2 * phantglobs.c - globals for Phantasia
7 double Circle; /* which circle player is in */
8 double Shield; /* force field thrown up in monster battle */
10 bool Beyond; /* set if player is beyond point of no return */
11 bool Marsh; /* set if player is in dead marshes */
12 bool Throne; /* set if player is on throne */
13 bool Changed; /* set if important player stats have changed */
14 bool Wizard; /* set if player is the 'wizard' of the game */
15 bool Timeout; /* set if short timeout waiting for input */
16 bool Windows; /* set if we are set up for curses stuff */
17 bool Luckout; /* set if we have tried to luck out in fight */
18 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
19 bool Echo; /* set if echo input to terminal */
21 int Users; /* number of users currently playing */
22 int Whichmonster; /* which monster we are fighting */
23 int Lines; /* line on screen counter for fight routines */
25 jmp_buf Fightenv; /* used to jump into fight routine */
26 jmp_buf Timeoenv; /* used for timing out waiting for input */
28 long Fileloc; /* location in file of player statistics */
30 char *Login; /* pointer to login of player */
31 char *Enemyname; /* pointer name of monster/player we are battling*/
33 struct player Player; /* stats for player */
34 struct player Other; /* stats for another player */
36 struct monster Curmonster;/* stats for current monster */
38 struct energyvoid Enrgyvoid;/* energy void buffer */
40 struct charstats *Statptr;/* pointer into Stattable[] */
42 /* lookup table for character type dependent statistics */
43 struct charstats Stattable[7] =
46 /* max brains, max mana, weakness, gold tote, ring duration */
47 15.0, 200.0, 18.0, 175.0, 10,
48 /* quickness strength mana energy brains magic lvl */
49 30, 6, 0.0, 10, 6, 2.0, 50,51,75.0, 30,16,20.0, 60,26, 6.0, 5, 5,2.75,
52 /* max brains, max mana, weakness, gold tote, ring duration */
53 10.0, 110.0, 15.0, 220.0, 20,
54 /* quickness strength mana energy brains magic lvl */
55 30, 6, 0.0, 40,16, 3.0, 30,21,40.0, 45,26,30.0, 25,21, 3.0, 3, 4, 1.5,
58 /* max brains, max mana, weakness, gold tote, ring duration */
59 12.0, 150.0, 17.0, 190.0, 13,
60 /* quickness strength mana energy brains magic lvl */
61 32, 7, 0.0, 35,11, 2.5, 45,46,65.0, 30,21,25.0, 40,26, 4.0, 4, 4, 2.0,
64 /* max brains, max mana, weakness, gold tote, ring duration */
65 7.0, 80.0, 13.0, 255.0, 25,
66 /* quickness strength mana energy brains magic lvl */
67 25, 6, 0.0, 50,21, 5.0, 25,21,30.0, 60,41,35.0, 20,21, 2.5, 2, 4, 1.0,
70 /* max brains, max mana, weakness, gold tote, ring duration */
71 11.0, 80.0, 10.0, 125.0, 40,
72 /* quickness strength mana energy brains magic lvl */
73 34, 0, 0.0, 20, 6, 2.0, 25,21,30.0, 55,36,30.0, 40,36, 4.5, 1, 4, 1.0,
76 /* max brains, max mana, weakness, gold tote, ring duration */
77 9.0, 90.0, 16.0, 160.0, 20,
78 /* quickness strength mana energy brains magic lvl */
79 27, 0, 0.0, 25, 0, 0.0, 100,0, 0.0, 35, 0, 0.0, 25, 0, 0.0, 2, 0, 0.0,
82 /* max brains, max mana, weakness, gold tote, ring duration */
83 15.0, 200.0, 10.0, 225.0, 40,
84 /* quickness strength mana energy brains magic lvl */
85 38, 0, 0.0, 65, 0, 5.0, 100,0,75.0, 80, 0,35.0, 85, 0, 6.0, 9, 0,2.75
88 /* menu of items for purchase */
89 struct menuitem Menu[] =
100 FILE *Playersfp; /* pointer to open player file */
101 FILE *Monstfp; /* pointer to open monster file */
102 FILE *Messagefp; /* pointer to open message file */
103 FILE *Energyvoidfp; /* pointer to open energy void file */
105 char Databuf[SZ_DATABUF]; /* a place to read data into */
107 /* some canned strings for messages */
108 char Illcmd[] = "Illegal command.\n";
109 char Illmove[] = "Too far.\n";
110 char Illspell[] = "Illegal spell.\n";
111 char Nomana[] = "Not enought mana for that spell.\n";
112 char Somebetter[] = "But you already have something better.\n";
113 char Nobetter[] = "That's no better than what you already have.\n";