Initial import of the MUD-Shell into the NetBSD packages collection as
authorcjep <cjep>
Mon, 18 Nov 2002 17:10:17 +0000 (17:10 +0000)
committercjep <cjep>
Mon, 18 Nov 2002 17:10:17 +0000 (17:10 +0000)
commitd10ff53909a87b2c3b3040da4f68da8c149fcec7
treef2dc4d158593f0d9d30b9495b79bda5a306c304a
parent7b87e2578873ce6995c602e21f054e4e812a9f6f
Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh.

Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)

Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!
shells/mudsh/DESCR [new file with mode: 0644]
shells/mudsh/Makefile [new file with mode: 0644]
shells/mudsh/PLIST [new file with mode: 0644]
shells/mudsh/distinfo [new file with mode: 0644]