/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)checkcond.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/trek/checkcond.c,v 1.4 1999/11/30 03:49:44 billf Exp $ * $DragonFly: src/games/trek/checkcond.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ */ # include "trek.h" /* ** Check for Condition After a Move ** ** Various ship conditions are checked. First we check ** to see if we have already lost the game, due to running ** out of life support reserves, running out of energy, ** or running out of crew members. The check for running ** out of time is in events(). ** ** If we are in automatic override mode (Etc.nkling < 0), we ** don't want to do anything else, lest we call autover ** recursively. ** ** In the normal case, if there is a supernova, we call ** autover() to help us escape. If after calling autover() ** we are still in the grips of a supernova, we get burnt ** up. ** ** If there are no Klingons in this quadrant, we nullify any ** distress calls which might exist. ** ** We then set the condition code, based on the energy level ** and battle conditions. */ checkcond() { int i, j; /* see if we are still alive and well */ if (Ship.reserves < 0.0) lose(L_NOLIFE); if (Ship.energy <= 0) lose(L_NOENGY); if (Ship.crew <= 0) lose(L_NOCREW); /* if in auto override mode, ignore the rest */ if (Etc.nkling < 0) return; /* call in automatic override if appropriate */ if (Quad[Ship.quadx][Ship.quady].stars < 0) autover(); if (Quad[Ship.quadx][Ship.quady].stars < 0) lose(L_SNOVA); /* nullify distress call if appropriate */ if (Etc.nkling <= 0) killd(Ship.quadx, Ship.quady, 1); /* set condition code */ if (Ship.cond == DOCKED) return; if (Etc.nkling > 0) { Ship.cond = RED; return; } if (Ship.energy < Param.energylow) { Ship.cond = YELLOW; return; } Ship.cond = GREEN; return; }