/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.wield.c - version 1.0.3 */ /* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */ /* $DragonFly: src/games/hack/hack.wield.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */ #include "hack.h" extern struct obj zeroobj; setuwep(obj) struct obj *obj; { setworn(obj, W_WEP); } dowield() { struct obj *wep; int res = 0; multi = 0; if(!(wep = getobj("#-)", "wield"))) /* nothing */; else if(uwep == wep) pline("You are already wielding that!"); else if(uwep && uwep->cursed) pline("The %s welded to your hand!", aobjnam(uwep, "are")); else if(wep == &zeroobj) { if(uwep == 0){ pline("You are already empty handed."); } else { setuwep((struct obj *) 0); res++; pline("You are empty handed."); } } else if(uarms && wep->otyp == TWO_HANDED_SWORD) pline("You cannot wield a two-handed sword and wear a shield."); else if(wep->owornmask & (W_ARMOR | W_RING)) pline("You cannot wield that!"); else { setuwep(wep); res++; if(uwep->cursed) pline("The %s %s to your hand!", aobjnam(uwep, "weld"), (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */ else prinv(uwep); } return(res); } corrode_weapon(){ if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */ if(uwep->rustfree) pline("Your %s not affected.", aobjnam(uwep, "are")); else { pline("Your %s!", aobjnam(uwep, "corrode")); uwep->spe--; } } chwepon(otmp,amount) struct obj *otmp; int amount; { char *color = (amount < 0) ? "black" : "green"; char *time; if(!uwep || uwep->olet != WEAPON_SYM) { strange_feeling(otmp, (amount > 0) ? "Your hands twitch." : "Your hands itch."); return(0); } if(uwep->otyp == WORM_TOOTH && amount > 0) { uwep->otyp = CRYSKNIFE; pline("Your weapon seems sharper now."); uwep->cursed = 0; return(1); } if(uwep->otyp == CRYSKNIFE && amount < 0) { uwep->otyp = WORM_TOOTH; pline("Your weapon looks duller now."); return(1); } /* there is a (soft) upper limit to uwep->spe */ if(amount > 0 && uwep->spe > 5 && rn2(3)) { pline("Your %s violently green for a while and then evaporate%s.", aobjnam(uwep, "glow"), plur(uwep->quan)); while(uwep) /* let all of them disappear */ /* note: uwep->quan = 1 is nogood if unpaid */ useup(uwep); return(1); } if(!rn2(6)) amount *= 2; time = (amount*amount == 1) ? "moment" : "while"; pline("Your %s %s for a %s.", aobjnam(uwep, "glow"), color, time); uwep->spe += amount; if(amount > 0) uwep->cursed = 0; return(1); }