# $NetBSD: ATARIST%UCS.src,v 1.1 2006/10/19 14:45:02 tnozaki Exp $ TYPE ROWCOL NAME "ATARIST/UCS" SRC_ZONE 0x00-0xFF OOB_MODE ILSEQ DST_ILSEQ 0xFFFE DST_UNIT_BITS 16 BEGIN_MAP # # This mapping data is made from the mapping data provided by Unicode, Inc. # Original notice: # # Name: AtariST to Unicode # Unicode version: 4.0 # Table version: 1.1 # Table format: Format A # Date: 2005 April 22 # Authors: Philippe Verdy # Bruno Haible # # Copyright (c) 1998 - 2005 Unicode, Inc. All Rights reserved. # # This file is provided as-is by Unicode, Inc. (The Unicode Consortium). # No claims are made as to fitness for any particular purpose. No # warranties of any kind are expressed or implied. The recipient # agrees to determine applicability of information provided. If this # file has been provided on optical media by Unicode, Inc., the sole # remedy for any claim will be exchange of defective media within 90 # days of receipt. # # Unicode, Inc. hereby grants the right to freely use the information # supplied in this file in the creation of products supporting the # Unicode Standard, and to make copies of this file in any form for # internal or external distribution as long as this notice remains # attached. # # General notes: # # This table contains the data the Unicode Consortium has on how # AtariST characters map into Unicode. # # Format: Three tab-separated columns # Column 1 is the AtariST code (in hex as 0xXX) # Column 2 is the Unicode (in hex as 0xXXXX) # Column 3 the Unicode name (follows a comment sign, '#') # Column 4 is the actual character or (follows a comment sign, '#') # Column 5 indicates backward compatible character set mappings # # The entries are in AtariST order. # # Version history # 1.1 Thanks to Bruno Haible. # - swap the positions of GREEK SMALL LETTER BETA and LATIN SHARP S # on code positions 0x9E and 0xE1. So AtariST mapped the LATIN SHARP S # differently than PC codepages 437 and 850 (was it true on the TT in 1992?) # - Fix the correct codepoint 0x00B3 instead of 0x22B3 for SUPERSCRIPT THREE, # on code position 0xFE. # - Fix the spelling of a "GREEP" letter name to "GREEK" (no code changed) # - Change the mapping of code 0xEE from GREEK SMALL LETTER EPSILON to the # mathematical ELEMENT OF SIGN, on code position 0xEE. # 1.0 version new, by Philippe Verdy. # # Updated versions of this file may be found in: # # # Any comments or problems, contact http://www.unicode.org/reporting.html # 0x00 - 0x7F = 0x0000 - 0x80 = 0x00C7 0x81 = 0x00FC 0x82 = 0x00E9 0x83 = 0x00E2 0x84 = 0x00E4 0x85 = 0x00E0 0x86 = 0x00E5 0x87 = 0x00E7 0x88 = 0x00EA 0x89 = 0x00EB 0x8A = 0x00E8 0x8B = 0x00EF 0x8C = 0x00EE 0x8D = 0x00EC 0x8E = 0x00C4 0x8F = 0x00C5 0x90 = 0x00C9 0x91 = 0x00E6 0x92 = 0x00C6 0x93 = 0x00F4 0x94 = 0x00F6 0x95 = 0x00F2 0x96 = 0x00FB 0x97 = 0x00F9 0x98 = 0x00FF 0x99 = 0x00D6 0x9A = 0x00DC 0x9B = 0x00A2 0x9C = 0x00A3 0x9D = 0x00A5 0x9E = 0x00DF 0x9F = 0x0192 0xA0 = 0x00E1 0xA1 = 0x00ED 0xA2 = 0x00F3 0xA3 = 0x00FA 0xA4 = 0x00F1 0xA5 = 0x00D1 0xA6 = 0x00AA 0xA7 = 0x00BA 0xA8 = 0x00BF 0xA9 = 0x2310 0xAA = 0x00AC 0xAB = 0x00BD 0xAC = 0x00BC 0xAD = 0x00A1 0xAE = 0x00AB 0xAF = 0x00BB 0xB0 = 0x00E3 0xB1 = 0x00F5 0xB2 = 0x00D8 0xB3 = 0x00F8 0xB4 = 0x0153 0xB5 = 0x0152 0xB6 = 0x00C0 0xB7 = 0x00C3 0xB8 = 0x00D5 0xB9 = 0x00A8 0xBA = 0x00B4 0xBB = 0x2020 0xBC = 0x00B6 0xBD = 0x00A9 0xBE = 0x00AE 0xBF = 0x2122 0xC0 = 0x0133 0xC1 = 0x0132 0xC2 = 0x05D0 0xC3 = 0x05D1 0xC4 = 0x05D2 0xC5 = 0x05D3 0xC6 = 0x05D4 0xC7 = 0x05D5 0xC8 = 0x05D6 0xC9 = 0x05D7 0xCA = 0x05D8 0xCB = 0x05D9 0xCC = 0x05DB 0xCD = 0x05DC 0xCE = 0x05DE 0xCF = 0x05E0 0xD0 = 0x05E1 0xD1 = 0x05E2 0xD2 = 0x05E4 0xD3 = 0x05E6 0xD4 = 0x05E7 0xD5 = 0x05E8 0xD6 = 0x05E9 0xD7 = 0x05EA 0xD8 = 0x05DF 0xD9 = 0x05DA 0xDA = 0x05DD 0xDB = 0x05E3 0xDC = 0x05E5 0xDD = 0x00A7 0xDE = 0x2227 0xDF = 0x221E 0xE0 = 0x03B1 0xE1 = 0x03B2 0xE2 = 0x0393 0xE3 = 0x03C0 0xE4 = 0x03A3 0xE5 = 0x03C3 0xE6 = 0x00B5 0xE7 = 0x03C4 0xE8 = 0x03A6 0xE9 = 0x0398 0xEA = 0x03A9 0xEB = 0x03B4 0xEC = 0x222E 0xED = 0x03C6 0xEE = 0x2208 0xEF = 0x2229 0xF0 = 0x2261 0xF1 = 0x00B1 0xF2 = 0x2265 0xF3 = 0x2264 0xF4 = 0x2320 0xF5 = 0x2321 0xF6 = 0x00F7 0xF7 = 0x2248 0xF8 = 0x00B0 0xF9 = 0x2219 0xFA = 0x00B7 0xFB = 0x221A 0xFC = 0x207F 0xFD = 0x00B2 0xFE = 0x00B3 0xFF = 0x00AF END_MAP