/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* def.permonst.h - version 1.0.2 */ /* $DragonFly: src/games/hack/def.permonst.h,v 1.2 2005/05/22 03:37:05 y0netan1 Exp $ */ struct permonst { const char *mname; char mlet; schar mlevel,mmove,ac,damn,damd; unsigned pxlth; }; extern struct permonst mons[]; #define PM_ACID_BLOB &mons[7] #define PM_ZOMBIE &mons[13] #define PM_PIERCER &mons[17] #define PM_KILLER_BEE &mons[26] #define PM_WRAITH &mons[33] #define PM_MIMIC &mons[37] #define PM_VAMPIRE &mons[43] #define PM_CHAMELEON &mons[47] #define PM_DEMON &mons[54] #define PM_MINOTAUR &mons[55] /* last in mons array */ #define PM_SHK &mons[56] /* very last */ #define PM_GHOST &pm_ghost #define PM_EEL &pm_eel #define PM_WIZARD &pm_wizard #define CMNUM 55 /* number of common monsters */