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1.\" Copyright (c) 1983, 1993
2.\" The Regents of the University of California. All rights reserved.
3.\"
4.\" Redistribution and use in source and binary forms, with or without
5.\" modification, are permitted provided that the following conditions
6.\" are met:
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9.\" 2. Redistributions in binary form must reproduce the above copyright
10.\" notice, this list of conditions and the following disclaimer in the
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12.\" 3. All advertising materials mentioning features or use of this software
13.\" must display the following acknowledgement:
14.\" This product includes software developed by the University of
15.\" California, Berkeley and its contributors.
16.\" 4. Neither the name of the University nor the names of its contributors
17.\" may be used to endorse or promote products derived from this software
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19.\"
20.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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31.\"
32.\" @(#)mille.6 8.2 (Berkeley) 12/30/93
33.\" $FreeBSD: src/games/mille/mille.6,v 1.4.2.1 2001/07/22 11:01:22 dd Exp $
a69174ce 34.\" $DragonFly: src/games/mille/mille.6,v 1.4 2007/12/21 09:51:11 swildner Exp $
984263bc 35.\"
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36.Dd December 30, 1993
37.Dt MILLE 6
38.Os
39.Sh NAME
40.Nm mille
41.Nd play Mille Bornes
42.Sh SYNOPSIS
43.Nm
44.Op Ar file
45.Sh DESCRIPTION
46.Nm Mille
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47plays a two-handed game reminiscent of
48the Parker Brother's game of Mille Bornes with you.
49The rules are described below.
50If a file name is given on the command line,
51the game saved in that file is started.
32b6b050 52.Pp
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53When a game is started up,
54the bottom of the score window will contain a list of commands.
55They are:
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56.Pp
57.Bl -tag -width "xxxxxx" -offset indent
58.It Ic P
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59Pick a card from the deck.
60This card is placed in the `P' slot in your hand.
32b6b050 61.It Ic D
984263bc 62Discard a card from your hand.
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63To indicate which card, type the number of the card in the hand (or
64.Ic P
65for the just-picked card) followed by a <RETURN> or <SPACE>.
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66The <RETURN or <SPACE> is required to allow recovery from typos
67which can be very expensive, like discarding safeties.
32b6b050 68.It Ic U
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69Use a card.
70The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
32b6b050 71.It Ic O
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72Toggle ordering the hand.
73By default off, if turned on it will sort the cards in your hand appropriately.
74This is not recommended for the impatient on slow terminals.
32b6b050 75.It Ic Q
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76Quit the game.
77This will ask for confirmation, just to be sure.
78Hitting <DELETE> (or <RUBOUT>) is equivalent.
32b6b050 79.It Ic S
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80Save the game in a file.
81If the game was started from a file,
82you will be given an opportunity to save it on the same file.
83If you don't wish to, or you did not start from a file,
84you will be asked for the file name.
85If you type a <RETURN> without a name,
86the save will be terminated and the game resumed.
32b6b050 87.It Ic R
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88Redraw the screen from scratch.
89The command ^L (control `L') will also work.
32b6b050 90.It Ic W
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91Toggle window type.
92This switches the score window between the startup window
93(with all the command names) and the end-of-game window.
94Using the end-of-game window
95saves time by eliminating the switch at the end of the game
96to show the final score.
97Recommended for hackers and other miscreants.
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98.El
99.Pp
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100If you make a mistake, an error message will be printed
101on the last line of the score window, and a bell will beep.
32b6b050 102.Pp
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103At the end of each hand or game,
104you will be asked if you wish to play another.
105If not, it will ask you if you want to save the game.
106If you do, and the save is unsuccessful,
107play will be resumed as if you had said you wanted to play another hand/game.
108This allows you to use the
32b6b050 109.Ic S
984263bc 110command to reattempt the save.
32b6b050 111.Sh CARDS
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112Here is some useful information.
113The number in parentheses after the card name
114is the number of that card in the deck:
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115.Bl -column "Speed Limit (3)" "Speed Limit (3)" "End of Limit (6)"
116.It Sy Hazard Ta Sy Repair Ta Sy Safety
117.It Out of Gas (2) Ta Gasoline (6) Ta Extra Tank (1)
118.It Flat Tire (2) Ta Spare Tire (6) Ta Puncture Proof (1)
119.It Accident (2) Ta Repairs (6) Ta Driving Ace (1)
120.It Stop (4) Ta Go (14) Ta Right of Way (1)
121.It Speed Limit (3) Ta End of Limit (6)
122.El
123.Bd -centered
984263bc 12425 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
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125.Ed
126.Sh RULES
127.Ss Object
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128The point of this game is to get a total of 5000 points in several hands.
129Each hand is a race to put down exactly 700 miles before your opponent does.
130Beyond the points gained by putting down milestones,
131there are several other ways of making points.
32b6b050 132.Ss Overview
984263bc 133The game is played with a deck of 101 cards.
32b6b050 134.Em Distance
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135cards represent a number of miles traveled.
136They come in denominations of 25, 50, 75, 100, and 200.
137When one is played,
138it adds that many miles to the player's trip so far this hand.
32b6b050 139.Em Hazard
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140cards are used to prevent your opponent from putting down Distance cards.
141They can only be played if your opponent has a
32b6b050 142.Em Go
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143card on top of the Battle pile.
144The cards are
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145.Sq Out of Gas ,
146.Sq Accident ,
147.Sq Flat Tire ,
148.Sq Speed Limit ,
984263bc 149and
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150.Sq Stop .
151.Em Remedy
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152cards fix problems caused by Hazard cards played on you by your opponent.
153The cards are
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154.Sq Gasoline ,
155.Sq Repairs ,
156.Sq Spare Tire ,
157.Sq End of Limit ,
984263bc 158and
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159.Sq Go .
160.Em Safety
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161cards prevent your opponent from putting specific Hazard cards on you
162in the first place.
163They are
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164.Sq Extra Tank ,
165.Sq Driving Ace ,
166.Sq Puncture Proof ,
984263bc 167and
32b6b050 168.Sq Right of Way ,
984263bc 169and there are only one of each in the deck.
32b6b050 170.Ss Board Layout
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171The board is split into several areas.
172From top to bottom, they are:
32b6b050 173.Sy SAFETY AREA
984263bc 174(unlabeled): This is where the safeties will be placed as they are played.
32b6b050 175.Sy HAND :
984263bc 176These are the cards in your hand.
32b6b050 177.Sy BATTLE :
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178This is the Battle pile.
179All the Hazard and Remedy Cards are played here, except the
32b6b050 180.Sq Speed Limit
984263bc 181and
32b6b050 182.Sq End of Limit
984263bc 183cards. Only the top card is displayed, as it is the only effective one.
32b6b050 184.Sy SPEED :
984263bc 185The Speed pile. The
32b6b050 186.Sq Speed Limit
984263bc 187and
32b6b050 188.Sq End of Limit
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189cards are played here
190to control the speed at which the player is allowed to put down miles.
32b6b050 191.Sy MILEAGE :
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192Miles are placed here.
193The total of the numbers shown here is the distance traveled so far.
32b6b050 194.Ss Play
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195The first pick alternates between the two players.
196Each turn usually starts with a pick from the deck.
197The player then plays a card, or if this is not possible or desirable,
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198discards one.
199Normally, a play or discard of a single card constitutes a turn.
200If the card played is a safety, however,
984263bc 201the same player takes another turn immediately.
32b6b050 202.Pp
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203This repeats until one of the players reaches 700 points or the deck runs out.
204If someone reaches 700, they have the option of going for an
32b6b050 205.Dq Extension ,
984263bc 206which means that the play continues until someone reaches 1000 miles.
32b6b050 207.Ss Hazard and Remedy Cards
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208Hazard Cards are played on your opponent's Battle and Speed piles.
209Remedy Cards are used for undoing the effects of your opponent's nastiness.
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210.Bl -tag -width ".Sq Go (Green Light)" -offset indent
211.It Sq Go (Green Light)
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212must be the top card on your Battle pile for you to play any mileage,
213unless you have played the
32b6b050 214.Sq Right of Way
984263bc 215card (see below).
32b6b050 216.It Sq Stop
984263bc 217is played on your opponent's
32b6b050 218.Sq Go
984263bc 219card to prevent them from playing mileage until they play a
32b6b050 220.Sq Go
984263bc 221card.
32b6b050 222.It Sq Speed Limit
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223is played on your opponent's Speed pile.
224Until they play an
32b6b050 225.Sq End of Limit
984263bc 226they can only play 25 or 50 mile cards, presuming their
32b6b050 227.Sq Go
984263bc 228card allows them to do even that.
32b6b050 229.It Sq End of Limit
984263bc 230is played on your Speed pile to nullify a
32b6b050 231.Sq Speed Limit
984263bc 232played by your opponent.
32b6b050 233.It Sq Out of Gas
984263bc 234is played on your opponent's
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235.Sq Go
236card.
237They must then play a
238.Sq Gasoline
984263bc 239card, and then a
32b6b050 240.Sq Go
984263bc 241card before they can play any more mileage.
32b6b050 242.It Sq Flat Tire
984263bc 243is played on your opponent's
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244.Sq Go
245card.
246They must then play a
247.Sq Spare Tire
984263bc 248card, and then a
32b6b050 249.Sq Go
984263bc 250card before they can play any more mileage.
32b6b050 251.It Sq Accident
984263bc 252is played on your opponent's
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253.Sq Go
254card.
255They must then play a
256.Sq Repairs
984263bc 257card, and then a
32b6b050 258.Sq Go
984263bc 259card before they can play any more mileage.
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260.El
261.Ss Safety Cards
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262Safety cards prevent your opponent
263from playing the corresponding Hazard cards on you for the rest of the hand.
264It cancels an attack in progress, and
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265.Em always entitles the player to an extra turn .
266.Bl -tag -width ".Sq Puncture Proof" -offset indent
267.It Sq Right of Way
984263bc 268prevents your opponent from playing both
32b6b050 269.Sq Stop
984263bc 270and
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271.Sq Speed Limit
272cards on you.
273It also acts as a permanent
274.Sq Go
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275card for the rest of the hand, so you can play mileage
276as long as there is not a Hazard card on top of your Battle pile.
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277In this case only, your opponent can play Hazard cards directly on a
278Remedy card other than a Go card.
279.It Sq Extra Tank
984263bc 280When played, your opponent cannot play an
32b6b050 281.Sq Out of Gas
984263bc 282on your Battle Pile.
32b6b050 283.It Sq Puncture Proof
984263bc 284When played, your opponent cannot play a
32b6b050 285.Sq Flat Tire
984263bc 286on your Battle Pile.
32b6b050 287.It Sq Driving Ace
984263bc 288When played, your opponent cannot play an
32b6b050 289.Sq Accident
984263bc 290on your Battle Pile.
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291.El
292.Ss Distance Cards
984263bc 293Distance cards are played when you have a
32b6b050 294.Sq Go
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295card on your Battle pile,
296or a Right of Way in your Safety area and are not stopped by a Hazard Card.
297They can be played in any combination that totals exactly 700 miles,
298except that
32b6b050 299.Em you cannot play more than two 200 mile cards in one hand .
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300A hand ends whenever one player gets exactly 700 miles or the deck runs out.
301In that case, play continues until neither someone reaches 700,
302or neither player can use any cards in their hand.
303If the trip is completed after the deck runs out, this is called
32b6b050 304.Dq Delayed Action .
a69174ce 305.Ss Coup Fourr\['e]
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306This is a French fencing term for a counter-thrust move as part of a parry
307to an opponent's attack.
308In current French colloquial language it means a sneaky, underhanded blow.
309In Mille Bornes, it is used as follows:
310If an opponent plays a Hazard card,
311and you have the corresponding Safety in your hand,
312you play it immediately, even
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313.Em before
314you draw.
315This immediately removes the Hazard card from your Battle pile,
984263bc 316and protects you from that card for the rest of the game. This
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317gives you more points (see
318.Sx Scoring
319below).
320.Ss Scoring :
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321Scores are totaled at the end of each hand,
322whether or not anyone completed the trip.
323The terms used in the Score window have the following meanings:
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324.Bl -tag -width ".Sy Milestones Played" -offset indent
325.It Sy Milestones Played
984263bc 326Each player scores as many miles as they played before the trip ended.
32b6b050 327.It Sy Each Safety
984263bc 328100 points for each safety in the Safety area.
32b6b050 329.It Sy All 4 Safeties
984263bc 330300 points if all four safeties are played.
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331.It Sy Each Coup Fourr\['e]
332300 points for each Coup Fourr\['e] accomplished.
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333.El
334.Pp
984263bc 335The following bonus scores can apply only to the winning player.
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336.Bl -tag -width ".Sy Trip Completed" -offset indent
337.It Sy Trip Completed
984263bc 338400 points bonus for completing the trip to 700 or 1000.
32b6b050 339.It Sy Safe Trip
984263bc 340300 points bonus for completing the trip without using any 200 mile cards.
32b6b050 341.It Sy Delayed Action
984263bc 342300 points bonus for finishing after the deck was exhausted.
32b6b050 343.It Sy Extension
984263bc 344200 points bonus for completing a 1000 mile trip.
32b6b050 345.It Sy Shut-Out
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346500 points bonus for completing the trip
347before your opponent played any mileage cards.
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348.El
349.Pp
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350Running totals are also kept for the current score for each player
351for the hand
32b6b050 352.Sy ( Hand Total ) ,
984263bc 353the game
32b6b050 354.Sy ( Overall Total ) ,
984263bc 355and number of games won
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356.Sy ( Games ) .
357.Sh SEE ALSO
358.Xr curses 3
359.Pp
360.Rs
361.%T "Screen Updating and Cursor Movement Optimization: A Library Package"
362.%A Ken Arnold
363.Re
364.Sh AUTHORS
365Ken Arnold
366.Pp
367The game itself is a product of Parker Brothers, Inc.