/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.h - version 1.0.3 */ /* $DragonFly: src/games/hack/hack.h,v 1.2 2004/11/06 12:29:17 eirikn Exp $ */ #include "config.h" #include #ifndef BSD #define index strchr #define rindex strrchr #endif /* BSD */ #define Null(type) ((struct type *) 0) #include "def.objclass.h" typedef struct { xchar x,y; } coord; #include "def.monst.h" /* uses coord */ #include "def.gold.h" #include "def.trap.h" #include "def.obj.h" #include "def.flag.h" #define plur(x) (((x) == 1) ? "" : "s") #define BUFSZ 256 /* for getlin buffers */ #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ #include "def.rm.h" #include "def.permonst.h" extern long *alloc(); extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ extern xchar dlevel; #define newstring(x) (char *) alloc((unsigned)(x)) #include "hack.onames.h" #define ON 1 #define OFF 0 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, *uleft, *uright, *fcobj; extern struct obj *uchain; /* defined iff PUNISHED */ extern struct obj *uball; /* defined if PUNISHED */ struct obj *o_at(), *getobj(), *sobj_at(); struct prop { #define TIMEOUT 007777 /* mask */ #define LEFT_RING W_RINGL /* 010000L */ #define RIGHT_RING W_RINGR /* 020000L */ #define INTRINSIC 040000L #define LEFT_SIDE LEFT_RING #define RIGHT_SIDE RIGHT_RING #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) long p_flgs; int (*p_tofn)(); /* called after timeout */ }; struct you { xchar ux, uy; schar dx, dy, dz; /* direction of move (or zap or ... ) */ #ifdef QUEST schar di; /* direction of FF */ xchar ux0, uy0; /* initial position FF */ #endif /* QUEST */ xchar udisx, udisy; /* last display pos */ char usym; /* usually '@' */ schar uluck; #define LUCKMAX 10 /* on moonlit nights 11 */ #define LUCKMIN (-10) int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ /* +: turn right, -: turn left */ unsigned udispl:1; /* @ on display */ unsigned ulevel:4; /* 1 - 14 */ #ifdef QUEST unsigned uhorizon:7; #endif /* QUEST */ unsigned utrap:3; /* trap timeout */ unsigned utraptype:1; /* defined if utrap nonzero */ #define TT_BEARTRAP 0 #define TT_PIT 1 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ /* perhaps these #define's should also be generated by makedefs */ #define TELEPAT LAST_RING /* not a ring */ #define Telepat u.uprops[TELEPAT].p_flgs #define FAST (LAST_RING+1) /* not a ring */ #define Fast u.uprops[FAST].p_flgs #define CONFUSION (LAST_RING+2) /* not a ring */ #define Confusion u.uprops[CONFUSION].p_flgs #define INVIS (LAST_RING+3) /* not a ring */ #define Invis u.uprops[INVIS].p_flgs #define Invisible (Invis && !See_invisible) #define GLIB (LAST_RING+4) /* not a ring */ #define Glib u.uprops[GLIB].p_flgs #define PUNISHED (LAST_RING+5) /* not a ring */ #define Punished u.uprops[PUNISHED].p_flgs #define SICK (LAST_RING+6) /* not a ring */ #define Sick u.uprops[SICK].p_flgs #define BLIND (LAST_RING+7) /* not a ring */ #define Blind u.uprops[BLIND].p_flgs #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs #define STONED (LAST_RING+9) /* not a ring */ #define Stoned u.uprops[STONED].p_flgs #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ unsigned umconf:1; char *usick_cause; struct prop uprops[LAST_RING+10]; unsigned uswallow:1; /* set if swallowed by a monster */ unsigned uswldtim:4; /* time you have been swallowed */ unsigned uhs:3; /* hunger state - see hack.eat.c */ schar ustr,ustrmax; schar udaminc; schar uac; int uhp,uhpmax; long int ugold,ugold0,uexp,urexp; int uhunger; /* refd only in eat.c and shk.c */ int uinvault; struct monst *ustuck; int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ }; extern struct you u; extern char *traps[]; extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(), *doname(), *aobjnam(); extern char readchar(); extern char vowels[]; extern xchar curx,cury; /* cursor location on screen */ extern coord bhitpos; /* place where thrown weapon falls to the ground */ extern xchar seehx,seelx,seehy,seely; /* where to see*/ extern char *save_cm,*killer; extern xchar dlevel, maxdlevel; /* dungeon level */ extern long moves; extern int multi; extern char lock[]; #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) #define PL_CSIZ 20 /* sizeof pl_character */ #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ #define MAXLEVEL 40 #define FAR (COLNO+2) /* position outside screen */