/* moreobj.c Larn is copyrighted 1986 by Noah Morgan. * $FreeBSD: src/games/larn/moreobj.c,v 1.4 1999/11/16 02:57:22 billf Exp $ * $DragonFly: src/games/larn/moreobj.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ * * Routines in this file: * * oaltar() * othrone() * ochest() * ofountain() */ #include "header.h" static void ohear(); /* * ****** * OALTAR * ****** * * subroutine to process an altar object */ oaltar() { unsigned long k; lprcat("\nDo you (p) pray (d) desecrate"); iopts(); while (1) { while (1) switch(getchar()) { case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? "); while (1) switch(getchar()) { case 'j': if (rnd(100)<75) lprcat("\nnothing happens"); else if (rnd(13)<4) ohear(); else if (rnd(43) == 10) { if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment"); enchantarmor(); return; } else if (rnd(43) == 10) { if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment"); enchweapon(); return; } else createmonster(makemonst(level+1)); return; case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln(); cursor(1,23); cltoeoln(); lprcat("how much do you donate? "); k = readnum((long)c[GOLD]); if (c[GOLD] 50) { ohear(); return; } else if (rnd(43) == 5) { if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment"); enchantarmor(); return; } else if (rnd(43) == 8) { if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment"); enchweapon(); return; } else lprcat("\nThank You."); bottomline(); return; case '\33': return; }; case 'd': lprcat(" desecrate"); if (rnd(100)<60) { createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; } else if (rnd(101)<30) { lprcat("\nThe altar crumbles into a pile of dust before your eyes"); forget(); /* remember to destroy the altar */ } else lprcat("\nnothing happens"); return; case 'i': case '\33': ignore(); if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); } else lprcat("\nnothing happens"); return; }; } } /* function to cast a +3 protection on the player */ static void ohear() { lprcat("\nYou have been heard!"); if (c[ALTPRO]==0) c[MOREDEFENSES]+=3; c[ALTPRO] += 500; /* protection field */ bottomline(); } /* ******* OTHRONE ******* subroutine to process a throne object */ othrone(arg) int arg; { int i,k; lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts(); while (1) { while (1) switch(getchar()) { case 'p': lprcat(" pry off"); k=rnd(101); if (k<25) { for (i=0; i 0 they are raised if x < 0 they are lowered */ fntchange(how) int how; { long j; lprc('\n'); switch(rnd(9)) { case 1: lprcat("Your strength"); fch(how,&c[0]); break; case 2: lprcat("Your intelligence"); fch(how,&c[1]); break; case 3: lprcat("Your wisdom"); fch(how,&c[2]); break; case 4: lprcat("Your constitution"); fch(how,&c[3]); break; case 5: lprcat("Your dexterity"); fch(how,&c[4]); break; case 6: lprcat("Your charm"); fch(how,&c[5]); break; case 7: j=rnd(level+1); if (how < 0) { lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); } else { lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); } bottomline(); break; case 8: j=rnd(level+1); if (how > 0) { lprintf("You just gained %d spell",(long)j); raisemspells((int)j); if (j>1) lprcat("s!"); else lprc('!'); } else { lprintf("You just lost %d spell",(long)j); losemspells((int)j); if (j>1) lprcat("s!"); else lprc('!'); } bottomline(); break; case 9: j = 5*rnd((level+1)*(level+1)); if (how < 0) { lprintf("You just lost %d experience point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j); } else { lprintf("You just gained %d experience point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j); } break; } cursors(); }