/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)cypher.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/battlestar/cypher.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $ * $DragonFly: src/games/battlestar/cypher.c,v 1.2 2003/06/17 04:25:22 dillon Exp $ */ #include "externs.h" int cypher() { int n; int junk; int lflag = -1; char buffer[10]; while (wordtype[wordnumber] == ADJS) wordnumber++; while (wordnumber <= wordcount) { switch(wordvalue[wordnumber]) { case UP: if (location[position].access || wiz || tempwiz) { if (!location[position].access) puts("Zap! A gust of wind lifts you up."); if (!battlestar_move(location[position].up, AHEAD)) return(-1); } else { puts("There is no way up"); return(-1); } lflag = 0; break; case DOWN: if (!battlestar_move(location[position].down, AHEAD)) return(-1); lflag = 0; break; case LEFT: if (!battlestar_move(left, LEFT)) return(-1); lflag = 0; break; case RIGHT: if (!battlestar_move(right, RIGHT)) return(-1); lflag = 0; break; case AHEAD: if (!battlestar_move(ahead, AHEAD)) return(-1); lflag = 0; break; case BACK: if (!battlestar_move(back, BACK)) return(-1); lflag = 0; break; case SHOOT: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects,n) && objsht[n]){ wordvalue[wordnumber+1] = n; wordnumber = shoot(); } wordnumber++; wordnumber++; } else shoot(); break; case TAKE: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects,n) && objsht[n]){ wordvalue[wordnumber+1] = n; wordnumber = take(location[position].objects); } wordnumber++; wordnumber++; } else take(location[position].objects); break; case DROP: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(inven,n)){ wordvalue[wordnumber+1] = n; wordnumber = drop("Dropped"); } wordnumber++; wordnumber++; } else drop("Dropped"); break; case KICK: case THROW: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if ((testbit(inven,n) || testbit(location[position].objects, n)) && objsht[n]){ wordvalue[wordnumber+1] = n; wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); } wordnumber += 2; } else throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); break; case TAKEOFF: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(wear,n)){ wordvalue[wordnumber+1] = n; wordnumber = takeoff(); } wordnumber += 2; } else takeoff(); break; case DRAW: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(wear,n)){ wordvalue[wordnumber+1] = n; wordnumber = draw(); } wordnumber += 2; } else draw(); break; case PUTON: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects,n) && objsht[n]){ wordvalue[wordnumber+1] = n; wordnumber = puton(); } wordnumber += 2; } else puton(); break; case WEARIT: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(inven,n)){ wordvalue[wordnumber+1] = n; wordnumber = wearit(); } wordnumber += 2; } else wearit(); break; case EAT: if (wordnumber < wordcount && wordvalue[wordnumber+1] == EVERYTHING){ for (n=0; n < NUMOFOBJECTS; n++) if (testbit(inven,n)){ wordvalue[wordnumber+1] = n; wordnumber = eat(); } wordnumber += 2; } else eat(); break; case PUT: put(); break; case INVEN: if (ucard(inven)){ puts("You are holding:\n"); for (n=0; n < NUMOFOBJECTS; n++) if (testbit(inven,n)) printf("\t%s\n", objsht[n]); printf("\n= %d kilogram%s (%d%%)\n", carrying, (carrying == 1 ? "." : "s."),(WEIGHT ? carrying*100/WEIGHT : -1)); printf("Your arms are %d%% full.\n",encumber*100/CUMBER); } else puts("You aren't carrying anything."); if (ucard(wear)){ puts("\nYou are wearing:\n"); for (n=0; n < NUMOFOBJECTS; n++) if (testbit(wear,n)) printf("\t%s\n", objsht[n]); } else puts("\nYou are stark naked."); if (card(injuries,NUMOFINJURIES)){ puts("\nYou have suffered:\n"); for (n=0; n < NUMOFINJURIES; n++) if (injuries[n]) printf("\t%s\n",ouch[n]); printf("\nYou can still carry up to %d kilogram%s\n",WEIGHT,(WEIGHT == 1 ? "." : "s.")); } else puts("\nYou are in perfect health."); break; case USE: lflag = use(); break; case LOOK: if (!notes[CANTSEE] || testbit(inven,LAMPON) || testbit(location[position].objects,LAMPON) || matchlight){ beenthere[position] = 2; writedes(); printobjs(); if (matchlight){ puts("\nYour match splutters out."); matchlight = 0; } } else puts("I can't see anything."); return(-1); break; case SU: if (wiz || tempwiz){ printf("\nRoom (was %d) = ", position); fgets(buffer,10,stdin); if (*buffer != '\n') sscanf(buffer,"%d", &position); printf("Time (was %d) = ",gtime); fgets(buffer,10,stdin); if (*buffer != '\n') sscanf(buffer,"%d", >ime); printf("Fuel (was %d) = ",fuel); fgets(buffer,10,stdin); if (*buffer != '\n') sscanf(buffer,"%d", &fuel); printf("Torps (was %d) = ",torps); fgets(buffer,10,stdin); if (*buffer != '\n') sscanf(buffer,"%d", &torps); printf("CUMBER (was %d) = ",CUMBER); fgets(buffer,10,stdin); if (*buffer != '\n') sscanf(buffer,"%d", &CUMBER); printf("WEIGHT (was %d) = ",WEIGHT); fgets(buffer,10,stdin); if (*buffer != '\n') sscanf(buffer,"%d",&WEIGHT); printf("Clock (was %d) = ",gclock); fgets(buffer,10,stdin); if (*buffer != '\n') sscanf(buffer,"%d",&gclock); printf("Wizard (was %d, %d) = ",wiz, tempwiz); fgets(buffer,10,stdin); if (*buffer != '\n'){ sscanf(buffer,"%d",&junk); if (!junk) tempwiz = wiz = 0; } printf("\nDONE.\n"); return(0); } else puts("You aren't a wizard."); break; case SCORE: printf("\tPLEASURE\tPOWER\t\tEGO\n"); printf("\t%3d\t\t%3d\t\t%3d\n\n",pleasure,power,ego); printf("This gives you the rating of %s in %d turns.\n",rate(),gtime); printf("You have visited %d out of %d rooms this run (%d%%).\n",card(beenthere,NUMOFROOMS),NUMOFROOMS,card(beenthere,NUMOFROOMS)*100/NUMOFROOMS); break; case KNIFE: case KILL: murder(); break; case UNDRESS: case RAVAGE: ravage(); break; case SAVE: save(); break; case FOLLOW: lflag = follow(); break; case GIVE: give(); break; case KISS: kiss(); break; case LOVE: love(); break; case RIDE: lflag = ride(); break; case DRIVE: lflag = drive(); break; case LIGHT: light(); break; case LAUNCH: if (!launch()) return(-1); else lflag = 0; break; case LANDIT: if (!land()) return(-1); else lflag = 0; break; case TIME: chime(); break; case SLEEP: zzz(); break; case DIG: dig(); break; case JUMP: lflag = jump(); break; case BURY: bury(); break; case SWIM: puts("Surf's up!"); break; case DRINK: drink(); break; case QUIT: die(0); default: puts("How's that?"); return(-1); break; } if (wordnumber < wordcount && *words[wordnumber++] == ',') continue; else return(lflag); } return(lflag); }