/******************************************************************************* * * Module Name: utdelete - object deletion and reference count utilities * $Revision: 95 $ * ******************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999 - 2003, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * *****************************************************************************/ /* $DragonFly: src/sys/contrib/dev/acpica/Attic/utdelete.c,v 1.1 2003/09/24 03:32:16 drhodus Exp $ */ #define __UTDELETE_C__ #include "acpi.h" #include "acinterp.h" #include "acnamesp.h" #define _COMPONENT ACPI_UTILITIES ACPI_MODULE_NAME ("utdelete") /******************************************************************************* * * FUNCTION: AcpiUtDeleteInternalObj * * PARAMETERS: *Object - Pointer to the list to be deleted * * RETURN: None * * DESCRIPTION: Low level object deletion, after reference counts have been * updated (All reference counts, including sub-objects!) * ******************************************************************************/ void AcpiUtDeleteInternalObj ( ACPI_OPERAND_OBJECT *Object) { void *ObjPointer = NULL; ACPI_OPERAND_OBJECT *HandlerDesc; ACPI_OPERAND_OBJECT *SecondDesc; ACPI_FUNCTION_TRACE_PTR ("UtDeleteInternalObj", Object); if (!Object) { return_VOID; } /* * Must delete or free any pointers within the object that are not * actual ACPI objects (for example, a raw buffer pointer). */ switch (ACPI_GET_OBJECT_TYPE (Object)) { case ACPI_TYPE_STRING: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", Object, Object->String.Pointer)); /* Free the actual string buffer */ if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) { /* But only if it is NOT a pointer into an ACPI table */ ObjPointer = Object->String.Pointer; } break; case ACPI_TYPE_BUFFER: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", Object, Object->Buffer.Pointer)); /* Free the actual buffer */ if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) { /* But only if it is NOT a pointer into an ACPI table */ ObjPointer = Object->Buffer.Pointer; } break; case ACPI_TYPE_PACKAGE: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", Object->Package.Count)); /* * Elements of the package are not handled here, they are deleted * separately */ /* Free the (variable length) element pointer array */ ObjPointer = Object->Package.Elements; break; case ACPI_TYPE_MUTEX: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Mutex %p, Semaphore %p\n", Object, Object->Mutex.Semaphore)); AcpiExUnlinkMutex (Object); (void) AcpiOsDeleteSemaphore (Object->Mutex.Semaphore); break; case ACPI_TYPE_EVENT: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Event %p, Semaphore %p\n", Object, Object->Event.Semaphore)); (void) AcpiOsDeleteSemaphore (Object->Event.Semaphore); Object->Event.Semaphore = NULL; break; case ACPI_TYPE_METHOD: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Method %p\n", Object)); /* Delete the method semaphore if it exists */ if (Object->Method.Semaphore) { (void) AcpiOsDeleteSemaphore (Object->Method.Semaphore); Object->Method.Semaphore = NULL; } break; case ACPI_TYPE_REGION: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Region %p\n", Object)); SecondDesc = AcpiNsGetSecondaryObject (Object); if (SecondDesc) { /* * Free the RegionContext if and only if the handler is one of the * default handlers -- and therefore, we created the context object * locally, it was not created by an external caller. */ HandlerDesc = Object->Region.AddrHandler; if ((HandlerDesc) && (HandlerDesc->AddrHandler.Hflags == ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)) { ObjPointer = SecondDesc->Extra.RegionContext; } /* Now we can free the Extra object */ AcpiUtDeleteObjectDesc (SecondDesc); } break; case ACPI_TYPE_BUFFER_FIELD: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Buffer Field %p\n", Object)); SecondDesc = AcpiNsGetSecondaryObject (Object); if (SecondDesc) { AcpiUtDeleteObjectDesc (SecondDesc); } break; default: break; } /* Free any allocated memory (pointer within the object) found above */ if (ObjPointer) { ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", ObjPointer)); ACPI_MEM_FREE (ObjPointer); } /* Now the object can be safely deleted */ ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n", Object, AcpiUtGetObjectTypeName (Object))); AcpiUtDeleteObjectDesc (Object); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtDeleteInternalObjectList * * PARAMETERS: *ObjList - Pointer to the list to be deleted * * RETURN: None * * DESCRIPTION: This function deletes an internal object list, including both * simple objects and package objects * ******************************************************************************/ void AcpiUtDeleteInternalObjectList ( ACPI_OPERAND_OBJECT **ObjList) { ACPI_OPERAND_OBJECT **InternalObj; ACPI_FUNCTION_TRACE ("UtDeleteInternalObjectList"); /* Walk the null-terminated internal list */ for (InternalObj = ObjList; *InternalObj; InternalObj++) { AcpiUtRemoveReference (*InternalObj); } /* Free the combined parameter pointer list and object array */ ACPI_MEM_FREE (ObjList); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtUpdateRefCount * * PARAMETERS: *Object - Object whose ref count is to be updated * Action - What to do * * RETURN: New ref count * * DESCRIPTION: Modify the ref count and return it. * ******************************************************************************/ static void AcpiUtUpdateRefCount ( ACPI_OPERAND_OBJECT *Object, UINT32 Action) { UINT16 Count; UINT16 NewCount; ACPI_FUNCTION_NAME ("UtUpdateRefCount"); if (!Object) { return; } Count = Object->Common.ReferenceCount; NewCount = Count; /* * Reference count action (increment, decrement, or force delete) */ switch (Action) { case REF_INCREMENT: NewCount++; Object->Common.ReferenceCount = NewCount; ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Obj %p Refs=%X, [Incremented]\n", Object, NewCount)); break; case REF_DECREMENT: if (Count < 1) { ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Obj %p Refs=%X, can't decrement! (Set to 0)\n", Object, NewCount)); NewCount = 0; } else { NewCount--; ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Obj %p Refs=%X, [Decremented]\n", Object, NewCount)); } if (ACPI_GET_OBJECT_TYPE (Object) == ACPI_TYPE_METHOD) { ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Method Obj %p Refs=%X, [Decremented]\n", Object, NewCount)); } Object->Common.ReferenceCount = NewCount; if (NewCount == 0) { AcpiUtDeleteInternalObj (Object); } break; case REF_FORCE_DELETE: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Obj %p Refs=%X, Force delete! (Set to 0)\n", Object, Count)); NewCount = 0; Object->Common.ReferenceCount = NewCount; AcpiUtDeleteInternalObj (Object); break; default: ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Unknown action (%X)\n", Action)); break; } /* * Sanity check the reference count, for debug purposes only. * (A deleted object will have a huge reference count) */ if (Count > ACPI_MAX_REFERENCE_COUNT) { ACPI_DEBUG_PRINT ((ACPI_DB_WARN, "**** Warning **** Large Reference Count (%X) in object %p\n\n", Count, Object)); } return; } /******************************************************************************* * * FUNCTION: AcpiUtUpdateObjectReference * * PARAMETERS: *Object - Increment ref count for this object * and all sub-objects * Action - Either REF_INCREMENT or REF_DECREMENT or * REF_FORCE_DELETE * * RETURN: Status * * DESCRIPTION: Increment the object reference count * * Object references are incremented when: * 1) An object is attached to a Node (namespace object) * 2) An object is copied (all subobjects must be incremented) * * Object references are decremented when: * 1) An object is detached from an Node * ******************************************************************************/ ACPI_STATUS AcpiUtUpdateObjectReference ( ACPI_OPERAND_OBJECT *Object, UINT16 Action) { ACPI_STATUS Status; UINT32 i; ACPI_OPERAND_OBJECT *Next; ACPI_OPERAND_OBJECT *New; ACPI_GENERIC_STATE *StateList = NULL; ACPI_GENERIC_STATE *State; ACPI_FUNCTION_TRACE_PTR ("UtUpdateObjectReference", Object); /* Ignore a null object ptr */ if (!Object) { return_ACPI_STATUS (AE_OK); } /* * Make sure that this isn't a namespace handle */ if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) { ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Object %p is NS handle\n", Object)); return_ACPI_STATUS (AE_OK); } State = AcpiUtCreateUpdateState (Object, Action); while (State) { Object = State->Update.Object; Action = State->Update.Value; AcpiUtDeleteGenericState (State); /* * All sub-objects must have their reference count incremented also. * Different object types have different subobjects. */ switch (ACPI_GET_OBJECT_TYPE (Object)) { case ACPI_TYPE_DEVICE: Status = AcpiUtCreateUpdateStateAndPush (Object->Device.AddrHandler, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } AcpiUtUpdateRefCount (Object->Device.SysHandler, Action); AcpiUtUpdateRefCount (Object->Device.DrvHandler, Action); break; case ACPI_TYPE_LOCAL_ADDRESS_HANDLER: /* Must walk list of address handlers */ Next = Object->AddrHandler.Next; while (Next) { New = Next->AddrHandler.Next; AcpiUtUpdateRefCount (Next, Action); Next = New; } break; case ACPI_TYPE_PACKAGE: /* * We must update all the sub-objects of the package * (Each of whom may have their own sub-objects, etc. */ for (i = 0; i < Object->Package.Count; i++) { /* * Push each element onto the stack for later processing. * Note: There can be null elements within the package, * these are simply ignored */ Status = AcpiUtCreateUpdateStateAndPush ( Object->Package.Elements[i], Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } } break; case ACPI_TYPE_BUFFER_FIELD: Status = AcpiUtCreateUpdateStateAndPush ( Object->BufferField.BufferObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_LOCAL_REGION_FIELD: Status = AcpiUtCreateUpdateStateAndPush ( Object->Field.RegionObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_LOCAL_BANK_FIELD: Status = AcpiUtCreateUpdateStateAndPush ( Object->BankField.BankObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } Status = AcpiUtCreateUpdateStateAndPush ( Object->BankField.RegionObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_LOCAL_INDEX_FIELD: Status = AcpiUtCreateUpdateStateAndPush ( Object->IndexField.IndexObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } Status = AcpiUtCreateUpdateStateAndPush ( Object->IndexField.DataObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_REGION: case ACPI_TYPE_LOCAL_REFERENCE: default: /* No subobjects */ break; } /* * Now we can update the count in the main object. This can only * happen after we update the sub-objects in case this causes the * main object to be deleted. */ AcpiUtUpdateRefCount (Object, Action); /* Move on to the next object to be updated */ State = AcpiUtPopGenericState (&StateList); } return_ACPI_STATUS (AE_OK); ErrorExit: ACPI_REPORT_ERROR (("Could not update object reference count, %s\n", AcpiFormatException (Status))); return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtAddReference * * PARAMETERS: *Object - Object whose reference count is to be * incremented * * RETURN: None * * DESCRIPTION: Add one reference to an ACPI object * ******************************************************************************/ void AcpiUtAddReference ( ACPI_OPERAND_OBJECT *Object) { ACPI_FUNCTION_TRACE_PTR ("UtAddReference", Object); /* * Ensure that we have a valid object */ if (!AcpiUtValidInternalObject (Object)) { return_VOID; } /* * We have a valid ACPI internal object, now increment the reference count */ (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtRemoveReference * * PARAMETERS: *Object - Object whose ref count will be decremented * * RETURN: None * * DESCRIPTION: Decrement the reference count of an ACPI internal object * ******************************************************************************/ void AcpiUtRemoveReference ( ACPI_OPERAND_OBJECT *Object) { ACPI_FUNCTION_TRACE_PTR ("UtRemoveReference", Object); /* * Allow a NULL pointer to be passed in, just ignore it. This saves * each caller from having to check. Also, ignore NS nodes. * */ if (!Object || (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) { return_VOID; } /* * Ensure that we have a valid object */ if (!AcpiUtValidInternalObject (Object)) { return_VOID; } ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Obj %p Refs=%X\n", Object, Object->Common.ReferenceCount)); /* * Decrement the reference count, and only actually delete the object * if the reference count becomes 0. (Must also decrement the ref count * of all subobjects!) */ (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); return_VOID; }