/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)pl_2.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/sail/pl_2.c,v 1.4 1999/11/30 03:49:36 billf Exp $ * $DragonFly: src/games/sail/pl_2.c,v 1.2 2003/06/17 04:25:25 dillon Exp $ */ #include "player.h" play() { struct ship *sp; for (;;) { switch (sgetch("~\b", (struct ship *)0, 0)) { case 'm': acceptmove(); break; case 's': acceptsignal(); break; case 'g': grapungrap(); break; case 'u': unfoulplayer(); break; case 'v': Signal("%s", (struct ship *)0, version); break; case 'b': acceptboard(); break; case 'f': acceptcombat(); break; case 'l': loadplayer(); break; case 'c': changesail(); break; case 'r': repair(); break; case 'B': Signal("'Hands to stations!'", (struct ship *)0); unboard(ms, ms, 1); /* cancel DBP's */ unboard(ms, ms, 0); /* cancel offense */ break; case '\f': centerview(); blockalarm(); draw_board(); draw_screen(); unblockalarm(); break; case 'L': mf->loadL = L_EMPTY; mf->loadR = L_EMPTY; mf->readyL = R_EMPTY; mf->readyR = R_EMPTY; Signal("Broadsides unloaded", (struct ship *)0); break; case 'q': Signal("Type 'Q' to quit", (struct ship *)0); break; case 'Q': leave(LEAVE_QUIT); break; case 'I': foreachship(sp) if (sp != ms) eyeball(sp); break; case 'i': if ((sp = closestenemy(ms, 0, 1)) == 0) Signal("No more ships left."); else eyeball(sp); break; case 'C': centerview(); blockalarm(); draw_view(); unblockalarm(); break; case 'U': upview(); blockalarm(); draw_view(); unblockalarm(); break; case 'D': case 'N': downview(); blockalarm(); draw_view(); unblockalarm(); break; case 'H': leftview(); blockalarm(); draw_view(); unblockalarm(); break; case 'J': rightview(); blockalarm(); draw_view(); unblockalarm(); break; case 'F': lookout(); break; case 'S': dont_adjust = !dont_adjust; blockalarm(); draw_turn(); unblockalarm(); break; } } }