2 # GADGETS/MAIN.D - Root of the gfx library
4 # The gfx library is self contained and shareable. We import whatever
5 # libraries we need here.
12 typedef gfx.Frame Frame;
13 typedef gfx.Event Event;
14 typedef gfx.Point Point;
16 typedef gfx.Rect Rect;
18 # The modules making up the gadgets library
20 public import "button.d";
21 public import "input.d";
22 public import "slider.d";