/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)pl_1.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/sail/pl_1.c,v 1.2 1999/11/30 03:49:36 billf Exp $ * $DragonFly: src/games/sail/pl_1.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ */ #include "player.h" #include #include /* * If we get here before a ship is chosen, then ms == 0 and * we don't want to update the score file, or do any Write's either. * We can assume the sync file is already created and may need * to be removed. * Of course, we don't do any more Sync()'s if we got here * because of a Sync() failure. */ leave(conditions) int conditions; { (void) signal(SIGHUP, SIG_IGN); (void) signal(SIGINT, SIG_IGN); (void) signal(SIGQUIT, SIG_IGN); (void) signal(SIGALRM, SIG_IGN); (void) signal(SIGCHLD, SIG_IGN); if (done_curses) { Signal("It looks like you've had it!", (struct ship *)0); switch (conditions) { case LEAVE_QUIT: break; case LEAVE_CAPTURED: Signal("Your ship was captured.", (struct ship *)0); break; case LEAVE_HURRICAN: Signal("Hurricane! All ships destroyed.", (struct ship *)0); break; case LEAVE_DRIVER: Signal("The driver died.", (struct ship *)0); break; case LEAVE_SYNC: Signal("Synchronization error.", (struct ship *)0); break; default: Signal("A funny thing happened (%d).", (struct ship *)0, conditions); } } else { switch (conditions) { case LEAVE_QUIT: break; case LEAVE_DRIVER: printf("The driver died.\n"); break; case LEAVE_FORK: perror("fork"); break; case LEAVE_SYNC: printf("Synchronization error\n."); break; default: printf("A funny thing happened (%d).\n", conditions); } } if (ms != 0) { log(ms); if (conditions != LEAVE_SYNC) { makesignal(ms, "Captain %s relinquishing.", (struct ship *)0, mf->captain); Write(W_END, ms, 0, 0, 0, 0, 0); (void) Sync(); } } sync_close(!hasdriver); cleanupscreen(); exit(0); } void choke() { leave(LEAVE_QUIT); } void child() { union wait status; int pid; (void) signal(SIGCHLD, SIG_IGN); do { pid = wait3((int *)&status, WNOHANG, (struct rusage *)0); if (pid < 0 || pid > 0 && !WIFSTOPPED(status)) hasdriver = 0; } while (pid > 0); (void) signal(SIGCHLD, child); }