1 # Buildsheet autogenerated by ravenadm tool -- Do not edit.
8 SDESC[standard]= SDL audio library/player for popular formats
9 HOMEPAGE= https://www.icculus.org/SDL_sound
10 CONTACT= Michael_Reim[kraileth@elderlinux.org]
13 SITES[main]= https://icculus.org/SDL_sound/downloads/
14 DISTFILE[1]= SDL_sound-1.0.3.tar.gz:main
16 SPKGS[standard]= single
18 OPTIONS_AVAILABLE= none
19 OPTIONS_STANDARD= none
21 BUILDRUN_DEPENDS= flac:primary:standard
22 libmikmod:single:standard
23 libmodplug:single:standard
24 libvorbis:primary:standard
26 speex:primary:standard
27 timidity:single:standard
29 USES= libtool fbsd10fix
32 DISTNAME= SDL_sound-1.0.3
34 LICENSE= LGPL21+:single
35 LICENSE_TERMS= single:{{WRKDIR}}/TERMS
36 LICENSE_FILE= LGPL21+:{{WRKSRC}}/COPYING
37 LICENSE_AWK= TERMS:"mainpage SDL_sound"
38 LICENSE_SOURCE= TERMS:{{WRKSRC}}/SDL_sound.h
41 FPC_EQUIVALENT= audio/sdl_sound
44 CONFIGURE_ARGS= --disable-mpglib
50 {{LOCALBASE}}/include/smpeg
54 ${REINPLACE_CMD} 's|timidity.cfg|${PREFIX}/share/timidity/&|' \
55 ${WRKSRC}/decoders/timidity/options.h
57 [FILE:989:descriptions/desc.single]
58 SDL_sound is a library that handles the decoding of several popular sound
59 file formats, such as .WAV and .MP3. It is meant to make the programmer's
60 sound playback tasks simpler. The programmer gives SDL_sound a filename,
61 or feeds it data directly from one of many sources, and then reads the
62 decoded waveform data back at her leisure. If resource constraints are a
63 concern, SDL_sound can process sound data in programmer-specified blocks.
64 Alternately, SDL_sound can decode a whole sound file and hand back a
65 single pointer to the whole waveform. SDL_sound can also handle sample
66 rate, audio format, and channel conversion on-the-fly and
67 behind-the-scenes, if the programmer desires.
69 As the name implies, SDL_sound is an add-on to Simple Directmedia Layer,
70 and as such, you'll need it to build and use SDL_sound. SDL gives us lots
71 of convenience for porting and implementing some elements of the library,
72 not to mention that it is a powerful, cross platform answer to DirectX.
76 3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df 1127100 SDL_sound-1.0.3.tar.gz
79 [FILE:164:manifests/plist.single]
83 include/SDL/SDL_sound.h
85 libSDL_sound-1.0.so.%%SOVERSION%%
86 libSDL_sound-1.0.so.%%SOMAJOR%%