/*- * Copyright (c) 1992, 1993, 1994 * The Regents of the University of California. All rights reserved. * Copyright (c) 1992, 1993, 1994, 1995, 1996 * Keith Bostic. All rights reserved. * * See the LICENSE file for redistribution information. * * @(#)vs_refresh.c 10.44 (Berkeley) 10/13/96 * $FreeBSD: src/contrib/nvi/vi/vs_refresh.c,v 1.2.6.1 2001/07/31 00:03:41 dd Exp $ * $DragonFly: src/contrib/nvi/vi/vs_refresh.c,v 1.2 2003/06/17 04:24:04 dillon Exp $ */ #include "config.h" #include #include #include #include #include #include #include #include #include #include "../common/common.h" #include "vi.h" #define UPDATE_CURSOR 0x01 /* Update the cursor. */ #define UPDATE_SCREEN 0x02 /* Flush to screen. */ static void vs_modeline __P((SCR *)); static int vs_paint __P((SCR *, u_int)); /* * v_repaint -- * Repaint selected lines from the screen. * * PUBLIC: int vs_repaint __P((SCR *, EVENT *)); */ int vs_repaint(sp, evp) SCR *sp; EVENT *evp; { SMAP *smp; for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) { smp = HMAP + evp->e_flno - 1; SMAP_FLUSH(smp); if (vs_line(sp, smp, NULL, NULL)) return (1); } return (0); } /* * vs_refresh -- * Refresh all screens. * * PUBLIC: int vs_refresh __P((SCR *, int)); */ int vs_refresh(sp, forcepaint) SCR *sp; int forcepaint; { GS *gp; SCR *tsp; int need_refresh; u_int priv_paint, pub_paint; gp = sp->gp; /* * 1: Refresh the screen. * * If SC_SCR_REDRAW is set in the current screen, repaint everything * that we can find, including status lines. */ if (F_ISSET(sp, SC_SCR_REDRAW)) for (tsp = gp->dq.cqh_first; tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next) if (tsp != sp) F_SET(tsp, SC_SCR_REDRAW | SC_STATUS); /* * 2: Related or dirtied screens, or screens with messages. * * If related screens share a view into a file, they may have been * modified as well. Refresh any screens that aren't exiting that * have paint or dirty bits set. Always update their screens, we * are not likely to get another chance. Finally, if we refresh any * screens other than the current one, the cursor will be trashed. */ pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW; priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH; if (O_ISSET(sp, O_NUMBER)) priv_paint |= VIP_N_RENUMBER; for (tsp = gp->dq.cqh_first; tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next) if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) && (F_ISSET(tsp, pub_paint) || F_ISSET(VIP(tsp), priv_paint))) { (void)vs_paint(tsp, (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ? UPDATE_CURSOR : 0) | UPDATE_SCREEN); F_SET(VIP(sp), VIP_CUR_INVALID); } /* * 3: Refresh the current screen. * * Always refresh the current screen, it may be a cursor movement. * Also, always do it last -- that way, SC_SCR_REDRAW can be set * in the current screen only, and the screen won't flash. */ if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint && F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN))) return (1); /* * 4: Paint any missing status lines. * * XXX * This is fairly evil. Status lines are written using the vi message * mechanism, since we have no idea how long they are. Since we may be * painting screens other than the current one, we don't want to make * the user wait. We depend heavily on there not being any other lines * currently waiting to be displayed and the message truncation code in * the msgq_status routine working. * * And, finally, if we updated any status lines, make sure the cursor * gets back to where it belongs. */ for (need_refresh = 0, tsp = gp->dq.cqh_first; tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next) if (F_ISSET(tsp, SC_STATUS)) { need_refresh = 1; vs_resolve(tsp, sp, 0); } if (need_refresh) (void)gp->scr_refresh(sp, 0); /* * A side-effect of refreshing the screen is that it's now ready * for everything else, i.e. messages. */ F_SET(sp, SC_SCR_VI); return (0); } /* * vs_paint -- * This is the guts of the vi curses screen code. The idea is that * the SCR structure passed in contains the new coordinates of the * screen. What makes this hard is that we don't know how big * characters are, doing input can put the cursor in illegal places, * and we're frantically trying to avoid repainting unless it's * absolutely necessary. If you change this code, you'd better know * what you're doing. It's subtle and quick to anger. */ static int vs_paint(sp, flags) SCR *sp; u_int flags; { GS *gp; SMAP *smp, tmp; VI_PRIVATE *vip; recno_t lastline, lcnt; size_t cwtotal, cnt, len, notused, off, y; int ch, didpaint, isempty, leftright_warp; char *p; #define LNO sp->lno /* Current file line. */ #define OLNO vip->olno /* Remembered file line. */ #define CNO sp->cno /* Current file column. */ #define OCNO vip->ocno /* Remembered file column. */ #define SCNO vip->sc_col /* Current screen column. */ gp = sp->gp; vip = VIP(sp); didpaint = leftright_warp = 0; /* * 5: Reformat the lines. * * If the lines themselves have changed (:set list, for example), * fill in the map from scratch. Adjust the screen that's being * displayed if the leftright flag is set. */ if (F_ISSET(sp, SC_SCR_REFORMAT)) { /* Invalidate the line size cache. */ VI_SCR_CFLUSH(vip); /* Toss vs_line() cached information. */ if (F_ISSET(sp, SC_SCR_TOP)) { if (vs_sm_fill(sp, LNO, P_TOP)) return (1); } else if (F_ISSET(sp, SC_SCR_CENTER)) { if (vs_sm_fill(sp, LNO, P_MIDDLE)) return (1); } else if (vs_sm_fill(sp, OOBLNO, P_TOP)) return (1); F_SET(sp, SC_SCR_REDRAW); } /* * 6: Line movement. * * Line changes can cause the top line to change as well. As * before, if the movement is large, the screen is repainted. * * 6a: Small screens. * * Users can use the window, w300, w1200 and w9600 options to make * the screen artificially small. The behavior of these options * in the historic vi wasn't all that consistent, and, in fact, it * was never documented how various screen movements affected the * screen size. Generally, one of three things would happen: * 1: The screen would expand in size, showing the line * 2: The screen would scroll, showing the line * 3: The screen would compress to its smallest size and * repaint. * In general, scrolling didn't cause compression (200^D was handled * the same as ^D), movement to a specific line would (:N where N * was 1 line below the screen caused a screen compress), and cursor * movement would scroll if it was 11 lines or less, and compress if * it was more than 11 lines. (And, no, I have no idea where the 11 * comes from.) * * What we do is try and figure out if the line is less than half of * a full screen away. If it is, we expand the screen if there's * room, and then scroll as necessary. The alternative is to compress * and repaint. * * !!! * This code is a special case from beginning to end. Unfortunately, * home modems are still slow enough that it's worth having. * * XXX * If the line a really long one, i.e. part of the line is on the * screen but the column offset is not, we'll end up in the adjust * code, when we should probably have compressed the screen. */ if (IS_SMALL(sp)) if (LNO < HMAP->lno) { lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows); if (lcnt <= HALFSCREEN(sp)) for (; lcnt && sp->t_rows != sp->t_maxrows; --lcnt, ++sp->t_rows) { ++TMAP; if (vs_sm_1down(sp)) return (1); } else goto small_fill; } else if (LNO > TMAP->lno) { lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows); if (lcnt <= HALFSCREEN(sp)) for (; lcnt && sp->t_rows != sp->t_maxrows; --lcnt, ++sp->t_rows) { if (vs_sm_next(sp, TMAP, TMAP + 1)) return (1); ++TMAP; if (vs_line(sp, TMAP, NULL, NULL)) return (1); } else { small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0); (void)gp->scr_clrtoeol(sp); for (; sp->t_rows > sp->t_minrows; --sp->t_rows, --TMAP) { (void)gp->scr_move(sp, TMAP - HMAP, 0); (void)gp->scr_clrtoeol(sp); } if (vs_sm_fill(sp, LNO, P_FILL)) return (1); F_SET(sp, SC_SCR_REDRAW); goto adjust; } } /* * 6b: Line down, or current screen. */ if (LNO >= HMAP->lno) { /* Current screen. */ if (LNO <= TMAP->lno) goto adjust; if (F_ISSET(sp, SC_SCR_TOP)) goto top; if (F_ISSET(sp, SC_SCR_CENTER)) goto middle; /* * If less than half a screen above the line, scroll down * until the line is on the screen. */ lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp)); if (lcnt < HALFTEXT(sp)) { while (lcnt--) if (vs_sm_1up(sp)) return (1); goto adjust; } goto bottom; } /* * 6c: If not on the current screen, may request center or top. */ if (F_ISSET(sp, SC_SCR_TOP)) goto top; if (F_ISSET(sp, SC_SCR_CENTER)) goto middle; /* * 6d: Line up. */ lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp)); if (lcnt < HALFTEXT(sp)) { /* * If less than half a screen below the line, scroll up until * the line is the first line on the screen. Special check so * that if the screen has been emptied, we refill it. */ if (db_exist(sp, HMAP->lno)) { while (lcnt--) if (vs_sm_1down(sp)) return (1); goto adjust; } /* * If less than a half screen from the bottom of the file, * put the last line of the file on the bottom of the screen. */ bottom: if (db_last(sp, &lastline)) return (1); tmp.lno = LNO; tmp.coff = HMAP->coff; tmp.soff = 1; lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows); if (lcnt < HALFTEXT(sp)) { if (vs_sm_fill(sp, lastline, P_BOTTOM)) return (1); F_SET(sp, SC_SCR_REDRAW); goto adjust; } /* It's not close, just put the line in the middle. */ goto middle; } /* * If less than half a screen from the top of the file, put the first * line of the file at the top of the screen. Otherwise, put the line * in the middle of the screen. */ tmp.lno = 1; tmp.coff = HMAP->coff; tmp.soff = 1; lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp)); if (lcnt < HALFTEXT(sp)) { if (vs_sm_fill(sp, 1, P_TOP)) return (1); } else middle: if (vs_sm_fill(sp, LNO, P_MIDDLE)) return (1); if (0) { top: if (vs_sm_fill(sp, LNO, P_TOP)) return (1); } F_SET(sp, SC_SCR_REDRAW); /* * At this point we know part of the line is on the screen. Since * scrolling is done using logical lines, not physical, all of the * line may not be on the screen. While that's not necessarily bad, * if the part the cursor is on isn't there, we're going to lose. * This can be tricky; if the line covers the entire screen, lno * may be the same as both ends of the map, that's why we test BOTH * the top and the bottom of the map. This isn't a problem for * left-right scrolling, the cursor movement code handles the problem. * * There's a performance issue here if editing *really* long lines. * This gets to the right spot by scrolling, and, in a binary, by * scrolling hundreds of lines. If the adjustment looks like it's * going to be a serious problem, refill the screen and repaint. */ adjust: if (!O_ISSET(sp, O_LEFTRIGHT) && (LNO == HMAP->lno || LNO == TMAP->lno)) { cnt = vs_screens(sp, LNO, &CNO); if (LNO == HMAP->lno && cnt < HMAP->soff) if ((HMAP->soff - cnt) > HALFTEXT(sp)) { HMAP->soff = cnt; vs_sm_fill(sp, OOBLNO, P_TOP); F_SET(sp, SC_SCR_REDRAW); } else while (cnt < HMAP->soff) if (vs_sm_1down(sp)) return (1); if (LNO == TMAP->lno && cnt > TMAP->soff) if ((cnt - TMAP->soff) > HALFTEXT(sp)) { TMAP->soff = cnt; vs_sm_fill(sp, OOBLNO, P_BOTTOM); F_SET(sp, SC_SCR_REDRAW); } else while (cnt > TMAP->soff) if (vs_sm_1up(sp)) return (1); } /* * If the screen needs to be repainted, skip cursor optimization. * However, in the code above we skipped leftright scrolling on * the grounds that the cursor code would handle it. Make sure * the right screen is up. */ if (F_ISSET(sp, SC_SCR_REDRAW)) { if (O_ISSET(sp, O_LEFTRIGHT)) goto slow; goto paint; } /* * 7: Cursor movements (current screen only). */ if (!LF_ISSET(UPDATE_CURSOR)) goto number; /* * Decide cursor position. If the line has changed, the cursor has * moved over a tab, or don't know where the cursor was, reparse the * line. Otherwise, we've just moved over fixed-width characters, * and can calculate the left/right scrolling and cursor movement * without reparsing the line. Note that we don't know which (if any) * of the characters between the old and new cursor positions changed. * * XXX * With some work, it should be possible to handle tabs quickly, at * least in obvious situations, like moving right and encountering * a tab, without reparsing the whole line. * * If the line we're working with has changed, reread it.. */ if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO) goto slow; /* Otherwise, if nothing's changed, ignore the cursor. */ if (CNO == OCNO) goto fast; /* * Get the current line. If this fails, we either have an empty * file and can just repaint, or there's a real problem. This * isn't a performance issue because there aren't any ways to get * here repeatedly. */ if (db_eget(sp, LNO, &p, &len, &isempty)) { if (isempty) goto slow; return (1); } #ifdef DEBUG /* Sanity checking. */ if (CNO >= len && len != 0) { msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)", tail(__FILE__), __LINE__, CNO, len); return (1); } #endif /* * The basic scheme here is to look at the characters in between * the old and new positions and decide how big they are on the * screen, and therefore, how many screen positions to move. */ if (CNO < OCNO) { /* * 7a: Cursor moved left. * * Point to the old character. The old cursor position can * be past EOL if, for example, we just deleted the rest of * the line. In this case, since we don't know the width of * the characters we traversed, we have to do it slowly. */ p += OCNO; cnt = (OCNO - CNO) + 1; if (OCNO >= len) goto slow; /* * Quick sanity check -- it's hard to figure out exactly when * we cross a screen boundary as we do in the cursor right * movement. If cnt is so large that we're going to cross the * boundary no matter what, stop now. */ if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt) goto slow; /* * Count up the widths of the characters. If it's a tab * character, go do it the the slow way. */ for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch)) if ((ch = *(u_char *)p--) == '\t') goto slow; /* * Decrement the screen cursor by the total width of the * characters minus 1. */ cwtotal -= 1; /* * If we're moving left, and there's a wide character in the * current position, go to the end of the character. */ if (KEY_LEN(sp, ch) > 1) cwtotal -= KEY_LEN(sp, ch) - 1; /* * If the new column moved us off of the current logical line, * calculate a new one. If doing leftright scrolling, we've * moved off of the current screen, as well. */ if (SCNO < cwtotal) goto slow; SCNO -= cwtotal; } else { /* * 7b: Cursor moved right. * * Point to the first character to the right. */ p += OCNO + 1; cnt = CNO - OCNO; /* * Count up the widths of the characters. If it's a tab * character, go do it the the slow way. If we cross a * screen boundary, we can quit. */ for (cwtotal = SCNO; cnt--;) { if ((ch = *(u_char *)p++) == '\t') goto slow; if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp)) break; } /* * Increment the screen cursor by the total width of the * characters. */ SCNO = cwtotal; /* See screen change comment in section 6a. */ if (SCNO >= SCREEN_COLS(sp)) goto slow; } /* * 7c: Fast cursor update. * * We have the current column, retrieve the current row. */ fast: (void)gp->scr_cursor(sp, &y, ¬used); goto done_cursor; /* * 7d: Slow cursor update. * * Walk through the map and find the current line. */ slow: for (smp = HMAP; smp->lno != LNO; ++smp); /* * 7e: Leftright scrolling adjustment. * * If doing left-right scrolling and the cursor movement has changed * the displayed screen, scroll the screen left or right, unless we're * updating the info line in which case we just scroll that one line. * We adjust the offset up or down until we have a window that covers * the current column, making sure that we adjust differently for the * first screen as compared to subsequent ones. */ if (O_ISSET(sp, O_LEFTRIGHT)) { /* * Get the screen column for this character, and correct * for the number option offset. */ cnt = vs_columns(sp, NULL, LNO, &CNO, NULL); if (O_ISSET(sp, O_NUMBER) && cnt >= O_NUMBER_LENGTH) cnt -= O_NUMBER_LENGTH; /* Adjust the window towards the beginning of the line. */ off = smp->coff; if (off >= cnt) { do { if (off >= O_VAL(sp, O_SIDESCROLL)) off -= O_VAL(sp, O_SIDESCROLL); else { off = 0; break; } } while (off >= cnt); goto shifted; } /* Adjust the window towards the end of the line. */ if (off == 0 && off + SCREEN_COLS(sp) < cnt || off != 0 && off + sp->cols < cnt) { do { off += O_VAL(sp, O_SIDESCROLL); } while (off + sp->cols < cnt); shifted: /* Fill in screen map with the new offset. */ if (F_ISSET(sp, SC_TINPUT_INFO)) smp->coff = off; else { for (smp = HMAP; smp <= TMAP; ++smp) smp->coff = off; leftright_warp = 1; } goto paint; } /* * We may have jumped here to adjust a leftright screen because * redraw was set. If so, we have to paint the entire screen. */ if (F_ISSET(sp, SC_SCR_REDRAW)) goto paint; } /* * Update the screen lines for this particular file line until we * have a new screen cursor position. */ for (y = -1, vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) { if (vs_line(sp, smp, &y, &SCNO)) return (1); if (y != -1) { vip->sc_smap = smp; break; } } goto done_cursor; /* * 8: Repaint the entire screen. * * Lost big, do what you have to do. We flush the cache, since * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and * it's simpler to repaint. So, don't trust anything that we * think we know about it. */ paint: for (smp = HMAP; smp <= TMAP; ++smp) SMAP_FLUSH(smp); for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) { if (vs_line(sp, smp, &y, &SCNO)) return (1); if (y != -1 && vip->sc_smap == NULL) vip->sc_smap = smp; } /* * If it's a small screen and we're redrawing, clear the unused lines, * ex may have overwritten them. */ if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp)) for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) { (void)gp->scr_move(sp, cnt, 0); (void)gp->scr_clrtoeol(sp); } didpaint = 1; done_cursor: /* * Sanity checking. When the repainting code messes up, the usual * result is we don't repaint the cursor and so sc_smap will be * NULL. If we're debugging, die, otherwise restart from scratch. */ #ifdef DEBUG if (vip->sc_smap == NULL) abort(); #else if (vip->sc_smap == NULL) { F_SET(sp, SC_SCR_REFORMAT); return (vs_paint(sp, flags)); } #endif /* * 9: Set the remembered cursor values. */ OCNO = CNO; OLNO = LNO; /* * 10: Repaint the line numbers. * * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we * didn't repaint the screen, repaint all of the line numbers, * they've changed. */ number: if (O_ISSET(sp, O_NUMBER) && F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp)) return (1); /* * 11: Update the mode line, position the cursor, and flush changes. * * If we warped the screen, we have to refresh everything. */ if (leftright_warp) LF_SET(UPDATE_CURSOR | UPDATE_SCREEN); if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) && !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO)) vs_modeline(sp); if (LF_ISSET(UPDATE_CURSOR)) { (void)gp->scr_move(sp, y, SCNO); /* * XXX * If the screen shifted, we recalculate the "most favorite" * cursor position. Vi won't know that we've warped the * screen, so it's going to have a wrong idea about where the * cursor should be. This is vi's problem, and fixing it here * is a gross layering violation. */ if (leftright_warp) (void)vs_column(sp, &sp->rcm); } if (LF_ISSET(UPDATE_SCREEN)) (void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT)); /* 12: Clear the flags that are handled by this routine. */ F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP); F_CLR(vip, VIP_CUR_INVALID | VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE); return (0); #undef LNO #undef OLNO #undef CNO #undef OCNO #undef SCNO } /* * vs_modeline -- * Update the mode line. */ static void vs_modeline(sp) SCR *sp; { static char * const modes[] = { "215|Append", /* SM_APPEND */ "216|Change", /* SM_CHANGE */ "217|Command", /* SM_COMMAND */ "218|Insert", /* SM_INSERT */ "219|Replace", /* SM_REPLACE */ }; GS *gp; size_t cols, curcol, curlen, endpoint, len, midpoint; const char *t; int ellipsis; char *p, buf[20]; gp = sp->gp; /* * We put down the file name, the ruler, the mode and the dirty flag. * If there's not enough room, there's not enough room, we don't play * any special games. We try to put the ruler in the middle and the * mode and dirty flag at the end. * * !!! * Leave the last character blank, in case it's a really dumb terminal * with hardware scroll. Second, don't paint the last character in the * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you. * * Move to the last line on the screen. */ (void)gp->scr_move(sp, LASTLINE(sp), 0); /* If more than one screen in the display, show the file name. */ curlen = 0; if (IS_SPLIT(sp)) { for (p = sp->frp->name; *p != '\0'; ++p); for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) { if (*p == '/') { ++p; break; } if ((curlen += KEY_LEN(sp, *p)) > cols) { ellipsis = 3; curlen += KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' '); while (curlen > cols) { ++p; curlen -= KEY_LEN(sp, *p); } break; } } if (ellipsis) { while (ellipsis--) (void)gp->scr_addstr(sp, KEY_NAME(sp, '.'), KEY_LEN(sp, '.')); (void)gp->scr_addstr(sp, KEY_NAME(sp, ' '), KEY_LEN(sp, ' ')); } for (; *p != '\0'; ++p) (void)gp->scr_addstr(sp, KEY_NAME(sp, *p), KEY_LEN(sp, *p)); } /* Clear the rest of the line. */ (void)gp->scr_clrtoeol(sp); /* * Display the ruler. If we're not at the midpoint yet, move there. * Otherwise, add in two extra spaces. * * Adjust the current column for the fact that the editor uses it as * a zero-based number. * * XXX * Assume that numbers, commas, and spaces only take up a single * column on the screen. */ cols = sp->cols - 1; if (O_ISSET(sp, O_RULER)) { vs_column(sp, &curcol); len = snprintf(buf, sizeof(buf), "%lu,%lu", (u_long)sp->lno, (u_long)(curcol + 1)); midpoint = (cols - ((len + 1) / 2)) / 2; if (curlen < midpoint) { (void)gp->scr_move(sp, LASTLINE(sp), midpoint); curlen += len; } else if (curlen + 2 + len < cols) { (void)gp->scr_addstr(sp, " ", 2); curlen += 2 + len; } (void)gp->scr_addstr(sp, buf, len); } /* * Display the mode and the modified flag, as close to the end of the * line as possible, but guaranteeing at least two spaces between the * ruler and the modified flag. */ #define MODESIZE 9 endpoint = cols; if (O_ISSET(sp, O_SHOWMODE)) { if (F_ISSET(sp->ep, F_MODIFIED)) --endpoint; t = msg_cat(sp, modes[sp->showmode], &len); endpoint -= len; } if (endpoint > curlen + 2) { (void)gp->scr_move(sp, LASTLINE(sp), endpoint); if (O_ISSET(sp, O_SHOWMODE)) { if (F_ISSET(sp->ep, F_MODIFIED)) (void)gp->scr_addstr(sp, KEY_NAME(sp, '*'), KEY_LEN(sp, '*')); (void)gp->scr_addstr(sp, t, len); } } }