From: Franco Fichtner Date: Thu, 25 Jul 2013 14:48:56 +0000 (+0200) Subject: resolve mandoc(1) warnings in games/ X-Git-Tag: v3.7.0~742 X-Git-Url: https://gitweb.dragonflybsd.org/dragonfly.git/commitdiff_plain/1b5b166a8b745876625c6a0c1b144b226b6900ac resolve mandoc(1) warnings in games/ larn.6 was redesigned in parts for readability. sail.6 needs a separate commit. --- diff --git a/games/fortune/fortune/fortune.6 b/games/fortune/fortune/fortune.6 index 5c42575505..4e2460e268 100644 --- a/games/fortune/fortune/fortune.6 +++ b/games/fortune/fortune/fortune.6 @@ -30,7 +30,6 @@ .\" .\" @(#)fortune.6 8.3 (Berkeley) 4/19/94 .\" $FreeBSD: src/games/fortune/fortune/fortune.6,v 1.9.2.6 2001/12/14 14:26:32 ru Exp $ -.\" $DragonFly: src/games/fortune/fortune/fortune.6,v 1.2 2003/06/17 04:25:24 dillon Exp $ .\" .Dd April 19, 1994 .Dt FORTUNE 6 @@ -89,15 +88,12 @@ to be offended. rather than give us grief about it, okay?) .Ef -.Bd -ragged -offset indent +.Bd -unfilled -offset indent \&... let us keep in mind the basic governing philosophy of The Brotherhood, as handsomely summarized in these words: we believe in healthy, hearty laughter -- at the expense of -the whole human race, if needs be. -Needs be. -.Bd -ragged -offset indent-two -compact ---H. Allen Smith, "Rude Jokes" -.Ed +the whole human race, if needs be. Needs be. + --H. Allen Smith, "Rude Jokes" .Ed .It Fl s Short apothegms only. diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6 index eaa9695a99..c7cae7e848 100644 --- a/games/hunt/hunt/hunt.6 +++ b/games/hunt/hunt/hunt.6 @@ -249,11 +249,11 @@ walls .It Li # doors .Pq dispersion walls -.It Li ; +.It Li \&; small mine .It Li g large mine -.It Li : +.It Li \&: bullet .It Li o grenade diff --git a/games/larn/larn.6 b/games/larn/larn.6 index da95488ff2..f682bdacd4 100644 --- a/games/larn/larn.6 +++ b/games/larn/larn.6 @@ -27,7 +27,6 @@ .\" .\" @(#)larn.6 5.5 (Berkeley) 12/30/93 .\" $FreeBSD: src/games/larn/larn.6,v 1.6.2.3 2001/07/22 11:01:22 dd Exp $ -.\" $DragonFly: src/games/larn/larn.6,v 1.4 2008/05/02 02:05:03 swildner Exp $ .\" .Dd December 30, 1993 .Dt LARN 6 @@ -37,59 +36,52 @@ .Nd exploring the caverns of Larn .Sh SYNOPSIS .Nm -.Op Fl r .Op Fl H Ar number -.Op Fl n -.Op Fl h +.Op Fl hnr .Op Fl o Ar optsfile .Sh DESCRIPTION .Nm Larn -is a fantasy games in which your child has contracted +is a fantasy game in which your child has contracted a strange disease, and none of your home remedies seem to have any effect. You set out to find a remedy in a limited amount of time, and to collect gold along the way of course! .Pp The options are: -.Bl -tag -width flag -.It Fl r -The -.Fl r -option restores a checkpointed game after it has died. -.It Fl H -The -.Fl H -option sets the hardness of the game. +.Bl -tag -width "-o optsfile" +.It Fl H Ar number +Set the hardness of the game. +.It Fl h +Print the command line options. .It Fl n -The -.Fl n -option suppresses the welcome message at start up, putting you directly +Suppress the welcome message at start up, putting you directly into the game. -.It Fl h -The -.Fl h -option prints the command line options. -.It Fl o -The -.Fl o -option specifies a different options file than +.It Fl o Ar optsfile +Specify a different options file than .Pa ~/.larnopts . +.It Fl r +Restore a checkpointed game after it has died. .El .Sh COMMANDS -These are the movement commands: -.Bl -column "v print program version" "g give present pack weight" -.It h move to the left H run left . stay here -.It j move down J run down Z teleport yourself -.It k move up K run up c cast a spell -.It l move to the right L run right r read a scroll -.It y move northwest Y run northwest q quaff a potion -.It u move northeast U run northeast W wear armor -.It b move southwest B run southwest T take off armor -.It n move southeast N run southeast w wield a weapon -.It ^ identify a trap g give present pack weight P give tax status -.It d drop an item i inventory your pockets Q quit the game -.It v print program version S save the game D list all items found -.It ? this help screen A create diagnostic file e eat something -.It (wizards only) +These are the keyboard commands: +.Bl -column "v" "print program version" "g" "give present pack weight" +.It Sy h Ta "move to the left" Ta Sy H Ta "run left" +.It Sy j Ta "move down" Ta Sy J Ta "run down" +.It Sy k Ta "move up" Ta Sy K Ta "run up" +.It Sy l Ta "move to the right" Ta Sy L Ta "run right" +.It Sy y Ta "move northwest" Ta Sy Y Ta "run northwest" +.It Sy u Ta "move northeast" Ta Sy U Ta "run northeast" +.It Sy b Ta "move southwest" Ta Sy B Ta "run southwest" +.It Sy n Ta "move southeast" Ta Sy N Ta "run southeast" +.It Sy \&. Ta "stay here" Ta Sy Z Ta "teleport yourself" +.It Sy c Ta "cast a spell" Ta Sy w Ta "wield a weapon" +.It Sy q Ta "quaff a potion" Ta Sy r Ta "read a scroll" +.It Sy W Ta "wear armor" Ta Sy T Ta "take off armor" +.It Sy D Ta "list all items found" Ta Sy e Ta "eat something" +.It Sy ^ Ta "identify a trap" Ta Sy g Ta "give present pack weight" +.It Sy d Ta "drop an item" Ta Sy i Ta "inventory your pockets" +.It Sy P Ta "give tax status" Ta Sy Q Ta "quit the game" +.It Sy v Ta "print program version" Ta Sy S Ta "save the game" +.It Sy \&? Ta "this help screen" Ta Sy A Ta "create diagnostic file" .El .Sh OPTIONS FILE The file @@ -97,31 +89,18 @@ The file may be used to set a few options for .Nm Larn . A sequence of words terminated by whitespace is used to specify options. -.Pp -.Bl -tag -width "savefile: xsave-file-namex" -compact -.It Sy " Word -.Sy " Meaning -.Pp -.It bold-objects -Select bold display of objects. -.It inverse-objects -Select inverse video display of objects. -.It no-introduction -Do not display intro message. -.It enable-checkpointing -Turn on periodic checkpointing. -.It no-beep -Disable beeping of the terminal. -.It male -Choose your sex to be a man. -.It female -Choose your sex to be a woman. -.It name: \*qyour name\*q -Choose your playing name. -.It monster: \*qmonst name\*q -Choose a name for a monster. -.It savefile: \*qsave-file-name\*q -Define what the savegame filename will be. +.Bl -column "enable-checkpointing" "Define what the savegame filename will be." +.It Sy Word Ta Sy Meaning +.It bold-objects Ta "Select bold display of objects." +.It inverse-objects Ta "Select inverse video display of objects." +.It no-introduction Ta "Do not display intro message." +.It enable-checkpointing Ta "Turn on periodic checkpointing." +.It no-beep Ta "Disable beeping of the terminal." +.It male Ta "Choose your sex to be a man." +.It female Ta "Choose your sex to be a woman." +.It "name: \*qname\*q" Ta "Choose your playing name." +.It "monster: \*qname\*q" Ta "Choose a name for a monster." +.It "savefile: \*qfile\*q" Ta "Define what the savegame filename will be." .El .Pp Your name and monster names must be enclosed in double quotation marks and may diff --git a/games/mille/mille.6 b/games/mille/mille.6 index f0d86ba93e..a86d754974 100644 --- a/games/mille/mille.6 +++ b/games/mille/mille.6 @@ -27,7 +27,6 @@ .\" .\" @(#)mille.6 8.2 (Berkeley) 12/30/93 .\" $FreeBSD: src/games/mille/mille.6,v 1.4.2.1 2001/07/22 11:01:22 dd Exp $ -.\" $DragonFly: src/games/mille/mille.6,v 1.5 2008/05/02 02:05:03 swildner Exp $ .\" .Dd December 30, 1993 .Dt MILLE 6 @@ -107,17 +106,18 @@ command to reattempt the save. Here is some useful information. The number in parentheses after the card name is the number of that card in the deck: -.Bl -column "Speed Limit (3)" "Speed Limit (3)" "End of Limit (6)" +.Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)" .It Sy Hazard Ta Sy Repair Ta Sy Safety -.It Out of Gas (2) Ta Gasoline (6) Ta Extra Tank (1) -.It Flat Tire (2) Ta Spare Tire (6) Ta Puncture Proof (1) -.It Accident (2) Ta Repairs (6) Ta Driving Ace (1) -.It Stop (4) Ta Go (14) Ta Right of Way (1) -.It Speed Limit (3) Ta End of Limit (6) +.It "Out of Gas (2)" Ta "Gasoline (6)" Ta "Extra Tank (1)" +.It "Flat Tire (2)" Ta "Spare Tire (6)" Ta "Puncture Proof (1)" +.It "Accident (2)" Ta "Repairs (6)" Ta "Driving Ace (1)" +.It "Stop (4)" Ta "Go (14)" Ta "Right of Way (1)" +.It "Speed Limit (3)" Ta "End of Limit (6)" Ta "" .El -.Bd -centered +.Pp +.Sy Mileage +.br 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) -.Ed .Sh RULES .Ss Object The point of this game is to get a total of 5000 points in several hands.