2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
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13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
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17 * 4. Neither the name of the University nor the names of its contributors
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33 * @(#)init.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/init.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $
35 * $DragonFly: src/games/battlestar/init.c,v 1.3 2003/11/12 14:53:52 eirikn Exp $
38 #include <sys/types.h>
43 static int checkout (const char *);
44 static void getutmp (char *);
45 static int wizard (const char *);
53 puts("Version 4.2, fall 1984.");
54 puts("First Adventure game written by His Lordship, the honorable");
55 puts("Admiral D.W. Riggle\n");
67 setbit(wear, PAJAMAS);
70 for (p = dayobjs; p->room != 0; p++)
71 setbit(location[p->room].objects, p->obj);
78 getutmp(battlestar_uname)
79 char *battlestar_uname;
83 ptr = getpwuid(getuid());
84 strcpy(battlestar_uname, ptr ? ptr->pw_name : "");
87 const char *const list[] = { /* hereditary wizards */
98 const char *const badguys[] = {
106 wizard(battlestar_uname)
107 const char *battlestar_uname;
111 if ((flag = checkout(battlestar_uname)) > 0)
112 printf("You are the Great wizard %s.\n", battlestar_uname);
117 checkout(battlestar_uname)
118 const char *battlestar_uname;
120 const char *const *ptr;
122 for (ptr = list; *ptr; ptr++)
123 if (strcmp(*ptr, battlestar_uname) == 0)
125 for (ptr = badguys; *ptr; ptr++)
126 if (strcmp(*ptr, battlestar_uname) == 0) {
127 printf("You are the Poor anti-wizard %s. Good Luck!\n",
129 if (location != NULL) {
131 WEIGHT = 9; /* that'll get him! */
133 setbit(location[7].objects, WOODSMAN); /* viper room */
134 setbit(location[20].objects, WOODSMAN); /* laser " */
135 setbit(location[13].objects, DARK); /* amulet " */
136 setbit(location[8].objects, ELF); /* closet */
138 return 0; /* anything else, Chris? */