2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
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36 * @(#)hit.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/hit.c,v 1.6 1999/11/30 03:49:22 billf Exp $
38 * $DragonFly: src/games/rogue/hit.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
55 object *fight_monster = 0;
56 char hit_message[80] = "";
58 extern short halluc, blind, cur_level;
59 extern short add_strength, ring_exp, r_rings;
60 extern boolean being_held, interrupted, wizard, con_mon;
62 static int get_w_damage(const object *);
63 static int to_hit(const object *);
64 static short damage_for_strength(void);
67 mon_hit(object *monster)
69 short damage, hit_chance;
73 if (fight_monster && (monster != fight_monster)) {
76 monster->trow = NO_ROOM;
77 if (cur_level >= (AMULET_LEVEL * 2)) {
80 hit_chance = monster->m_hit_chance;
81 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
89 mn = mon_name(monster);
91 if (!rand_percent(hit_chance)) {
93 sprintf(hit_message + strlen(hit_message), "the %s misses", mn);
94 message(hit_message, 1);
100 sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
101 message(hit_message, 1);
104 if (!(monster->m_flags & STATIONARY)) {
105 damage = get_damage(monster->m_damage, 1);
106 if (cur_level >= (AMULET_LEVEL * 2)) {
107 minus = (float) ((AMULET_LEVEL * 2) - cur_level);
109 minus = (float) get_armor_class(rogue.armor) * 3.00;
110 minus = minus/100.00 * (float) damage;
112 damage -= (short) minus;
114 damage = monster->stationary_damage++;
120 rogue_damage(damage, monster, 0);
122 if (monster->m_flags & SPECIAL_HIT) {
123 special_hit(monster);
128 rogue_hit(object *monster, boolean force_hit)
130 short damage, hit_chance;
133 if (check_imitator(monster)) {
136 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
141 if (!rand_percent(hit_chance)) {
142 if (!fight_monster) {
143 strcpy(hit_message, "you miss ");
147 damage = get_weapon_damage(rogue.weapon);
154 if (mon_damage(monster, damage)) { /* still alive? */
155 if (!fight_monster) {
156 strcpy(hit_message, "you hit ");
159 RET: check_gold_seeker(monster);
165 rogue_damage(short d, object *monster, short other)
167 if (d >= rogue.hp_current) {
168 rogue.hp_current = 0;
169 print_stats(STAT_HP);
170 killed_by(monster, other);
173 rogue.hp_current -= d;
174 print_stats(STAT_HP);
179 get_damage(const char *ds, boolean r)
181 int i = 0, j, n, d, total = 0;
184 n = get_number(ds+i);
185 while (ds[i++] != 'd') ;
186 d = get_number(ds+i);
187 while ((ds[i] != '/') && ds[i]) i++;
189 for (j = 0; j < n; j++) {
191 total += get_rand(1, d);
204 get_w_damage(const object *obj)
210 if ((!obj) || (obj->what_is != WEAPON)) {
213 t_hit = get_number(obj->damage) + obj->hit_enchant;
214 while (obj->damage[i++] != 'd') ;
215 damage = get_number(obj->damage + i) + obj->d_enchant;
217 sprintf(new_damage, "%dd%d", t_hit, damage);
219 return(get_damage(new_damage, 1));
223 get_number(const char *s)
228 while ((s[i] >= '0') && (s[i] <= '9')) {
229 total = (10 * total) + (s[i] - '0');
236 lget_number(const char *s)
241 while ((s[i] >= '0') && (s[i] <= '9')) {
242 total = (10 * total) + (s[i] - '0');
249 to_hit(const object *obj)
254 return(get_number(obj->damage) + obj->hit_enchant);
258 damage_for_strength(void)
262 strength = rogue.str_current + add_strength;
267 if (strength <= 14) {
270 if (strength <= 17) {
273 if (strength <= 18) {
276 if (strength <= 20) {
279 if (strength <= 21) {
282 if (strength <= 30) {
289 mon_damage(object *monster, short damage)
294 monster->hp_to_kill -= damage;
296 if (monster->hp_to_kill <= 0) {
299 dungeon[row][col] &= ~MONSTER;
300 mvaddch(row, col, (int) get_dungeon_char(row, col));
304 mn = mon_name(monster);
305 sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
306 message(hit_message, 1);
308 add_exp(monster->kill_exp, 1);
309 take_from_pack(monster, &level_monsters);
311 if (monster->m_flags & HOLDS) {
314 free_object(monster);
321 fight(boolean to_the_death)
325 boolean first_miss = 1;
326 short possible_damage;
329 while (!is_direction(ch = rgetchar(), &d)) {
332 message("direction?", 0);
340 row = rogue.row; col = rogue.col;
341 get_dir_rc(d, &row, &col, 0);
343 c = mvinch(row, col);
344 if (((c < 'A') || (c > 'Z')) ||
345 (!can_move(rogue.row, rogue.col, row, col))) {
346 message("I see no monster there", 0);
349 if (!(fight_monster = object_at(&level_monsters, row, col))) {
352 if (!(fight_monster->m_flags & STATIONARY)) {
353 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
355 possible_damage = fight_monster->stationary_damage - 1;
357 while (fight_monster) {
358 one_move_rogue(ch, 0);
359 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
360 interrupted || (!(dungeon[row][col] & MONSTER))) {
363 monster = object_at(&level_monsters, row, col);
364 if (monster != fight_monster) {
372 get_dir_rc(short dir, short *row, short *col, short allow_off_screen)
376 if (allow_off_screen || (*col > 0)) {
381 if (allow_off_screen || (*row < (DROWS-2))) {
386 if (allow_off_screen || (*row > MIN_ROW)) {
391 if (allow_off_screen || (*col < (DCOLS-1))) {
396 if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
402 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
408 if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
414 if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
423 get_hit_chance(const object *weapon)
428 hit_chance += 3 * to_hit(weapon);
429 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
434 get_weapon_damage(const object *weapon)
438 damage = get_w_damage(weapon);
439 damage += damage_for_strength();
440 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
445 s_con_mon(object *monster)
448 monster->m_flags |= CONFUSED;
449 monster->moves_confused += get_rand(12, 22);
450 message("the monster appears confused", 0);