/* * Copyright (c) 1988, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Timothy C. Stoehr. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)init.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/rogue/init.c,v 1.4 1999/11/30 03:49:22 billf Exp $ * $DragonFly: src/games/rogue/init.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */ /* * init.c * * This source herein may be modified and/or distributed by anybody who * so desires, with the following restrictions: * 1.) No portion of this notice shall be removed. * 2.) Credit shall not be taken for the creation of this source. * 3.) This code is not to be traded, sold, or used for personal * gain or profit. * */ #include #include "rogue.h" char login_name[MAX_OPT_LEN]; char *nick_name = (char *) 0; char *rest_file = 0; boolean cant_int = 0; boolean did_int = 0; boolean score_only; boolean init_curses = 0; boolean save_is_interactive = 1; boolean ask_quit = 1; boolean no_skull = 0; boolean passgo = 0; boolean flush = 1; const char *error_file = "rogue.esave"; const char *byebye_string = "Okay, bye bye!"; extern char *fruit; extern char *save_file; extern short party_room; extern boolean jump; init(argc, argv) int argc; char *argv[]; { const char *pn; int seed; pn = md_gln(); if ((!pn) || (strlen(pn) >= MAX_OPT_LEN)) { clean_up("Hey! Who are you?"); } (void) strcpy(login_name, pn); do_args(argc, argv); do_opts(); if (!score_only && !rest_file) { printf("Hello %s, just a moment while I dig the dungeon...", nick_name); fflush(stdout); } initscr(); if ((LINES < DROWS) || (COLS < DCOLS)) { clean_up("must be played on 24 x 80 screen"); } start_window(); init_curses = 1; md_heed_signals(); if (score_only) { put_scores((object *) 0, 0); } seed = md_gseed(); (void) srrandom(seed); if (rest_file) { restore(rest_file); return(1); } mix_colors(); get_wand_and_ring_materials(); make_scroll_titles(); level_objects.next_object = (object *) 0; level_monsters.next_monster = (object *) 0; player_init(); ring_stats(0); return(0); } player_init() { object *obj; rogue.pack.next_object = (object *) 0; obj = alloc_object(); get_food(obj, 1); (void) add_to_pack(obj, &rogue.pack, 1); obj = alloc_object(); /* initial armor */ obj->what_is = ARMOR; obj->which_kind = RINGMAIL; obj->class = RINGMAIL+2; obj->is_protected = 0; obj->d_enchant = 1; (void) add_to_pack(obj, &rogue.pack, 1); do_wear(obj); obj = alloc_object(); /* initial weapons */ obj->what_is = WEAPON; obj->which_kind = MACE; obj->damage = "2d3"; obj->hit_enchant = obj->d_enchant = 1; obj->identified = 1; (void) add_to_pack(obj, &rogue.pack, 1); do_wield(obj); obj = alloc_object(); obj->what_is = WEAPON; obj->which_kind = BOW; obj->damage = "1d2"; obj->hit_enchant = 1; obj->d_enchant = 0; obj->identified = 1; (void) add_to_pack(obj, &rogue.pack, 1); obj = alloc_object(); obj->what_is = WEAPON; obj->which_kind = ARROW; obj->quantity = get_rand(25, 35); obj->damage = "1d2"; obj->hit_enchant = 0; obj->d_enchant = 0; obj->identified = 1; (void) add_to_pack(obj, &rogue.pack, 1); } clean_up(estr) const char *estr; { if (save_is_interactive) { if (init_curses) { move(DROWS-1, 0); refresh(); stop_window(); } printf("\n%s\n", estr); } md_exit(0); } start_window() { crmode(); noecho(); #ifndef BAD_NONL nonl(); #endif md_control_keybord(0); } stop_window() { endwin(); md_control_keybord(1); } void byebye() { md_ignore_signals(); if (ask_quit) { quit(1); } else { clean_up(byebye_string); } md_heed_signals(); } void onintr() { md_ignore_signals(); if (cant_int) { did_int = 1; } else { check_message(); message("interrupt", 1); } md_heed_signals(); } void error_save() { save_is_interactive = 0; save_into_file(error_file); clean_up(""); } do_args(argc, argv) int argc; char *argv[]; { short i, j; for (i = 1; i < argc; i++) { if (argv[i][0] == '-') { for (j = 1; argv[i][j]; j++) { switch(argv[i][j]) { case 's': score_only = 1; break; } } } else { rest_file = argv[i]; } } } do_opts() { char *eptr; if (eptr = md_getenv("ROGUEOPTS")) { for (;;) { while ((*eptr) == ' ') { eptr++; } if (!(*eptr)) { break; } if (!strncmp(eptr, "fruit=", 6)) { eptr += 6; env_get_value(&fruit, eptr, 1); } else if (!strncmp(eptr, "file=", 5)) { eptr += 5; env_get_value(&save_file, eptr, 0); } else if (!strncmp(eptr, "jump", 4)) { jump = 1; } else if (!strncmp(eptr, "name=", 5)) { eptr += 5; env_get_value(&nick_name, eptr, 0); } else if (!strncmp(eptr, "noaskquit", 9)) { ask_quit = 0; } else if (!strncmp(eptr, "noskull", 7) || !strncmp(eptr,"notomb", 6)) { no_skull = 1; } else if (!strncmp(eptr, "passgo", 6)) { passgo = 1; } else if (!strncmp(eptr, "noflush", 7)) { flush = 0; } while ((*eptr) && (*eptr != ',')) { eptr++; } if (!(*(eptr++))) { break; } } } /* If some strings have not been set through ROGUEOPTS, assign defaults * to them so that the options editor has data to work with. */ init_str(&nick_name, login_name); init_str(&save_file, "rogue.save"); init_str(&fruit, "slime-mold"); } env_get_value(s, e, add_blank) char **s, *e; boolean add_blank; { short i = 0; const char *t; t = e; while ((*e) && (*e != ',')) { if (*e == ':') { *e = ';'; /* ':' reserved for score file purposes */ } e++; if (++i >= MAX_OPT_LEN) { break; } } *s = md_malloc(MAX_OPT_LEN + 2); (void) strncpy(*s, t, i); if (add_blank) { (*s)[i++] = ' '; } (*s)[i] = '\0'; } init_str(str, dflt) char **str; const char *dflt; { if (!(*str)) { *str = md_malloc(MAX_OPT_LEN + 2); (void) strcpy(*str, dflt); } }