/* * Copyright (c) 1988, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Timothy C. Stoehr. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)move.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/rogue/move.c,v 1.7 1999/11/30 03:49:24 billf Exp $ * $DragonFly: src/games/rogue/move.c,v 1.3 2003/08/26 23:52:50 drhodus Exp $ */ /* * move.c * * This source herein may be modified and/or distributed by anybody who * so desires, with the following restrictions: * 1.) No portion of this notice shall be removed. * 2.) Credit shall not be taken for the creation of this source. * 3.) This code is not to be traded, sold, or used for personal * gain or profit. * */ #include "rogue.h" short m_moves = 0; boolean jump = 0; const char *you_can_move_again = "you can move again"; extern short cur_room, halluc, blind, levitate; extern short cur_level, max_level; extern short bear_trap, haste_self, confused; extern short e_rings, regeneration, auto_search; extern boolean being_held, interrupted, r_teleport, passgo; one_move_rogue(dirch, pickup) short dirch, pickup; { short row, col; object *obj; char desc[DCOLS]; short n, status, d; row = rogue.row; col = rogue.col; if (confused) { dirch = gr_dir(); } (void) is_direction(dirch, &d); get_dir_rc(d, &row, &col, 1); if (!can_move(rogue.row, rogue.col, row, col)) { return(MOVE_FAILED); } if (being_held || bear_trap) { if (!(dungeon[row][col] & MONSTER)) { if (being_held) { message("you are being held", 1); } else { message("you are still stuck in the bear trap", 0); (void) reg_move(); } return(MOVE_FAILED); } } if (r_teleport) { if (rand_percent(R_TELE_PERCENT)) { tele(); return(STOPPED_ON_SOMETHING); } } if (dungeon[row][col] & MONSTER) { rogue_hit(object_at(&level_monsters, row, col), 0); (void) reg_move(); return(MOVE_FAILED); } if (dungeon[row][col] & DOOR) { if (cur_room == PASSAGE) { cur_room = get_room_number(row, col); light_up_room(cur_room); wake_room(cur_room, 1, row, col); } else { light_passage(row, col); } } else if ((dungeon[rogue.row][rogue.col] & DOOR) && (dungeon[row][col] & TUNNEL)) { light_passage(row, col); wake_room(cur_room, 0, rogue.row, rogue.col); darken_room(cur_room); cur_room = PASSAGE; } else if (dungeon[row][col] & TUNNEL) { light_passage(row, col); } mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col)); mvaddch(row, col, rogue.fchar); if (!jump) { refresh(); } rogue.row = row; rogue.col = col; if (dungeon[row][col] & OBJECT) { if (levitate && pickup) { return(STOPPED_ON_SOMETHING); } if (pickup && !levitate) { if (obj = pick_up(row, col, &status)) { get_desc(obj, desc); if (obj->what_is == GOLD) { free_object(obj); goto NOT_IN_PACK; } } else if (!status) { goto MVED; } else { goto MOVE_ON; } } else { MOVE_ON: obj = object_at(&level_objects, row, col); (void) strcpy(desc, "moved onto "); get_desc(obj, desc+11); goto NOT_IN_PACK; } n = strlen(desc); desc[n] = '('; desc[n+1] = obj->ichar; desc[n+2] = ')'; desc[n+3] = 0; NOT_IN_PACK: message(desc, 1); (void) reg_move(); return(STOPPED_ON_SOMETHING); } if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) { if ((!levitate) && (dungeon[row][col] & TRAP)) { trap_player(row, col); } (void) reg_move(); return(STOPPED_ON_SOMETHING); } MVED: if (reg_move()) { /* fainted from hunger */ return(STOPPED_ON_SOMETHING); } return((confused ? STOPPED_ON_SOMETHING : MOVED)); } multiple_move_rogue(dirch) short dirch; { short row, col; short m; switch(dirch) { case '\010': case '\012': case '\013': case '\014': case '\031': case '\025': case '\016': case '\002': do { row = rogue.row; col = rogue.col; if (((m = one_move_rogue((dirch + 96), 1)) == MOVE_FAILED) || (m == STOPPED_ON_SOMETHING) || interrupted) { break; } } while (!next_to_something(row, col)); if ( (!interrupted) && passgo && (m == MOVE_FAILED) && (dungeon[rogue.row][rogue.col] & TUNNEL)) { turn_passage(dirch + 96, 0); } break; case 'H': case 'J': case 'K': case 'L': case 'B': case 'Y': case 'U': case 'N': while ((!interrupted) && (one_move_rogue((dirch + 32), 1) == MOVED)) ; if ( (!interrupted) && passgo && (dungeon[rogue.row][rogue.col] & TUNNEL)) { turn_passage(dirch + 32, 1); } break; } } is_passable(row, col) int row, col; { if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) || (col > (DCOLS-1))) { return(0); } if (dungeon[row][col] & HIDDEN) { return((dungeon[row][col] & TRAP) ? 1 : 0); } return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP)); } next_to_something(drow, dcol) int drow, dcol; { short i, j, i_end, j_end, row, col; short pass_count = 0; unsigned short s; if (confused) { return(1); } if (blind) { return(0); } i_end = (rogue.row < (DROWS-2)) ? 1 : 0; j_end = (rogue.col < (DCOLS-1)) ? 1 : 0; for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) { for (j = ((rogue.col > 0) ? -1 : 0); j <= j_end; j++) { if ((i == 0) && (j == 0)) { continue; } if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) { continue; } row = rogue.row + i; col = rogue.col + j; s = dungeon[row][col]; if (s & HIDDEN) { continue; } /* If the rogue used to be right, up, left, down, or right of * row,col, and now isn't, then don't stop */ if (s & (MONSTER | OBJECT | STAIRS)) { if (((row == drow) || (col == dcol)) && (!((row == rogue.row) || (col == rogue.col)))) { continue; } return(1); } if (s & TRAP) { if (!(s & HIDDEN)) { if (((row == drow) || (col == dcol)) && (!((row == rogue.row) || (col == rogue.col)))) { continue; } return(1); } } if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) { if (++pass_count > 1) { return(1); } } if ((s & DOOR) && ((i == 0) || (j == 0))) { return(1); } } } return(0); } can_move(row1, col1, row2, col2) { if (!is_passable(row2, col2)) { return(0); } if ((row1 != row2) && (col1 != col2)) { if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) { return(0); } if ((!dungeon[row1][col2]) || (!dungeon[row2][col1])) { return(0); } } return(1); } move_onto() { short ch, d; boolean first_miss = 1; while (!is_direction(ch = rgetchar(), &d)) { sound_bell(); if (first_miss) { message("direction? ", 0); first_miss = 0; } } check_message(); if (ch != CANCEL) { (void) one_move_rogue(ch, 0); } } boolean is_direction(c, d) short c; short *d; { switch(c) { case 'h': *d = LEFT; break; case 'j': *d = DOWN; break; case 'k': *d = UPWARD; break; case 'l': *d = RIGHT; break; case 'b': *d = DOWNLEFT; break; case 'y': *d = UPLEFT; break; case 'u': *d = UPRIGHT; break; case 'n': *d = DOWNRIGHT; break; case CANCEL: break; default: return(0); } return(1); } boolean check_hunger(msg_only) boolean msg_only; { short i, n; boolean fainted = 0; if (rogue.moves_left == HUNGRY) { (void) strcpy(hunger_str, "hungry"); message(hunger_str, 0); print_stats(STAT_HUNGER); } if (rogue.moves_left == WEAK) { (void) strcpy(hunger_str, "weak"); message(hunger_str, 1); print_stats(STAT_HUNGER); } if (rogue.moves_left <= FAINT) { if (rogue.moves_left == FAINT) { (void) strcpy(hunger_str, "faint"); message(hunger_str, 1); print_stats(STAT_HUNGER); } n = get_rand(0, (FAINT - rogue.moves_left)); if (n > 0) { fainted = 1; if (rand_percent(40)) { rogue.moves_left++; } message("you faint", 1); for (i = 0; i < n; i++) { if (coin_toss()) { mv_mons(); } } message(you_can_move_again, 1); } } if (msg_only) { return(fainted); } if (rogue.moves_left <= STARVE) { killed_by((object *) 0, STARVATION); } switch(e_rings) { /*case -2: Subtract 0, i.e. do nothing. break;*/ case -1: rogue.moves_left -= (rogue.moves_left % 2); break; case 0: rogue.moves_left--; break; case 1: rogue.moves_left--; (void) check_hunger(1); rogue.moves_left -= (rogue.moves_left % 2); break; case 2: rogue.moves_left--; (void) check_hunger(1); rogue.moves_left--; break; } return(fainted); } boolean reg_move() { boolean fainted; if ((rogue.moves_left <= HUNGRY) || (cur_level >= max_level)) { fainted = check_hunger(0); } else { fainted = 0; } mv_mons(); if (++m_moves >= 120) { m_moves = 0; wanderer(); } if (halluc) { if (!(--halluc)) { unhallucinate(); } else { hallucinate(); } } if (blind) { if (!(--blind)) { unblind(); } } if (confused) { if (!(--confused)) { unconfuse(); } } if (bear_trap) { bear_trap--; } if (levitate) { if (!(--levitate)) { message("you float gently to the ground", 1); if (dungeon[rogue.row][rogue.col] & TRAP) { trap_player(rogue.row, rogue.col); } } } if (haste_self) { if (!(--haste_self)) { message("you feel yourself slowing down", 0); } } heal(); if (auto_search > 0) { search(auto_search, auto_search); } return(fainted); } rest(count) { int i; interrupted = 0; for (i = 0; i < count; i++) { if (interrupted) { break; } (void) reg_move(); } } gr_dir() { short d; d = get_rand(1, 8); switch(d) { case 1: d = 'j'; break; case 2: d = 'k'; break; case 3: d = 'l'; break; case 4: d = 'h'; break; case 5: d = 'y'; break; case 6: d = 'u'; break; case 7: d = 'b'; break; case 8: d = 'n'; break; } return(d); } heal() { static short heal_exp = -1, n, c = 0; static boolean alt; if (rogue.hp_current == rogue.hp_max) { c = 0; return; } if (rogue.exp != heal_exp) { heal_exp = rogue.exp; switch(heal_exp) { case 1: n = 20; break; case 2: n = 18; break; case 3: n = 17; break; case 4: n = 14; break; case 5: n = 13; break; case 6: n = 10; break; case 7: n = 9; break; case 8: n = 8; break; case 9: n = 7; break; case 10: n = 4; break; case 11: n = 3; break; case 12: default: n = 2; } } if (++c >= n) { c = 0; rogue.hp_current++; if (alt = !alt) { rogue.hp_current++; } if ((rogue.hp_current += regeneration) > rogue.hp_max) { rogue.hp_current = rogue.hp_max; } print_stats(STAT_HP); } } static boolean can_turn(nrow, ncol) short nrow, ncol; { if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) { return(1); } return(0); } turn_passage(dir, fast) short dir; boolean fast; { short crow = rogue.row, ccol = rogue.col, turns = 0; short ndir; if ((dir != 'h') && can_turn(crow, ccol + 1)) { turns++; ndir = 'l'; } if ((dir != 'l') && can_turn(crow, ccol - 1)) { turns++; ndir = 'h'; } if ((dir != 'k') && can_turn(crow + 1, ccol)) { turns++; ndir = 'j'; } if ((dir != 'j') && can_turn(crow - 1, ccol)) { turns++; ndir = 'k'; } if (turns == 1) { multiple_move_rogue(ndir - (fast ? 32 : 96)); } }