = dayfile; wiz = wizard(uname); wordinit(); if (startup) { direction = NORTH; gtime = 0; snooze = CYCLE * 1.5; position = 22; setbit(wear, PAJAMAS); fuel = TANKFULL; torps = TORPEDOES; for (p = dayobjs; p->room != 0; p++) setbit(location[p->room].objects, p->obj); } else restore(); signal(SIGINT, die); } void getutmp(battlestar_uname) char *battlestar_uname; { struct passwd *ptr; ptr = getpwuid(getuid()); strcpy(battlestar_uname, ptr ? ptr->pw_name : ""); } const char *const list[] = { /* hereditary wizards */ "riggle", "chris", "edward", "comay", "yee", "dmr", "ken", 0 }; const char *const badguys[] = { "wnj", "root", "ted", 0 }; int wizard(battlestar_uname) const char *battlestar_uname; { char flag; if ((flag = checkout(battlestar_uname)) > 0) printf("You are the Great wizard %s.\n", battlestar_uname); return flag; } int checkout(battlestar_uname) const char *battlestar_uname; { const char *const *ptr; for (ptr = list; *ptr; ptr++) if (strcmp(*ptr, battlestar_uname) == 0) return 1; for (ptr = badguys; *ptr; ptr++) if (strcmp(*ptr, battlestar_uname) == 0) { printf("You are the Poor anti-wizard %s. Good Luck!\n", battlestar_uname); if (location != NULL) { CUMBER = 3; WEIGHT = 9; /* that'll get him! */ gclock = 10; setbit(location[7].objects, WOODSMAN); /* viper room */ setbit(location[20].objects, WOODSMAN); /* laser " */ setbit(location[13].objects, DARK); /* amulet " */ setbit(location[8].objects, ELF); /* closet */ } return 0; /* anything else, Chris? */ } return 0; }