1 # Buildsheet autogenerated by ravenadm tool -- Do not edit.
7 SDESC[standard]= SDL audio library/player for popular formats
8 HOMEPAGE= https://www.icculus.org/SDL_sound
9 CONTACT= Michael_Reim[kraileth@elderlinux.org]
12 SITES[main]= https://icculus.org/SDL_sound/downloads/
13 DISTFILE[1]= SDL_sound-1.0.3.tar.gz:main
15 SPKGS[standard]= complete
19 OPTIONS_AVAILABLE= none
20 OPTIONS_STANDARD= none
22 BUILD_DEPENDS= libmodplug:dev:standard
23 BUILDRUN_DEPENDS= flac:primary:standard
24 libmikmod:single:standard
25 libmodplug:primary:standard
26 libvorbis:primary:standard
28 speex:primary:standard
29 timidity:single:standard
31 USES= libtool fbsd10fix
34 DISTNAME= SDL_sound-1.0.3
36 LICENSE= LGPL21+:primary
37 LICENSE_TERMS= primary:{{WRKDIR}}/TERMS
38 LICENSE_FILE= LGPL21+:{{WRKSRC}}/COPYING
39 LICENSE_AWK= TERMS:"mainpage SDL_sound"
40 LICENSE_SOURCE= TERMS:{{WRKSRC}}/SDL_sound.h
43 FPC_EQUIVALENT= audio/sdl_sound
46 CONFIGURE_ARGS= --disable-mpglib
52 {{LOCALBASE}}/include/smpeg
56 ${REINPLACE_CMD} 's|timidity.cfg|${PREFIX}/share/timidity/&|' \
57 ${WRKSRC}/decoders/timidity/options.h
59 [FILE:989:descriptions/desc.primary]
60 SDL_sound is a library that handles the decoding of several popular sound
61 file formats, such as .WAV and .MP3. It is meant to make the programmer's
62 sound playback tasks simpler. The programmer gives SDL_sound a filename,
63 or feeds it data directly from one of many sources, and then reads the
64 decoded waveform data back at her leisure. If resource constraints are a
65 concern, SDL_sound can process sound data in programmer-specified blocks.
66 Alternately, SDL_sound can decode a whole sound file and hand back a
67 single pointer to the whole waveform. SDL_sound can also handle sample
68 rate, audio format, and channel conversion on-the-fly and
69 behind-the-scenes, if the programmer desires.
71 As the name implies, SDL_sound is an add-on to Simple Directmedia Layer,
72 and as such, you'll need it to build and use SDL_sound. SDL gives us lots
73 of convenience for porting and implementing some elements of the library,
74 not to mention that it is a powerful, cross platform answer to DirectX.
78 3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df 1127100 SDL_sound-1.0.3.tar.gz
81 [FILE:107:manifests/plist.primary]
86 libSDL_sound-1.0.so.%%SOMAJOR%%
87 libSDL_sound-1.0.so.%%SOVERSION%%
90 [FILE:62:manifests/plist.dev]
91 include/SDL/SDL_sound.h