/* Functions to support general ended bitmaps. Copyright (C) 1997, 1998 Free Software Foundation, Inc. This file is part of GNU CC. GNU CC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU CC; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #include "system.h" #include "rtl.h" #include "flags.h" #include "obstack.h" #include "regs.h" #include "basic-block.h" /* Obstack to allocate bitmap elements from. */ static struct obstack bitmap_obstack; static int bitmap_obstack_init = FALSE; #ifndef INLINE #ifndef __GNUC__ #define INLINE #else #define INLINE __inline__ #endif #endif /* Global data */ bitmap_element bitmap_zero; /* An element of all zero bits. */ bitmap_element *bitmap_free; /* Freelist of bitmap elements. */ static void bitmap_element_free PROTO((bitmap, bitmap_element *)); static bitmap_element *bitmap_element_allocate PROTO((void)); static int bitmap_element_zerop PROTO((bitmap_element *)); static void bitmap_element_link PROTO((bitmap, bitmap_element *)); static bitmap_element *bitmap_find_bit PROTO((bitmap, unsigned int)); /* Free a bitmap element */ static INLINE void bitmap_element_free (head, elt) bitmap head; bitmap_element *elt; { bitmap_element *next = elt->next; bitmap_element *prev = elt->prev; if (prev) prev->next = next; if (next) next->prev = prev; if (head->first == elt) head->first = next; /* Since the first thing we try is to insert before current, make current the next entry in preference to the previous. */ if (head->current == elt) head->current = next != 0 ? next : prev; elt->next = bitmap_free; bitmap_free = elt; } /* Allocate a bitmap element. The bits are cleared, but nothing else is. */ static INLINE bitmap_element * bitmap_element_allocate () { bitmap_element *element; #if BITMAP_ELEMENT_WORDS != 2 int i; #endif if (bitmap_free != 0) { element = bitmap_free; bitmap_free = element->next; } else { /* We can't use gcc_obstack_init to initialize the obstack since print-rtl.c now calls bitmap functions, and bitmap is linked into the gen* functions. */ if (!bitmap_obstack_init) { bitmap_obstack_init = TRUE; /* Let particular systems override the size of a chunk. */ #ifndef OBSTACK_CHUNK_SIZE #define OBSTACK_CHUNK_SIZE 0 #endif /* Let them override the alloc and free routines too. */ #ifndef OBSTACK_CHUNK_ALLOC #define OBSTACK_CHUNK_ALLOC xmalloc #endif #ifndef OBSTACK_CHUNK_FREE #define OBSTACK_CHUNK_FREE free #endif #if !defined(__GNUC__) || (__GNUC__ < 2) #define __alignof__(type) 0 #endif obstack_specify_allocation (&bitmap_obstack, OBSTACK_CHUNK_SIZE, __alignof__ (bitmap_element), (void *(*) ()) OBSTACK_CHUNK_ALLOC, (void (*) ()) OBSTACK_CHUNK_FREE); } element = (bitmap_element *) obstack_alloc (&bitmap_obstack, sizeof (bitmap_element)); } #if BITMAP_ELEMENT_WORDS == 2 element->bits[0] = element->bits[1] = 0; #else for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) element->bits[i] = 0; #endif return element; } /* Return nonzero if all bits in an element are zero. */ static INLINE int bitmap_element_zerop (element) bitmap_element *element; { #if BITMAP_ELEMENT_WORDS == 2 return (element->bits[0] | element->bits[1]) == 0; #else int i; for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) if (element->bits[i] != 0) return 0; return 1; #endif } /* Link the bitmap element into the current bitmap linked list. */ static INLINE void bitmap_element_link (head, element) bitmap head; bitmap_element *element; { unsigned int indx = element->indx; bitmap_element *ptr; /* If this is the first and only element, set it in. */ if (head->first == 0) { element->next = element->prev = 0; head->first = element; } /* If this index is less than that of the current element, it goes someplace before the current element. */ else if (indx < head->indx) { for (ptr = head->current; ptr->prev != 0 && ptr->prev->indx > indx; ptr = ptr->prev) ; if (ptr->prev) ptr->prev->next = element; else head->first = element; element->prev = ptr->prev; element->next = ptr; ptr->prev = element; } /* Otherwise, it must go someplace after the current element. */ else { for (ptr = head->current; ptr->next != 0 && ptr->next->indx < indx; ptr = ptr->next) ; if (ptr->next) ptr->next->prev = element; element->next = ptr->next; element->prev = ptr; ptr->next = element; } /* Set up so this is the first element searched. */ head->current = element; head->indx = indx; } /* Clear a bitmap by freeing the linked list. */ INLINE void bitmap_clear (head) bitmap head; { bitmap_element *element, *next; for (element = head->first; element != 0; element = next) { next = element->next; element->next = bitmap_free; bitmap_free = element; } head->first = head->current = 0; } /* Copy a bitmap to another bitmap */ void bitmap_copy (to, from) bitmap to; bitmap from; { bitmap_element *from_ptr, *to_ptr = 0; #if BITMAP_ELEMENT_WORDS != 2 int i; #endif bitmap_clear (to); /* Copy elements in forward direction one at a time */ for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next) { bitmap_element *to_elt = bitmap_element_allocate (); to_elt->indx = from_ptr->indx; #if BITMAP_ELEMENT_WORDS == 2 to_elt->bits[0] = from_ptr->bits[0]; to_elt->bits[1] = from_ptr->bits[1]; #else for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) to_elt->bits[i] = from_ptr->bits[i]; #endif /* Here we have a special case of bitmap_element_link, for the case where we know the links are being entered in sequence. */ if (to_ptr == 0) { to->first = to->current = to_elt; to->indx = from_ptr->indx; to_elt->next = to_elt->prev = 0; } else { to_elt->prev = to_ptr; to_elt->next = 0; to_ptr->next = to_elt; } to_ptr = to_elt; } } /* Find a bitmap element that would hold a bitmap's bit. Update the `current' field even if we can't find an element that would hold the bitmap's bit to make eventual allocation faster. */ static INLINE bitmap_element * bitmap_find_bit (head, bit) bitmap head; unsigned int bit; { bitmap_element *element; unsigned HOST_WIDE_INT indx = bit / BITMAP_ELEMENT_ALL_BITS; if (head->current == 0) return 0; if (head->indx > indx) for (element = head->current; element->prev != 0 && element->indx > indx; element = element->prev) ; else for (element = head->current; element->next != 0 && element->indx < indx; element = element->next) ; /* `element' is the nearest to the one we want. If it's not the one we want, the one we want doesn't exist. */ head->current = element; head->indx = element->indx; if (element != 0 && element->indx != indx) element = 0; return element; } /* Clear a single bit in a bitmap. */ void bitmap_clear_bit (head, bit) bitmap head; int bit; { bitmap_element *ptr = bitmap_find_bit (head, bit); if (ptr != 0) { unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); ptr->bits[word_num] &= ~ (((unsigned HOST_WIDE_INT) 1) << bit_num); /* If we cleared the entire word, free up the element */ if (bitmap_element_zerop (ptr)) bitmap_element_free (head, ptr); } } /* Set a single bit in a bitmap. */ void bitmap_set_bit (head, bit) bitmap head; int bit; { bitmap_element *ptr = bitmap_find_bit (head, bit); unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; unsigned HOST_WIDE_INT bit_val = ((unsigned HOST_WIDE_INT) 1) << bit_num; if (ptr == 0) { ptr = bitmap_element_allocate (); ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS; ptr->bits[word_num] = bit_val; bitmap_element_link (head, ptr); } else ptr->bits[word_num] |= bit_val; } /* Return whether a bit is set within a bitmap. */ int bitmap_bit_p (head, bit) bitmap head; int bit; { bitmap_element *ptr; unsigned bit_num; unsigned word_num; ptr = bitmap_find_bit (head, bit); if (ptr == 0) return 0; bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); return (ptr->bits[word_num] & (((unsigned HOST_WIDE_INT) 1) << bit_num)) != 0; } /* Store in bitmap TO the result of combining bitmap FROM1 and FROM2 using a specific bit manipulation. */ void bitmap_operation (to, from1, from2, operation) bitmap to; bitmap from1; bitmap from2; enum bitmap_bits operation; { bitmap_element *delete_list = 0; bitmap_element *from1_ptr = from1->first; bitmap_element *from2_ptr = from2->first; unsigned int indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; unsigned int indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; bitmap_element *to_ptr = 0; bitmap_element *from1_tmp; bitmap_element *from2_tmp; unsigned int indx; #if BITMAP_ELEMENT_WORDS != 2 int i; #endif /* To simplify things, always create a new list. If the old list was one of the inputs, free it later. Otherwise, free it now. */ if (to == from1 || to == from2) { delete_list = to->first; to->first = to->current = 0; } else bitmap_clear (to); while (from1_ptr != 0 || from2_ptr != 0) { /* Figure out whether we need to substitute zero elements for missing links. */ if (indx1 == indx2) { indx = indx1; from1_tmp = from1_ptr; from2_tmp = from2_ptr; from1_ptr = from1_ptr->next; indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; from2_ptr = from2_ptr->next; indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; } else if (indx1 < indx2) { indx = indx1; from1_tmp = from1_ptr; from2_tmp = &bitmap_zero; from1_ptr = from1_ptr->next; indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; } else { indx = indx2; from1_tmp = &bitmap_zero; from2_tmp = from2_ptr; from2_ptr = from2_ptr->next; indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; } if (to_ptr == 0) to_ptr = bitmap_element_allocate (); /* Do the operation, and if any bits are set, link it into the linked list. */ switch (operation) { default: abort (); case BITMAP_AND: #if BITMAP_ELEMENT_WORDS == 2 to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0]; to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1]; #else for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i]; #endif break; case BITMAP_AND_COMPL: #if BITMAP_ELEMENT_WORDS == 2 to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0]; to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1]; #else for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i]; #endif break; case BITMAP_IOR: #if BITMAP_ELEMENT_WORDS == 2 to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0]; to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1]; #else for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i]; #endif break; } if (! bitmap_element_zerop (to_ptr)) { to_ptr->indx = indx; bitmap_element_link (to, to_ptr); to_ptr = 0; } } /* If we have an unallocated element due to the last element being 0, release it back to the free pool. Don't bother calling bitmap_element_free since it was never linked into a bitmap. */ if (to_ptr != 0) { to_ptr->next = bitmap_free; bitmap_free = to_ptr; } /* If the output bitmap was one of the inputs, free up its elements now that we're done. */ for (; delete_list != 0; delete_list = to_ptr) { to_ptr = delete_list->next; delete_list->next = bitmap_free; bitmap_free = delete_list; } } /* Or into bitmap TO bitmap FROM1 and'ed with the complement of bitmap FROM2. */ void bitmap_ior_and_compl (to, from1, from2) bitmap to; bitmap from1; bitmap from2; { bitmap_head tmp; tmp.first = tmp.current = 0; bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL); bitmap_operation (to, to, &tmp, BITMAP_IOR); bitmap_clear (&tmp); } /* Initialize a bitmap header. */ bitmap bitmap_initialize (head) bitmap head; { head->first = head->current = 0; return head; } /* Debugging function to print out the contents of a bitmap. */ void bitmap_debug_file (file, head) FILE *file; bitmap head; { bitmap_element *ptr; fprintf (file, "\nfirst = "); fprintf (file, HOST_PTR_PRINTF, head->first); fprintf (file, " current = "); fprintf (file, HOST_PTR_PRINTF, head->current); fprintf (file, " indx = %u\n", head->indx); for (ptr = head->first; ptr; ptr = ptr->next) { int i, j, col = 26; fprintf (file, "\t"); fprintf (file, HOST_PTR_PRINTF, ptr); fprintf (file, " next = "); fprintf (file, HOST_PTR_PRINTF, ptr->next); fprintf (file, " prev = "); fprintf (file, HOST_PTR_PRINTF, ptr->prev); fprintf (file, " indx = %u\n\t\tbits = {", ptr->indx); for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++) if ((ptr->bits[i] & (((unsigned HOST_WIDE_INT) 1) << j)) != 0) { if (col > 70) { fprintf (file, "\n\t\t\t"); col = 24; } fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS + i * HOST_BITS_PER_WIDE_INT + j)); col += 4; } fprintf (file, " }\n"); } } /* Function to be called from the debugger to print the contents of a bitmap. */ void debug_bitmap (head) bitmap head; { bitmap_debug_file (stdout, head); } /* Function to print out the contents of a bitmap. Unlike bitmap_debug_file, it does not print anything but the bits. */ void bitmap_print (file, head, prefix, suffix) FILE *file; bitmap head; const char *prefix; const char *suffix; { const char *comma = ""; int i; fputs (prefix, file); EXECUTE_IF_SET_IN_BITMAP (head, 0, i, { fprintf (file, "%s%d", comma, i); comma = ", "; }); fputs (suffix, file); } /* Release any memory allocated by bitmaps. */ void bitmap_release_memory () { bitmap_free = 0; if (bitmap_obstack_init) { bitmap_obstack_init = FALSE; obstack_free (&bitmap_obstack, NULL_PTR); } }