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Neither the name of the University nor the names of its contributors .\" may be used to endorse or promote products derived from this software .\" without specific prior written permission. .\" .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF .\" SUCH DAMAGE. .\" .\" @(#)b.t 8.1 (Berkeley) 6/8/93 .\" .nr H2 1 .\".ds RH "Raw sockets .br .ne 2i .NH \s+2Raw sockets\s0 .PP A raw socket is an object which allows users direct access to a lower-level protocol. Raw sockets are intended for knowledgeable processes which wish to take advantage of some protocol feature not directly accessible through the normal interface, or for the development of new protocols built atop existing lower level protocols. For example, a new version of TCP might be developed at the user level by utilizing a raw IP socket for delivery of packets. The raw IP socket interface attempts to provide an identical interface to the one a protocol would have if it were resident in the kernel. .PP The raw socket support is built around a generic raw socket interface, (possibly) augmented by protocol-specific processing routines. This section will describe the core of the raw socket interface. .NH 2 Control blocks .PP Every raw socket has a protocol control block of the following form: .DS .ta \w'struct 'u +\w'caddr_t 'u +\w'sockproto rcb_proto; 'u struct rawcb { struct rawcb *rcb_next; /* doubly linked list */ struct rawcb *rcb_prev; struct socket *rcb_socket; /* back pointer to socket */ struct sockaddr rcb_faddr; /* destination address */ struct sockaddr rcb_laddr; /* socket's address */ struct sockproto rcb_proto; /* protocol family, protocol */ caddr_t rcb_pcb; /* protocol specific stuff */ struct mbuf *rcb_options; /* protocol specific options */ struct route rcb_route; /* routing information */ short rcb_flags; }; .DE All the control blocks are kept on a doubly linked list for performing lookups during packet dispatch. Associations may be recorded in the control block and used by the output routine in preparing packets for transmission. The \fIrcb_proto\fP structure contains the protocol family and protocol number with which the raw socket is associated. The protocol, family and addresses are used to filter packets on input; this will be described in more detail shortly. If any protocol-specific information is required, it may be attached to the control block using the \fIrcb_pcb\fP field. Protocol-specific options for transmission in outgoing packets may be stored in \fIrcb_options\fP. .PP A raw socket interface is datagram oriented. That is, each send or receive on the socket requires a destination address. This address may be supplied by the user or stored in the control block and automatically installed in the outgoing packet by the output routine. Since it is not possible to determine whether an address is present or not in the control block, two flags, RAW_LADDR and RAW_FADDR, indicate if a local and foreign address are present. Routing is expected to be performed by the underlying protocol if necessary. .NH 2 Input processing .PP Input packets are ``assigned'' to raw sockets based on a simple pattern matching scheme. Each network interface or protocol gives unassigned packets to the raw input routine with the call: .DS raw_input(m, proto, src, dst) struct mbuf *m; struct sockproto *proto, struct sockaddr *src, *dst; .DE The data packet then has a generic header prepended to it of the form .DS ._f struct raw_header { struct sockproto raw_proto; struct sockaddr raw_dst; struct sockaddr raw_src; }; .DE and it is placed in a packet queue for the ``raw input protocol'' module. Packets taken from this queue are copied into any raw sockets that match the header according to the following rules, .IP 1) The protocol family of the socket and header agree. .IP 2) If the protocol number in the socket is non-zero, then it agrees with that found in the packet header. .IP 3) If a local address is defined for the socket, the address format of the local address is the same as the destination address's and the two addresses agree bit for bit. .IP 4) The rules of 3) are applied to the socket's foreign address and the packet's source address. .LP A basic assumption is that addresses present in the control block and packet header (as constructed by the network interface and any raw input protocol module) are in a canonical form which may be ``block compared''. .NH 2 Output processing .PP On output the raw \fIpr_usrreq\fP routine passes the packet and a pointer to the raw control block to the raw protocol output routine for any processing required before it is delivered to the appropriate network interface. The output routine is normally the only code required to implement a raw socket interface.