1 # Buildsheet autogenerated by ravenadm tool -- Do not edit.
7 SDESC[standard]= SDL audio library/player for popular formats
8 HOMEPAGE= https://www.icculus.org/SDL_sound
9 CONTACT= Michael_Reim[kraileth@elderlinux.org]
12 SITES[main]= https://icculus.org/SDL_sound/downloads/
13 DISTFILE[1]= SDL_sound-1.0.3.tar.gz:main
15 SPKGS[standard]= complete
19 OPTIONS_AVAILABLE= none
20 OPTIONS_STANDARD= none
22 BUILD_DEPENDS= libmodplug:dev:standard
23 libvorbis:dev:standard
25 BUILDRUN_DEPENDS= flac:primary:standard
26 libmikmod:single:standard
27 libmodplug:primary:standard
28 libvorbis:primary:standard
30 speex:primary:standard
31 timidity:single:standard
33 USES= libtool fbsd10fix mbsdfix
36 DISTNAME= SDL_sound-1.0.3
38 LICENSE= LGPL21+:primary
39 LICENSE_TERMS= primary:{{WRKDIR}}/TERMS
40 LICENSE_FILE= LGPL21+:{{WRKSRC}}/COPYING
41 LICENSE_AWK= TERMS:"mainpage SDL_sound"
42 LICENSE_SOURCE= TERMS:{{WRKSRC}}/SDL_sound.h
45 FPC_EQUIVALENT= audio/sdl_sound
48 CONFIGURE_ARGS= --disable-mpglib
54 {{LOCALBASE}}/include/smpeg
58 ${REINPLACE_CMD} 's|timidity.cfg|${PREFIX}/share/timidity/&|' \
59 ${WRKSRC}/decoders/timidity/options.h
61 [FILE:989:descriptions/desc.primary]
62 SDL_sound is a library that handles the decoding of several popular sound
63 file formats, such as .WAV and .MP3. It is meant to make the programmer's
64 sound playback tasks simpler. The programmer gives SDL_sound a filename,
65 or feeds it data directly from one of many sources, and then reads the
66 decoded waveform data back at her leisure. If resource constraints are a
67 concern, SDL_sound can process sound data in programmer-specified blocks.
68 Alternately, SDL_sound can decode a whole sound file and hand back a
69 single pointer to the whole waveform. SDL_sound can also handle sample
70 rate, audio format, and channel conversion on-the-fly and
71 behind-the-scenes, if the programmer desires.
73 As the name implies, SDL_sound is an add-on to Simple Directmedia Layer,
74 and as such, you'll need it to build and use SDL_sound. SDL gives us lots
75 of convenience for porting and implementing some elements of the library,
76 not to mention that it is a powerful, cross platform answer to DirectX.
80 3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df 1127100 SDL_sound-1.0.3.tar.gz
83 [FILE:107:manifests/plist.primary]
88 libSDL_sound-1.0.so.%%SOMAJOR%%
89 libSDL_sound-1.0.so.%%SOVERSION%%
92 [FILE:62:manifests/plist.dev]
93 include/SDL/SDL_sound.h