/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)init_field.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/robots/init_field.c,v 1.6 1999/11/30 03:49:17 billf Exp $ * $DragonFly: src/games/robots/init_field.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */ #include # include "robots.h" /* * init_field: * Lay down the initial pattern whih is constant across all levels, * and initialize all the global variables. */ init_field() { int i; WINDOW *wp; int j; static bool first = TRUE; static char *desc[] = { "Directions:", "", "y k u", " \\|/", "h- -l", " /|\\", "b j n", "", "Commands:", "", "w: wait for end", "t: teleport", "q: quit", "^L: redraw screen", "", "Legend:", "", "+: robot", "*: junk heap", "@: you", "", "Score: 0", NULL }; Dead = FALSE; Waiting = FALSE; /* flushok(stdscr, TRUE); */ Score = 0; erase(); move(0, 0); addch('+'); for (i = 1; i < Y_FIELDSIZE; i++) { move(i, 0); addch('|'); } move(Y_FIELDSIZE, 0); addch('+'); for (i = 1; i < X_FIELDSIZE; i++) addch('-'); addch('+'); if (first) refresh(); move(0, 1); for (i = 1; i < X_FIELDSIZE; i++) addch('-'); addch('+'); for (i = 1; i < Y_FIELDSIZE; i++) { move(i, X_FIELDSIZE); addch('|'); } if (first) refresh(); for (i = 0; desc[i] != NULL; i++) { move(i, X_FIELDSIZE + 2); addstr(desc[i]); } if (first) refresh(); first = FALSE; #ifdef FANCY if (Pattern_roll) Next_move = &Move_list[-1]; #endif }