/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)systemname.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/trek/systemname.c,v 1.4 1999/11/30 03:49:55 billf Exp $ * $DragonFly: src/games/trek/systemname.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ */ # include "trek.h" /* ** RETRIEVE THE STARSYSTEM NAME ** ** Very straightforward, this routine just gets the starsystem ** name. It returns zero if none in the specified quadrant ** (which, by the way, is passed it). ** ** This routine knows all about such things as distressed ** starsystems, etc. */ char *systemname(q1) struct quad *q1; { struct quad *q; int i; q = q1; i = q->qsystemname; if (i & Q_DISTRESSED) i = Event[i & Q_SYSTEM].systemname; i &= Q_SYSTEM; if (i == 0) return (0); return (Systemname[i]); }