/*- * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#) Copyright (c) 1980, 1993 The Regents of the University of California. All rights reserved. * @(#)main.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/backgammon/backgammon/main.c,v 1.13 1999/11/30 03:48:22 billf Exp $ */ #include #include #include #include #include #include #include "back.h" #define MVPAUSE 5 /* time to sleep when stuck */ #define MAXUSERS 35 /* maximum number of users */ extern const char *const instr[]; /* text of instructions */ extern const char *const message[]; /* update message */ const char *helpm[] = { /* help message */ "Enter a space or newline to roll, or", " R to reprint the board\tD to double", " S to save the game\tQ to quit", 0 }; const char *contin[] = { /* pause message */ "(Type a newline to continue.)", "", 0 }; static const char rules[] = "\nDo you want the rules of the game?"; static const char noteach[] = "Teachgammon not available!\n\a"; static const char need[] = "Do you need instructions for this program?"; static const char askcol[] = "Enter 'r' to play red, 'w' to play white, 'b' to play both:"; static const char rollr[] = "Red rolls a "; static const char rollw[] = ". White rolls a "; static const char rstart[] = ". Red starts.\n"; static const char wstart[] = ". White starts.\n"; static const char toobad1[] = "Too bad, "; static const char unable[] = " is unable to use that roll.\n"; static const char toobad2[] = ". Too bad, "; static const char cantmv[] = " can't move.\n"; static const char bgammon[] = "Backgammon! "; static const char gammon[] = "Gammon! "; static const char again[] = ".\nWould you like to play again?"; static const char svpromt[] = "Would you like to save this game?"; static const char password[] = "losfurng"; static char pbuf[10]; int main(int argc, char **argv) { int i, l; char c; /* revoke privs */ setgid(getgid()); /* initialization */ bflag = 2; /* default no board */ acnt = 1; /* Number of args */ signal(SIGINT, getout); /* trap interrupts */ if (tcgetattr(0, &tty) == -1) /* get old tty mode */ errexit("backgammon(tcgetattr)"); old = tty.c_lflag; bgraw = ((noech = old & ~ECHO) & ~ICANON); /* set up modes */ ospeed = cfgetospeed(&tty); /* for termlib */ /* get terminal capabilities, and decide if it can cursor address */ tflag = getcaps(getenv("TERM")); /* use whole screen for text */ if (tflag) begscr = 0; srandomdev(); getarg(argc, argv); args[acnt] = NULL; if (tflag) { /* clear screen */ noech &= ~(ICRNL | OXTABS); bgraw &= ~(ICRNL | OXTABS); clear(); } fixtty(bgraw); /* go into raw mode */ /* check if restored game and save flag for later */ if ((rfl = rflag) != 0) { text(message); /* print message */ text(contin); wrboard(); /* print board */ /* if new game, pretend * to be a non-restored game */ if (cturn == 0) rflag = 0; } else { rscore = wscore = 0; /* zero score */ text(message); /* update message * without pausing */ if (aflag) { /* print rules */ writel(rules); if (yorn(0)) { fixtty(old); /* restore tty */ args[0] = strdup("teachgammon"); execv(TEACH, args); tflag = 0; /* error! */ writel(noteach); exit(1); } else { /* if not rules, then * instructions */ writel(need); if (yorn(0)) { /* print instructions */ clear(); text(instr); } } } for (i = 0; i < acnt; i++) free(args[i]); init(); /* initialize board */ if (pnum == 2) { /* ask for color(s) */ writec('\n'); writel(askcol); while (pnum == 2) { c = readc(); switch (c) { case 'R': /* red */ pnum = -1; break; case 'W': /* white */ pnum = 1; break; case 'B': /* both */ pnum = 0; break; case 'P': if (iroll) break; if (tflag) curmove(curr, 0); else writec('\n'); writel("Password:"); signal(SIGALRM, getout); cflag = 1; alarm(10); for (i = 0; i < 10; i++) { pbuf[i] = readc(); if (pbuf[i] == '\n') break; } if (i == 10) while (readc() != '\n'); alarm(0); cflag = 0; if (i < 10) pbuf[i] = '\0'; for (i = 0; i < 9; i++) if (pbuf[i] != password[i]) getout(0); iroll = 1; if (tflag) curmove(curr, 0); else writec('\n'); writel(askcol); break; default: /* error */ writec('\007'); } } } else if (!aflag) /* pause to read message */ text(contin); wrboard(); /* print board */ if (tflag) curmove(18, 0); else writec('\n'); } /* limit text to bottom of screen */ if (tflag) begscr = 17; for (;;) { /* begin game! */ /* initial roll if needed */ if ((!rflag) || raflag) roll(); /* perform ritual of first roll */ if (!rflag) { if (tflag) curmove(17, 0); while (D0 == D1) /* no doubles */ roll(); /* print rolls */ writel(rollr); writec(D0 + '0'); writel(rollw); writec(D1 + '0'); /* winner goes first */ if (D0 > D1) { writel(rstart); cturn = 1; } else { writel(wstart); cturn = -1; } } /* initialize variables according to whose turn it is */ if (cturn == 1) { /* red */ home = 25; bar = 0; inptr = &in[1]; inopp = &in[0]; offptr = &off[1]; offopp = &off[0]; Colorptr = &color[1]; colorptr = &color[3]; colen = 3; } else { /* white */ home = 0; bar = 25; inptr = &in[0]; inopp = &in[1]; offptr = &off[0]; offopp = &off[1]; Colorptr = &color[0]; colorptr = &color[2]; colen = 5; } /* do first move (special case) */ if (!(rflag && raflag)) { if (cturn == pnum) /* computer's move */ move(0); else { /* player's move */ mvlim = movallow(); /* reprint roll */ if (tflag) curmove(cturn == -1 ? 18 : 19, 0); proll(); getmove(); /* get player's move */ } } if (tflag) { curmove(17, 0); cline(); begscr = 18; } /* no longer any difference between normal and recovered game. */ rflag = 0; /* move as long as it's someone's turn */ while (cturn == 1 || cturn == -1) { /* board maintenance */ if (tflag) refresh(); /* fix board */ else /* redo board if -p */ if (cturn == bflag || bflag == 0) wrboard(); /* do computer's move */ if (cturn == pnum) { move(1); /* see if double refused */ if (cturn == -2 || cturn == 2) break; /* check for winning move */ if (*offopp == 15) { cturn *= -2; break; } continue; } /* (player's move) */ /* clean screen if safe */ if (tflag && hflag) { curmove(20, 0); clend(); hflag = 1; } /* if allowed, give him a chance to double */ if (dlast != cturn && gvalue < 64) { if (tflag) curmove(cturn == -1 ? 18 : 19, 0); writel(*Colorptr); c = readc(); /* character cases */ switch (c) { case 'R': /* reprint board */ wrboard(); break; case 'S': /* save game */ raflag = 1; save(1); break; case 'Q': /* quit */ quit(); break; case 'D': /* double */ dble(); break; case ' ': /* roll */ case '\n': roll(); writel(" rolls "); writec(D0 + '0'); writec(' '); writec(D1 + '0'); writel(". "); /* see if he can move */ if ((mvlim = movallow()) == 0) { /* can't move */ writel(toobad1); writel(*colorptr); writel(unable); if (tflag) { if (pnum) { buflush(); sleep(MVPAUSE); } } nexturn(); break; } /* get move */ getmove(); /* okay to clean screen */ hflag = 1; break; /* invalid character */ default: /* print help message */ if (tflag) curmove(20, 0); else writec('\n'); text(helpm); if (tflag) curmove(cturn == -1 ? 18 : 19, 0); else writec('\n'); /* don't erase */ hflag = 0; } } else { /* couldn't double */ /* print roll */ roll(); if (tflag) curmove(cturn == -1 ? 18 : 19, 0); proll(); /* can he move? */ if ((mvlim = movallow()) == 0) { /* he can't */ writel(toobad2); writel(*colorptr); writel(cantmv); buflush(); sleep(MVPAUSE); nexturn(); continue; } /* get move */ getmove(); } } /* don't worry about who won if quit */ if (cturn == 0) break; /* fix cturn = winner */ cturn /= -2; /* final board pos. */ if (tflag) refresh(); /* backgammon? */ mflag = 0; l = bar + 7 * cturn; for (i = bar; i != l; i += cturn) if (board[i] && cturn) mflag++; /* compute game value */ if (tflag) curmove(20, 0); if (*offopp == 15) { if (mflag) { writel(bgammon); gvalue *= 3; } else if (*offptr <= 0) { writel(gammon); gvalue *= 2; } } /* report situation */ if (cturn == -1) { writel("Red wins "); rscore += gvalue; } else { writel("White wins "); wscore += gvalue; } wrint(gvalue); writel(" point"); if (gvalue > 1) writec('s'); writel(".\n"); /* write score */ wrscore(); /* see if he wants another game */ writel(again); if ((i = yorn('S')) == 0) break; init(); if (i == 2) { writel(" Save.\n"); cturn = 0; save(0); } /* yes, reset game */ wrboard(); } /* give him a chance to save if game was recovered */ if (rfl && cturn) { writel(svpromt); if (yorn(0)) { /* re-initialize for recovery */ init(); cturn = 0; save(0); } } /* leave peacefully */ getout(0); /* NOTREACHED */ return (0); }