/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)kill.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/trek/kill.c,v 1.4 1999/11/30 03:49:49 billf Exp $ * $DragonFly: src/games/trek/kill.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ */ # include "trek.h" /* ** KILL KILL KILL !!! ** ** This file handles the killing off of almost anything. */ /* ** Handle a Klingon's death ** ** The Klingon at the sector given by the parameters is killed ** and removed from the Klingon list. Notice that it is not ** removed from the event list; this is done later, when the ** the event is to be caught. Also, the time left is recomputed, ** and the game is won if that was the last klingon. */ killk(ix, iy) int ix, iy; { int i, j; printf(" *** Klingon at %d,%d destroyed ***\n", ix, iy); /* remove the scoundrel */ Now.klings -= 1; Sect[ix][iy] = EMPTY; Quad[Ship.quadx][Ship.quady].klings -= 1; /* %%% IS THIS SAFE???? %%% */ Quad[Ship.quadx][Ship.quady].scanned -= 100; Game.killk += 1; /* find the Klingon in the Klingon list */ for (i = 0; i < Etc.nkling; i++) if (ix == Etc.klingon[i].x && iy == Etc.klingon[i].y) { /* purge him from the list */ Etc.nkling -= 1; for (; i < Etc.nkling; i++) bmove(&Etc.klingon[i+1], &Etc.klingon[i], sizeof Etc.klingon[i]); break; } /* find out if that was the last one */ if (Now.klings <= 0) win(); /* recompute time left */ Now.time = Now.resource / Now.klings; return; } /* ** handle a starbase's death */ killb(qx, qy) int qx, qy; { struct quad *q; struct xy *b; q = &Quad[qx][qy]; if (q->bases <= 0) return; if (!damaged(SSRADIO)) /* then update starchart */ if (q->scanned < 1000) q->scanned -= 10; else if (q->scanned > 1000) q->scanned = -1; q->bases = 0; Now.bases -= 1; for (b = Now.base; ; b++) if (qx == b->x && qy == b->y) break; bmove(&Now.base[Now.bases], b, sizeof *b); if (qx == Ship.quadx && qy == Ship.quady) { Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY; if (Ship.cond == DOCKED) undock(); printf("Starbase at %d,%d destroyed\n", Etc.starbase.x, Etc.starbase.y); } else { if (!damaged(SSRADIO)) { printf("Uhura: Starfleet command reports that the starbase in\n"); printf(" quadrant %d,%d has been destroyed\n", qx, qy); } else schedule(E_KATSB | E_GHOST, 1e50, qx, qy, 0); } } /** ** kill an inhabited starsystem **/ kills(x, y, f) int x, y; /* quad coords if f == 0, else sector coords */ int f; /* f != 0 -- this quad; f < 0 -- Enterprise's fault */ { struct quad *q; struct event *e; char *name; char *systemname(); if (f) { /* current quadrant */ q = &Quad[Ship.quadx][Ship.quady]; Sect[x][y] = EMPTY; name = systemname(q); if (name == 0) return; printf("Inhabited starsystem %s at %d,%d destroyed\n", name, x, y); if (f < 0) Game.killinhab += 1; } else { /* different quadrant */ q = &Quad[x][y]; } if (q->qsystemname & Q_DISTRESSED) { /* distressed starsystem */ e = &Event[q->qsystemname & Q_SYSTEM]; printf("Distress call for %s invalidated\n", Systemname[e->systemname]); unschedule(e); } q->qsystemname = 0; q->stars -= 1; } /** ** "kill" a distress call **/ killd(x, y, f) int x, y; /* quadrant coordinates */ int f; /* set if user is to be informed */ { struct event *e; int i; struct quad *q; q = &Quad[x][y]; for (i = 0; i < MAXEVENTS; i++) { e = &Event[i]; if (e->x != x || e->y != y) continue; switch (e->evcode) { case E_KDESB: if (f) { printf("Distress call for starbase in %d,%d nullified\n", x, y); unschedule(e); } break; case E_ENSLV: case E_REPRO: if (f) { printf("Distress call for %s in quadrant %d,%d nullified\n", Systemname[e->systemname], x, y); q->qsystemname = e->systemname; unschedule(e); } else { e->evcode |= E_GHOST; } } } }