/* * Copyright (c) 1982, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)mille.h 8.1 (Berkeley) 5/31/93 * * $FreeBSD: src/games/mille/mille.h,v 1.7 1999/12/12 06:17:24 billf Exp $ */ # include # include # include # include # include # include # include /* * @(#)mille.h 1.1 (Berkeley) 4/1/82 */ /* * Miscellaneous constants */ # define unsgn unsigned # define CARD short # define HAND_SZ 7 /* number of cards in a hand */ # define DECK_SZ 101 /* number of cards in decks */ # define NUM_SAFE 4 /* number of saftey cards */ # define NUM_MILES 5 /* number of milestones types */ # define NUM_CARDS 20 /* number of types of cards */ # define BOARD_Y 17 /* size of board screen */ # define BOARD_X 40 # define MILES_Y 7 /* size of mileage screen */ # define MILES_X 80 # define SCORE_Y 17 /* size of score screen */ # define SCORE_X 40 # define MOVE_Y 10 /* Where to print move prompt */ # define MOVE_X 20 # define ERR_Y 15 /* Where to print errors */ # define ERR_X 5 # define EXT_Y 4 /* Where to put Extension */ # define EXT_X 9 # define PLAYER 0 # define COMP 1 # define W_SMALL 0 /* Small (initial) window */ # define W_FULL 1 /* Full (final) window */ /* * Move types */ # define M_DISCARD 0 # define M_DRAW 1 # define M_PLAY 2 # define M_ORDER 3 /* * Scores */ # define SC_SAFETY 100 # define SC_ALL_SAFE 300 # define SC_COUP 300 # define SC_TRIP 400 # define SC_SAFE 300 # define SC_DELAY 300 # define SC_EXTENSION 200 # define SC_SHUT_OUT 500 /* * safety descriptions */ # define S_UNKNOWN 0 /* location of safety unknown */ # define S_IN_HAND 1 /* safety in player's hand */ # define S_PLAYED 2 /* safety has been played */ # define S_GAS_SAFE 0 /* Gas safety card index */ # define S_SPARE_SAFE 1 /* Tire safety card index */ # define S_DRIVE_SAFE 2 /* Driveing safety card index */ # define S_RIGHT_WAY 3 /* Right-of-Way card index */ # define S_CONV 15 /* conversion from C_ to S_ */ /* * card numbers */ # define C_INIT -1 # define C_25 0 # define C_50 1 # define C_75 2 # define C_100 3 # define C_200 4 # define C_EMPTY 5 # define C_FLAT 6 # define C_CRASH 7 # define C_STOP 8 # define C_LIMIT 9 # define C_GAS 10 # define C_SPARE 11 # define C_REPAIRS 12 # define C_GO 13 # define C_END_LIMIT 14 # define C_GAS_SAFE 15 # define C_SPARE_SAFE 16 # define C_DRIVE_SAFE 17 # define C_RIGHT_WAY 18 /* * prompt types */ # define MOVEPROMPT 0 # define REALLYPROMPT 1 # define ANOTHERHANDPROMPT 2 # define ANOTHERGAMEPROMPT 3 # define SAVEGAMEPROMPT 4 # define SAMEFILEPROMPT 5 # define FILEPROMPT 6 # define EXTENSIONPROMPT 7 # define OVERWRITEFILEPROMPT 8 # ifdef SYSV # define srandom(x) srand(x) # define random() rand() # endif # if defined(SYSV) || defined(__FreeBSD__) # ifndef attron # define erasechar() _tty.c_cc[VERASE] # define killchar() _tty.c_cc[VKILL] # endif # else # ifndef erasechar # define erasechar() _tty.sg_erase # define killchar() _tty.sg_kill # endif # endif SYSV typedef struct { bool coups[NUM_SAFE]; bool can_go; bool new_battle; bool new_speed; short safety[NUM_SAFE]; short sh_safety[NUM_SAFE]; short nummiles[NUM_MILES]; short sh_nummiles[NUM_MILES]; CARD hand[HAND_SZ]; CARD sh_hand[HAND_SZ]; CARD battle; CARD sh_battle; CARD speed; CARD sh_speed; int mileage; int sh_mileage; int hand_tot; int sh_hand_tot; int safescore; int sh_safescore; int coupscore; int total; int sh_total; int games; int sh_games; int was_finished; } PLAY; /* * macros */ # define other(x) (1 - x) # define nextplay() (Play = other(Play)) # define nextwin(x) (1 - x) # define opposite(x) (Opposite[x]) # define issafety(x) (x >= C_GAS_SAFE) /* * externals */ extern bool Debug, Finished, Next, On_exit, Order, Saved; extern char *C_fmt, **C_name, *Fromfile, Initstr[]; extern int Card_no, End, Handstart, Movetype, Numcards[], Numgos, Numneed[], Numseen[NUM_CARDS], Play, Value[], Window; extern CARD Deck[DECK_SZ], Discard, Opposite[NUM_CARDS], Sh_discard, *Topcard; extern FILE *outf; extern PLAY Player[2]; extern WINDOW *Board, *Miles, *Score; /* * functions */ void account __P((CARD)); void calcmove __P((void)); bool canplay __P((PLAY *, PLAY *, CARD)); bool check_ext __P((bool)); void check_more __P((void)); void die __P((int)); void domove __P((void)); bool error __P((char *, ...)); #ifdef EXTRAP void extrapolate __P((PLAY *)); #endif void finalscore __P((PLAY *)); CARD getcard __P((void)); bool getyn __P((int)); void init __P((void)); int isrepair __P((CARD)); void newboard __P((void)); void newscore __P((void)); bool onecard __P((PLAY *)); void prboard __P((void)); void prompt __P((int)); void prscore __P((bool)); char readch __P((void)); bool rest_f __P((char *)); int roll __P((int, int)); void rub __P((int)); CARD safety __P((CARD)); bool save __P((void)); void shuffle __P((void)); void sort __P((CARD *)); void varpush __P((int, int (*)())); #ifdef EXTRAP void undoex __P((void)); #endif