Import clutter-box2d-0.8.0 as graphics/clutter-box2d.
authorobache <obache>
Sun, 14 Dec 2008 11:02:30 +0000 (11:02 +0000)
committerobache <obache>
Sun, 14 Dec 2008 11:02:30 +0000 (11:02 +0000)
commit40803028b5d3575016a14166bebdbc7255136959
tree67d3c0df0afb13ec7fd69b08b7ca379f5c313c7f
parentde3dd94161c55bc21fce2e4b95a47c3ee173961e
Import clutter-box2d-0.8.0 as graphics/clutter-box2d.

A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.

Features:
  - Children of the ClutterBox2d group can be simulated as static or dynamic
    rigid bodies. Collision detection.
  - Specifying the gravity of the world.
  - play/pause control over the box2d physics engine
  - Setting linear and angular velocities of simulated children.
  - automatic position synchronization between clutter and box2d.
  - joints
      - prismatic.
      - revolute.
      - distance (spring)
      - mouse (for dragging objects around and manipulating them).
graphics/clutter-box2d/DESCR [new file with mode: 0644]
graphics/clutter-box2d/Makefile [new file with mode: 0644]
graphics/clutter-box2d/PLIST [new file with mode: 0644]
graphics/clutter-box2d/distinfo [new file with mode: 0644]