/****************************************************************************** * * Module Name: utcopy - Internal to external object translation utilities * *****************************************************************************/ /* * Copyright (C) 2000 - 2014, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __UTCOPY_C__ #include "acpi.h" #include "accommon.h" #include "acnamesp.h" #define _COMPONENT ACPI_UTILITIES ACPI_MODULE_NAME ("utcopy") /* Local prototypes */ static ACPI_STATUS AcpiUtCopyIsimpleToEsimple ( ACPI_OPERAND_OBJECT *InternalObject, ACPI_OBJECT *ExternalObject, UINT8 *DataSpace, ACPI_SIZE *BufferSpaceUsed); static ACPI_STATUS AcpiUtCopyIelementToIelement ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context); static ACPI_STATUS AcpiUtCopyIpackageToEpackage ( ACPI_OPERAND_OBJECT *InternalObject, UINT8 *Buffer, ACPI_SIZE *SpaceUsed); static ACPI_STATUS AcpiUtCopyEsimpleToIsimple( ACPI_OBJECT *UserObj, ACPI_OPERAND_OBJECT **ReturnObj); static ACPI_STATUS AcpiUtCopyEpackageToIpackage ( ACPI_OBJECT *ExternalObject, ACPI_OPERAND_OBJECT **InternalObject); static ACPI_STATUS AcpiUtCopySimpleObject ( ACPI_OPERAND_OBJECT *SourceDesc, ACPI_OPERAND_OBJECT *DestDesc); static ACPI_STATUS AcpiUtCopyIelementToEelement ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context); static ACPI_STATUS AcpiUtCopyIpackageToIpackage ( ACPI_OPERAND_OBJECT *SourceObj, ACPI_OPERAND_OBJECT *DestObj, ACPI_WALK_STATE *WalkState); /******************************************************************************* * * FUNCTION: AcpiUtCopyIsimpleToEsimple * * PARAMETERS: InternalObject - Source object to be copied * ExternalObject - Where to return the copied object * DataSpace - Where object data is returned (such as * buffer and string data) * BufferSpaceUsed - Length of DataSpace that was used * * RETURN: Status * * DESCRIPTION: This function is called to copy a simple internal object to * an external object. * * The DataSpace buffer is assumed to have sufficient space for * the object. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyIsimpleToEsimple ( ACPI_OPERAND_OBJECT *InternalObject, ACPI_OBJECT *ExternalObject, UINT8 *DataSpace, ACPI_SIZE *BufferSpaceUsed) { ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE (UtCopyIsimpleToEsimple); *BufferSpaceUsed = 0; /* * Check for NULL object case (could be an uninitialized * package element) */ if (!InternalObject) { return_ACPI_STATUS (AE_OK); } /* Always clear the external object */ ACPI_MEMSET (ExternalObject, 0, sizeof (ACPI_OBJECT)); /* * In general, the external object will be the same type as * the internal object */ ExternalObject->Type = InternalObject->Common.Type; /* However, only a limited number of external types are supported */ switch (InternalObject->Common.Type) { case ACPI_TYPE_STRING: ExternalObject->String.Pointer = (char *) DataSpace; ExternalObject->String.Length = InternalObject->String.Length; *BufferSpaceUsed = ACPI_ROUND_UP_TO_NATIVE_WORD ( (ACPI_SIZE) InternalObject->String.Length + 1); ACPI_MEMCPY ((void *) DataSpace, (void *) InternalObject->String.Pointer, (ACPI_SIZE) InternalObject->String.Length + 1); break; case ACPI_TYPE_BUFFER: ExternalObject->Buffer.Pointer = DataSpace; ExternalObject->Buffer.Length = InternalObject->Buffer.Length; *BufferSpaceUsed = ACPI_ROUND_UP_TO_NATIVE_WORD ( InternalObject->String.Length); ACPI_MEMCPY ((void *) DataSpace, (void *) InternalObject->Buffer.Pointer, InternalObject->Buffer.Length); break; case ACPI_TYPE_INTEGER: ExternalObject->Integer.Value = InternalObject->Integer.Value; break; case ACPI_TYPE_LOCAL_REFERENCE: /* This is an object reference. */ switch (InternalObject->Reference.Class) { case ACPI_REFCLASS_NAME: /* * For namepath, return the object handle ("reference") * We are referring to the namespace node */ ExternalObject->Reference.Handle = InternalObject->Reference.Node; ExternalObject->Reference.ActualType = AcpiNsGetType (InternalObject->Reference.Node); break; default: /* All other reference types are unsupported */ return_ACPI_STATUS (AE_TYPE); } break; case ACPI_TYPE_PROCESSOR: ExternalObject->Processor.ProcId = InternalObject->Processor.ProcId; ExternalObject->Processor.PblkAddress = InternalObject->Processor.Address; ExternalObject->Processor.PblkLength = InternalObject->Processor.Length; break; case ACPI_TYPE_POWER: ExternalObject->PowerResource.SystemLevel = InternalObject->PowerResource.SystemLevel; ExternalObject->PowerResource.ResourceOrder = InternalObject->PowerResource.ResourceOrder; break; default: /* * There is no corresponding external object type */ ACPI_ERROR ((AE_INFO, "Unsupported object type, cannot convert to external object: %s", AcpiUtGetTypeName (InternalObject->Common.Type))); return_ACPI_STATUS (AE_SUPPORT); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIelementToEelement * * PARAMETERS: ACPI_PKG_CALLBACK * * RETURN: Status * * DESCRIPTION: Copy one package element to another package element * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyIelementToEelement ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context) { ACPI_STATUS Status = AE_OK; ACPI_PKG_INFO *Info = (ACPI_PKG_INFO *) Context; ACPI_SIZE ObjectSpace; UINT32 ThisIndex; ACPI_OBJECT *TargetObject; ACPI_FUNCTION_ENTRY (); ThisIndex = State->Pkg.Index; TargetObject = (ACPI_OBJECT *) &((ACPI_OBJECT *)(State->Pkg.DestObject))->Package.Elements[ThisIndex]; switch (ObjectType) { case ACPI_COPY_TYPE_SIMPLE: /* * This is a simple or null object */ Status = AcpiUtCopyIsimpleToEsimple (SourceObject, TargetObject, Info->FreeSpace, &ObjectSpace); if (ACPI_FAILURE (Status)) { return (Status); } break; case ACPI_COPY_TYPE_PACKAGE: /* * Build the package object */ TargetObject->Type = ACPI_TYPE_PACKAGE; TargetObject->Package.Count = SourceObject->Package.Count; TargetObject->Package.Elements = ACPI_CAST_PTR (ACPI_OBJECT, Info->FreeSpace); /* * Pass the new package object back to the package walk routine */ State->Pkg.ThisTargetObj = TargetObject; /* * Save space for the array of objects (Package elements) * update the buffer length counter */ ObjectSpace = ACPI_ROUND_UP_TO_NATIVE_WORD ( (ACPI_SIZE) TargetObject->Package.Count * sizeof (ACPI_OBJECT)); break; default: return (AE_BAD_PARAMETER); } Info->FreeSpace += ObjectSpace; Info->Length += ObjectSpace; return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIpackageToEpackage * * PARAMETERS: InternalObject - Pointer to the object we are returning * Buffer - Where the object is returned * SpaceUsed - Where the object length is returned * * RETURN: Status * * DESCRIPTION: This function is called to place a package object in a user * buffer. A package object by definition contains other objects. * * The buffer is assumed to have sufficient space for the object. * The caller must have verified the buffer length needed using * the AcpiUtGetObjectSize function before calling this function. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyIpackageToEpackage ( ACPI_OPERAND_OBJECT *InternalObject, UINT8 *Buffer, ACPI_SIZE *SpaceUsed) { ACPI_OBJECT *ExternalObject; ACPI_STATUS Status; ACPI_PKG_INFO Info; ACPI_FUNCTION_TRACE (UtCopyIpackageToEpackage); /* * First package at head of the buffer */ ExternalObject = ACPI_CAST_PTR (ACPI_OBJECT, Buffer); /* * Free space begins right after the first package */ Info.Length = ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)); Info.FreeSpace = Buffer + ACPI_ROUND_UP_TO_NATIVE_WORD ( sizeof (ACPI_OBJECT)); Info.ObjectSpace = 0; Info.NumPackages = 1; ExternalObject->Type = InternalObject->Common.Type; ExternalObject->Package.Count = InternalObject->Package.Count; ExternalObject->Package.Elements = ACPI_CAST_PTR (ACPI_OBJECT, Info.FreeSpace); /* * Leave room for an array of ACPI_OBJECTS in the buffer * and move the free space past it */ Info.Length += (ACPI_SIZE) ExternalObject->Package.Count * ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)); Info.FreeSpace += ExternalObject->Package.Count * ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)); Status = AcpiUtWalkPackageTree (InternalObject, ExternalObject, AcpiUtCopyIelementToEelement, &Info); *SpaceUsed = Info.Length; return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIobjectToEobject * * PARAMETERS: InternalObject - The internal object to be converted * RetBuffer - Where the object is returned * * RETURN: Status * * DESCRIPTION: This function is called to build an API object to be returned * to the caller. * ******************************************************************************/ ACPI_STATUS AcpiUtCopyIobjectToEobject ( ACPI_OPERAND_OBJECT *InternalObject, ACPI_BUFFER *RetBuffer) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (UtCopyIobjectToEobject); if (InternalObject->Common.Type == ACPI_TYPE_PACKAGE) { /* * Package object: Copy all subobjects (including * nested packages) */ Status = AcpiUtCopyIpackageToEpackage (InternalObject, RetBuffer->Pointer, &RetBuffer->Length); } else { /* * Build a simple object (no nested objects) */ Status = AcpiUtCopyIsimpleToEsimple (InternalObject, ACPI_CAST_PTR (ACPI_OBJECT, RetBuffer->Pointer), ACPI_ADD_PTR (UINT8, RetBuffer->Pointer, ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT))), &RetBuffer->Length); /* * build simple does not include the object size in the length * so we add it in here */ RetBuffer->Length += sizeof (ACPI_OBJECT); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyEsimpleToIsimple * * PARAMETERS: ExternalObject - The external object to be converted * RetInternalObject - Where the internal object is returned * * RETURN: Status * * DESCRIPTION: This function copies an external object to an internal one. * NOTE: Pointers can be copied, we don't need to copy data. * (The pointers have to be valid in our address space no matter * what we do with them!) * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyEsimpleToIsimple ( ACPI_OBJECT *ExternalObject, ACPI_OPERAND_OBJECT **RetInternalObject) { ACPI_OPERAND_OBJECT *InternalObject; ACPI_FUNCTION_TRACE (UtCopyEsimpleToIsimple); /* * Simple types supported are: String, Buffer, Integer */ switch (ExternalObject->Type) { case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: case ACPI_TYPE_INTEGER: case ACPI_TYPE_LOCAL_REFERENCE: InternalObject = AcpiUtCreateInternalObject ( (UINT8) ExternalObject->Type); if (!InternalObject) { return_ACPI_STATUS (AE_NO_MEMORY); } break; case ACPI_TYPE_ANY: /* This is the case for a NULL object */ *RetInternalObject = NULL; return_ACPI_STATUS (AE_OK); default: /* All other types are not supported */ ACPI_ERROR ((AE_INFO, "Unsupported object type, cannot convert to internal object: %s", AcpiUtGetTypeName (ExternalObject->Type))); return_ACPI_STATUS (AE_SUPPORT); } /* Must COPY string and buffer contents */ switch (ExternalObject->Type) { case ACPI_TYPE_STRING: InternalObject->String.Pointer = ACPI_ALLOCATE_ZEROED ((ACPI_SIZE) ExternalObject->String.Length + 1); if (!InternalObject->String.Pointer) { goto ErrorExit; } ACPI_MEMCPY (InternalObject->String.Pointer, ExternalObject->String.Pointer, ExternalObject->String.Length); InternalObject->String.Length = ExternalObject->String.Length; break; case ACPI_TYPE_BUFFER: InternalObject->Buffer.Pointer = ACPI_ALLOCATE_ZEROED (ExternalObject->Buffer.Length); if (!InternalObject->Buffer.Pointer) { goto ErrorExit; } ACPI_MEMCPY (InternalObject->Buffer.Pointer, ExternalObject->Buffer.Pointer, ExternalObject->Buffer.Length); InternalObject->Buffer.Length = ExternalObject->Buffer.Length; /* Mark buffer data valid */ InternalObject->Buffer.Flags |= AOPOBJ_DATA_VALID; break; case ACPI_TYPE_INTEGER: InternalObject->Integer.Value = ExternalObject->Integer.Value; break; case ACPI_TYPE_LOCAL_REFERENCE: /* An incoming reference is defined to be a namespace node */ InternalObject->Reference.Class = ACPI_REFCLASS_REFOF; InternalObject->Reference.Object = ExternalObject->Reference.Handle; break; default: /* Other types can't get here */ break; } *RetInternalObject = InternalObject; return_ACPI_STATUS (AE_OK); ErrorExit: AcpiUtRemoveReference (InternalObject); return_ACPI_STATUS (AE_NO_MEMORY); } /******************************************************************************* * * FUNCTION: AcpiUtCopyEpackageToIpackage * * PARAMETERS: ExternalObject - The external object to be converted * InternalObject - Where the internal object is returned * * RETURN: Status * * DESCRIPTION: Copy an external package object to an internal package. * Handles nested packages. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyEpackageToIpackage ( ACPI_OBJECT *ExternalObject, ACPI_OPERAND_OBJECT **InternalObject) { ACPI_STATUS Status = AE_OK; ACPI_OPERAND_OBJECT *PackageObject; ACPI_OPERAND_OBJECT **PackageElements; UINT32 i; ACPI_FUNCTION_TRACE (UtCopyEpackageToIpackage); /* Create the package object */ PackageObject = AcpiUtCreatePackageObject (ExternalObject->Package.Count); if (!PackageObject) { return_ACPI_STATUS (AE_NO_MEMORY); } PackageElements = PackageObject->Package.Elements; /* * Recursive implementation. Probably ok, since nested external packages * as parameters should be very rare. */ for (i = 0; i < ExternalObject->Package.Count; i++) { Status = AcpiUtCopyEobjectToIobject ( &ExternalObject->Package.Elements[i], &PackageElements[i]); if (ACPI_FAILURE (Status)) { /* Truncate package and delete it */ PackageObject->Package.Count = i; PackageElements[i] = NULL; AcpiUtRemoveReference (PackageObject); return_ACPI_STATUS (Status); } } /* Mark package data valid */ PackageObject->Package.Flags |= AOPOBJ_DATA_VALID; *InternalObject = PackageObject; return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyEobjectToIobject * * PARAMETERS: ExternalObject - The external object to be converted * InternalObject - Where the internal object is returned * * RETURN: Status * * DESCRIPTION: Converts an external object to an internal object. * ******************************************************************************/ ACPI_STATUS AcpiUtCopyEobjectToIobject ( ACPI_OBJECT *ExternalObject, ACPI_OPERAND_OBJECT **InternalObject) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (UtCopyEobjectToIobject); if (ExternalObject->Type == ACPI_TYPE_PACKAGE) { Status = AcpiUtCopyEpackageToIpackage (ExternalObject, InternalObject); } else { /* * Build a simple object (no nested objects) */ Status = AcpiUtCopyEsimpleToIsimple (ExternalObject, InternalObject); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopySimpleObject * * PARAMETERS: SourceDesc - The internal object to be copied * DestDesc - New target object * * RETURN: Status * * DESCRIPTION: Simple copy of one internal object to another. Reference count * of the destination object is preserved. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopySimpleObject ( ACPI_OPERAND_OBJECT *SourceDesc, ACPI_OPERAND_OBJECT *DestDesc) { UINT16 ReferenceCount; ACPI_OPERAND_OBJECT *NextObject; ACPI_STATUS Status; ACPI_SIZE CopySize; /* Save fields from destination that we don't want to overwrite */ ReferenceCount = DestDesc->Common.ReferenceCount; NextObject = DestDesc->Common.NextObject; /* * Copy the entire source object over the destination object. * Note: Source can be either an operand object or namespace node. */ CopySize = sizeof (ACPI_OPERAND_OBJECT); if (ACPI_GET_DESCRIPTOR_TYPE (SourceDesc) == ACPI_DESC_TYPE_NAMED) { CopySize = sizeof (ACPI_NAMESPACE_NODE); } ACPI_MEMCPY (ACPI_CAST_PTR (char, DestDesc), ACPI_CAST_PTR (char, SourceDesc), CopySize); /* Restore the saved fields */ DestDesc->Common.ReferenceCount = ReferenceCount; DestDesc->Common.NextObject = NextObject; /* New object is not static, regardless of source */ DestDesc->Common.Flags &= ~AOPOBJ_STATIC_POINTER; /* Handle the objects with extra data */ switch (DestDesc->Common.Type) { case ACPI_TYPE_BUFFER: /* * Allocate and copy the actual buffer if and only if: * 1) There is a valid buffer pointer * 2) The buffer has a length > 0 */ if ((SourceDesc->Buffer.Pointer) && (SourceDesc->Buffer.Length)) { DestDesc->Buffer.Pointer = ACPI_ALLOCATE (SourceDesc->Buffer.Length); if (!DestDesc->Buffer.Pointer) { return (AE_NO_MEMORY); } /* Copy the actual buffer data */ ACPI_MEMCPY (DestDesc->Buffer.Pointer, SourceDesc->Buffer.Pointer, SourceDesc->Buffer.Length); } break; case ACPI_TYPE_STRING: /* * Allocate and copy the actual string if and only if: * 1) There is a valid string pointer * (Pointer to a NULL string is allowed) */ if (SourceDesc->String.Pointer) { DestDesc->String.Pointer = ACPI_ALLOCATE ((ACPI_SIZE) SourceDesc->String.Length + 1); if (!DestDesc->String.Pointer) { return (AE_NO_MEMORY); } /* Copy the actual string data */ ACPI_MEMCPY (DestDesc->String.Pointer, SourceDesc->String.Pointer, (ACPI_SIZE) SourceDesc->String.Length + 1); } break; case ACPI_TYPE_LOCAL_REFERENCE: /* * We copied the reference object, so we now must add a reference * to the object pointed to by the reference * * DDBHandle reference (from Load/LoadTable) is a special reference, * it does not have a Reference.Object, so does not need to * increase the reference count */ if (SourceDesc->Reference.Class == ACPI_REFCLASS_TABLE) { break; } AcpiUtAddReference (SourceDesc->Reference.Object); break; case ACPI_TYPE_REGION: /* * We copied the Region Handler, so we now must add a reference */ if (DestDesc->Region.Handler) { AcpiUtAddReference (DestDesc->Region.Handler); } break; /* * For Mutex and Event objects, we cannot simply copy the underlying * OS object. We must create a new one. */ case ACPI_TYPE_MUTEX: Status = AcpiOsCreateMutex (&DestDesc->Mutex.OsMutex); if (ACPI_FAILURE (Status)) { return (Status); } break; case ACPI_TYPE_EVENT: Status = AcpiOsCreateSemaphore (ACPI_NO_UNIT_LIMIT, 0, &DestDesc->Event.OsSemaphore); if (ACPI_FAILURE (Status)) { return (Status); } break; default: /* Nothing to do for other simple objects */ break; } return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIelementToIelement * * PARAMETERS: ACPI_PKG_CALLBACK * * RETURN: Status * * DESCRIPTION: Copy one package element to another package element * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyIelementToIelement ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context) { ACPI_STATUS Status = AE_OK; UINT32 ThisIndex; ACPI_OPERAND_OBJECT **ThisTargetPtr; ACPI_OPERAND_OBJECT *TargetObject; ACPI_FUNCTION_ENTRY (); ThisIndex = State->Pkg.Index; ThisTargetPtr = (ACPI_OPERAND_OBJECT **) &State->Pkg.DestObject->Package.Elements[ThisIndex]; switch (ObjectType) { case ACPI_COPY_TYPE_SIMPLE: /* A null source object indicates a (legal) null package element */ if (SourceObject) { /* * This is a simple object, just copy it */ TargetObject = AcpiUtCreateInternalObject ( SourceObject->Common.Type); if (!TargetObject) { return (AE_NO_MEMORY); } Status = AcpiUtCopySimpleObject (SourceObject, TargetObject); if (ACPI_FAILURE (Status)) { goto ErrorExit; } *ThisTargetPtr = TargetObject; } else { /* Pass through a null element */ *ThisTargetPtr = NULL; } break; case ACPI_COPY_TYPE_PACKAGE: /* * This object is a package - go down another nesting level * Create and build the package object */ TargetObject = AcpiUtCreatePackageObject (SourceObject->Package.Count); if (!TargetObject) { return (AE_NO_MEMORY); } TargetObject->Common.Flags = SourceObject->Common.Flags; /* Pass the new package object back to the package walk routine */ State->Pkg.ThisTargetObj = TargetObject; /* Store the object pointer in the parent package object */ *ThisTargetPtr = TargetObject; break; default: return (AE_BAD_PARAMETER); } return (Status); ErrorExit: AcpiUtRemoveReference (TargetObject); return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIpackageToIpackage * * PARAMETERS: SourceObj - Pointer to the source package object * DestObj - Where the internal object is returned * WalkState - Current Walk state descriptor * * RETURN: Status * * DESCRIPTION: This function is called to copy an internal package object * into another internal package object. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyIpackageToIpackage ( ACPI_OPERAND_OBJECT *SourceObj, ACPI_OPERAND_OBJECT *DestObj, ACPI_WALK_STATE *WalkState) { ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE (UtCopyIpackageToIpackage); DestObj->Common.Type = SourceObj->Common.Type; DestObj->Common.Flags = SourceObj->Common.Flags; DestObj->Package.Count = SourceObj->Package.Count; /* * Create the object array and walk the source package tree */ DestObj->Package.Elements = ACPI_ALLOCATE_ZEROED ( ((ACPI_SIZE) SourceObj->Package.Count + 1) * sizeof (void *)); if (!DestObj->Package.Elements) { ACPI_ERROR ((AE_INFO, "Package allocation failure")); return_ACPI_STATUS (AE_NO_MEMORY); } /* * Copy the package element-by-element by walking the package "tree". * This handles nested packages of arbitrary depth. */ Status = AcpiUtWalkPackageTree (SourceObj, DestObj, AcpiUtCopyIelementToIelement, WalkState); if (ACPI_FAILURE (Status)) { /* On failure, delete the destination package object */ AcpiUtRemoveReference (DestObj); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIobjectToIobject * * PARAMETERS: SourceDesc - The internal object to be copied * DestDesc - Where the copied object is returned * WalkState - Current walk state * * RETURN: Status * * DESCRIPTION: Copy an internal object to a new internal object * ******************************************************************************/ ACPI_STATUS AcpiUtCopyIobjectToIobject ( ACPI_OPERAND_OBJECT *SourceDesc, ACPI_OPERAND_OBJECT **DestDesc, ACPI_WALK_STATE *WalkState) { ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE (UtCopyIobjectToIobject); /* Create the top level object */ *DestDesc = AcpiUtCreateInternalObject (SourceDesc->Common.Type); if (!*DestDesc) { return_ACPI_STATUS (AE_NO_MEMORY); } /* Copy the object and possible subobjects */ if (SourceDesc->Common.Type == ACPI_TYPE_PACKAGE) { Status = AcpiUtCopyIpackageToIpackage (SourceDesc, *DestDesc, WalkState); } else { Status = AcpiUtCopySimpleObject (SourceDesc, *DestDesc); } return_ACPI_STATUS (Status); }