1 # Buildsheet autogenerated by ravenadm tool -- Do not edit.
7 SDESC[standard]= Simple GObject game controller library
8 HOMEPAGE= https://gnome.pages.gitlab.gnome.org/libmanette/
12 SITES[main]= GNOME/libmanette/0.2
13 DISTFILE[1]= libmanette-0.2.6.tar.xz:main
15 SPKGS[standard]= single
17 OPTIONS_AVAILABLE= none
18 OPTIONS_STANDARD= none
20 BUILD_DEPENDS= vala:single:standard
21 evdev-proto:single:standard
23 BUILDRUN_DEPENDS= libevdev:primary:standard
25 USES= gmake meson pkgconfig
26 GNOME_COMPONENTS= introspection glib
28 LICENSE= LGPL21+:single
29 LICENSE_TERMS= single:{{WRKDIR}}/TERMS
30 LICENSE_FILE= LGPL21+:{{WRKSRC}}/COPYING
31 LICENSE_AWK= TERMS:"^$$"
32 LICENSE_SOURCE= TERMS:{{WRKSRC}}/src/libmanette.h
35 FPC_EQUIVALENT= games/libmanette
36 MESON_ARGS= -Dvapi=true
41 [FILE:581:descriptions/desc.single]
42 Libmanette is a simple GObject game controller library.
44 Libmanette offers painless access to game controllers, from any programming
45 language and with little dependencies.
47 It supports the de-facto standard gamepad, as defined by the W3C standard
48 gamepad specification or as implemented by the SDL GameController.
49 Convertion of raw gamepad events into usable ones is handled transparently
50 using an embedded library of mappings in the popular SDL mapping string
53 The API is inspired by the device and event handling of GDK, so anybody
54 used to GTK should feel right at home.
58 63653259a821ec7d90d681e52e757e2219d462828c9d74b056a5f53267636bac 43236 libmanette-0.2.6.tar.xz
61 [FILE:329:manifests/plist.single]
66 manette-monitor-iter.h
72 lib/girepository-1.0/Manette-0.2.typelib
73 lib/pkgconfig/manette-0.2.pc
74 share/gir-1.0/Manette-0.2.gir