/* * Copyright (c) 1982, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)comp.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/mille/comp.c,v 1.5 1999/12/12 06:17:24 billf Exp $ * $DragonFly: src/games/mille/comp.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */ # include "mille.h" /* * @(#)comp.c 1.1 (Berkeley) 4/1/82 */ # define V_VALUABLE 40 void calcmove() { CARD card; int *value; PLAY *pp, *op; bool foundend, cango, canstop, foundlow; unsgn int i, count200, badcount, nummin, nummax, diff; int curmin, curmax; CARD safe, oppos; int valbuf[HAND_SZ], count[NUM_CARDS]; bool playit[HAND_SZ]; wmove(Score, ERR_Y, ERR_X); /* get rid of error messages */ wclrtoeol(Score); pp = &Player[COMP]; op = &Player[PLAYER]; safe = 0; cango = 0; canstop = FALSE; foundend = FALSE; /* Try for a Coup Forre, and see what we have. */ for (i = 0; i < NUM_CARDS; i++) count[i] = 0; for (i = 0; i < HAND_SZ; i++) { card = pp->hand[i]; switch (card) { case C_STOP: case C_CRASH: case C_FLAT: case C_EMPTY: if ((playit[i] = canplay(pp, op, card)) != NULL) canstop = TRUE; goto norm; case C_LIMIT: if ((playit[i] = canplay(pp, op, card)) && Numseen[C_25] == Numcards[C_25] && Numseen[C_50] == Numcards[C_50]) canstop = TRUE; goto norm; case C_25: case C_50: case C_75: case C_100: case C_200: if ((playit[i] = canplay(pp, op, card)) && pp->mileage + Value[card] == End) foundend = TRUE; goto norm; default: playit[i] = canplay(pp, op, card); norm: if (playit[i]) ++cango; break; case C_GAS_SAFE: case C_DRIVE_SAFE: case C_SPARE_SAFE: case C_RIGHT_WAY: if (pp->battle == opposite(card) || (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) { Movetype = M_PLAY; Card_no = i; return; } ++safe; playit[i] = TRUE; break; } if (card >= 0) ++count[card]; } /* No Coup Forre. Draw to fill hand, then restart, as needed. */ if (pp->hand[0] == C_INIT && Topcard > Deck) { Movetype = M_DRAW; return; } #ifdef DEBUG if (Debug) fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n", cango, canstop, safe); #endif if (foundend) foundend = !check_ext(TRUE); for (i = 0; safe && i < HAND_SZ; i++) { if (issafety(pp->hand[i])) { if (onecard(op) || (foundend && cango && !canstop)) { #ifdef DEBUG if (Debug) fprintf(outf, "CALCMOVE: onecard(op) = %d, foundend = %d\n", onecard(op), foundend); #endif playsafe: Movetype = M_PLAY; Card_no = i; return; } oppos = opposite(pp->hand[i]); if (Numseen[oppos] == Numcards[oppos] && !(pp->hand[i] == C_RIGHT_WAY && Numseen[C_LIMIT] != Numcards[C_LIMIT])) goto playsafe; else if (!cango && (op->can_go || !pp->can_go || Topcard < Deck)) { card = (Topcard - Deck) - roll(1, 10); if ((!pp->mileage) != (!op->mileage)) card -= 7; #ifdef DEBUG if (Debug) fprintf(outf, "CALCMOVE: card = %d, DECK_SZ / 4 = %d\n", card, DECK_SZ / 4); #endif if (card < DECK_SZ / 4) goto playsafe; } safe--; playit[i] = cango; } } if (!pp->can_go && !isrepair(pp->battle)) Numneed[opposite(pp->battle)]++; redoit: foundlow = (cango || count[C_END_LIMIT] != 0 || Numseen[C_LIMIT] == Numcards[C_LIMIT] || pp->safety[S_RIGHT_WAY] != S_UNKNOWN); foundend = FALSE; count200 = pp->nummiles[C_200]; badcount = 0; curmax = -1; curmin = 101; nummin = -1; nummax = -1; value = valbuf; for (i = 0; i < HAND_SZ; i++) { card = pp->hand[i]; if (issafety(card) || playit[i] == (cango != 0)) { #ifdef DEBUG if (Debug) fprintf(outf, "CALCMOVE: switch(\"%s\")\n", C_name[card]); #endif switch (card) { case C_25: case C_50: diff = End - pp->mileage; /* avoid getting too close */ if (Topcard > Deck && cango && diff <= 100 && diff / Value[card] > count[card] && (card == C_25 || diff % 50 == 0)) { if (card == C_50 && diff - 50 == 25 && count[C_25] > 0) goto okay; *value = 0; if (--cango <= 0) goto redoit; break; } okay: *value = (Value[card] >> 3); if (pp->speed == C_LIMIT) ++*value; else --*value; if (!foundlow && (card == C_50 || count[C_50] == 0)) { *value = (pp->mileage ? 10 : 20); foundlow = TRUE; } goto miles; case C_200: if (++count200 > 2) { *value = 0; break; } case C_75: case C_100: *value = (Value[card] >> 3); if (pp->speed == C_LIMIT) --*value; else ++*value; miles: if (pp->mileage + Value[card] > End) *value = (End == 700 ? card : 0); else if (pp->mileage + Value[card] == End) { *value = (foundend ? card : V_VALUABLE); foundend = TRUE; } break; case C_END_LIMIT: if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN) *value = (pp->safety[S_RIGHT_WAY] == S_PLAYED ? -1 : 1); else if (pp->speed == C_LIMIT && End - pp->mileage <= 50) *value = 1; else if (pp->speed == C_LIMIT || Numseen[C_LIMIT] != Numcards[C_LIMIT]) { safe = S_RIGHT_WAY; oppos = C_LIMIT; goto repair; } else { *value = 0; --count[C_END_LIMIT]; } break; case C_REPAIRS: case C_SPARE: case C_GAS: safe = safety(card) - S_CONV; oppos = opposite(card); if (pp->safety[safe] != S_UNKNOWN) *value = (pp->safety[safe] == S_PLAYED ? -1 : 1); else if (pp->battle != oppos && (Numseen[oppos] == Numcards[oppos] || Numseen[oppos] + count[card] > Numcards[oppos])) { *value = 0; --count[card]; } else { repair: *value = Numcards[oppos] * 6; *value += Numseen[card] - Numseen[oppos]; if (!cango) *value /= (count[card]*count[card]); count[card]--; } break; case C_GO: if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN) *value = (pp->safety[S_RIGHT_WAY] == S_PLAYED ? -1 : 2); else if (pp->can_go && Numgos + count[C_GO] == Numneed[C_GO]) { *value = 0; --count[C_GO]; } else { *value = Numneed[C_GO] * 3; *value += (Numseen[C_GO] - Numgos); *value /= (count[C_GO] * count[C_GO]); count[C_GO]--; } break; case C_LIMIT: if (op->mileage + 50 >= End) { *value = (End == 700 && !cango); break; } if (canstop || (cango && !op->can_go)) *value = 1; else { *value = (pp->safety[S_RIGHT_WAY] != S_UNKNOWN ? 2 : 3); safe = S_RIGHT_WAY; oppos = C_END_LIMIT; goto normbad; } break; case C_CRASH: case C_EMPTY: case C_FLAT: safe = safety(card) - S_CONV; oppos = opposite(card); *value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4); normbad: if (op->safety[safe] == S_PLAYED) *value = -1; else { *value *= Numneed[oppos] + Numseen[oppos] + 2; if (!pp->mileage || foundend || onecard(op)) *value += 5; if (op->mileage == 0 || onecard(op)) *value += 5; if (op->speed == C_LIMIT) *value -= 3; if (cango && pp->safety[safe] != S_UNKNOWN) *value += 3; if (!cango) *value /= ++badcount; } break; case C_STOP: if (op->safety[S_RIGHT_WAY] == S_PLAYED) *value = -1; else { *value = (pp->safety[S_RIGHT_WAY] != S_UNKNOWN ? 3 : 4); *value *= Numcards[C_STOP] + Numseen[C_GO]; if (!pp->mileage || foundend || onecard(op)) *value += 5; if (!cango) *value /= ++badcount; if (op->mileage == 0) *value += 5; if ((card == C_LIMIT && op->speed == C_LIMIT) || !op->can_go) *value -= 5; if (cango && pp->safety[S_RIGHT_WAY] != S_UNKNOWN) *value += 5; } break; case C_GAS_SAFE: case C_DRIVE_SAFE: case C_SPARE_SAFE: case C_RIGHT_WAY: *value = cango ? 0 : 101; break; case C_INIT: *value = 0; break; } } else *value = cango ? 0 : 101; if (card != C_INIT) { if (*value >= curmax) { nummax = i; curmax = *value; } if (*value <= curmin) { nummin = i; curmin = *value; } } #ifdef DEBUG if (Debug) mvprintw(i + 6, 2, "%3d %-14s", *value, C_name[pp->hand[i]]); #endif value++; } if (!pp->can_go && !isrepair(pp->battle)) Numneed[opposite(pp->battle)]++; if (cango) { play_it: mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n"); Movetype = M_PLAY; Card_no = nummax; } else { if (issafety(pp->hand[nummin])) { /* NEVER discard a safety */ nummax = nummin; goto play_it; } mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n"); Movetype = M_DISCARD; Card_no = nummin; } mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]); } /* * Return true if the given player could conceivably win with his next card. */ bool onecard(pp) PLAY *pp; { CARD bat, spd, card; bat = pp->battle; spd = pp->speed; card = -1; if (pp->can_go || ((isrepair(bat) || bat == C_STOP || spd == C_LIMIT) && Numseen[S_RIGHT_WAY] != 0) || (bat >= 0 && Numseen[safety(bat)] != 0)) switch (End - pp->mileage) { case 200: if (pp->nummiles[C_200] == 2) return FALSE; card = C_200; /* FALLTHROUGH */ case 100: case 75: if (card == -1) card = (End - pp->mileage == 75 ? C_75 : C_100); if (spd == C_LIMIT) return Numseen[S_RIGHT_WAY] == 0; case 50: case 25: if (card == -1) card = (End - pp->mileage == 25 ? C_25 : C_50); return Numseen[card] != Numcards[card]; } return FALSE; } bool canplay(pp, op, card) PLAY *pp, *op; CARD card; { switch (card) { case C_200: if (pp->nummiles[C_200] == 2) break; /* FALLTHROUGH */ case C_75: case C_100: if (pp->speed == C_LIMIT) break; /* FALLTHROUGH */ case C_50: if (pp->mileage + Value[card] > End) break; /* FALLTHROUGH */ case C_25: if (pp->can_go) return TRUE; break; case C_EMPTY: case C_FLAT: case C_CRASH: case C_STOP: if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED) return TRUE; break; case C_LIMIT: if (op->speed != C_LIMIT && op->safety[S_RIGHT_WAY] != S_PLAYED && op->mileage + 50 < End) return TRUE; break; case C_GAS: case C_SPARE: case C_REPAIRS: if (pp->battle == opposite(card)) return TRUE; break; case C_GO: if (!pp->can_go && (isrepair(pp->battle) || pp->battle == C_STOP)) return TRUE; break; case C_END_LIMIT: if (pp->speed == C_LIMIT) return TRUE; } return FALSE; }