/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)dock.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/trek/dock.c,v 1.4 1999/11/30 03:49:46 billf Exp $ * $DragonFly: src/games/trek/dock.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ */ # include "trek.h" /* ** DOCK TO STARBASE ** ** The starship is docked to a starbase. For this to work you ** must be adjacent to a starbase. ** ** You get your supplies replenished and your captives are ** disembarked. Note that your score is updated now, not when ** you actually take the captives. ** ** Any repairs that need to be done are rescheduled to take ** place sooner. This provides for the faster repairs when you ** are docked. */ dock() { int i, j; int ok; struct event *e; if (Ship.cond == DOCKED) return (printf("Chekov: But captain, we are already docked\n")); /* check for ok to dock, i.e., adjacent to a starbase */ ok = 0; for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++) { if (i < 0 || i >= NSECTS) continue; for (j = Ship.secty - 1; j <= Ship.secty + 1; j++) { if (j < 0 || j >= NSECTS) continue; if (Sect[i][j] == BASE) { ok++; break; } } } if (!ok) return (printf("Chekov: But captain, we are not adjacent to a starbase.\n")); /* restore resources */ Ship.energy = Param.energy; Ship.torped = Param.torped; Ship.shield = Param.shield; Ship.crew = Param.crew; Game.captives += Param.brigfree - Ship.brigfree; Ship.brigfree = Param.brigfree; /* reset ship's defenses */ Ship.shldup = 0; Ship.cloaked = 0; Ship.cond = DOCKED; Ship.reserves = Param.reserves; /* recalibrate space inertial navigation system */ Ship.sinsbad = 0; /* output any saved radio messages */ dumpssradio(); /* reschedule any device repairs */ for (i = 0; i < MAXEVENTS; i++) { e = &Event[i]; if (e->evcode != E_FIXDV) continue; reschedule(e, (e->date - Now.date) * Param.dockfac); } return; } /* ** LEAVE A STARBASE ** ** This is the inverse of dock(). The main function it performs ** is to reschedule any damages so that they will take longer. */ undock() { struct event *e; int i; if (Ship.cond != DOCKED) { printf("Sulu: Pardon me captain, but we are not docked.\n"); return; } Ship.cond = GREEN; Move.free = 0; /* reschedule device repair times (again) */ for (i = 0; i < MAXEVENTS; i++) { e = &Event[i]; if (e->evcode != E_FIXDV) continue; reschedule(e, (e->date - Now.date) / Param.dockfac); } return; }