1 /* scores.c Larn is copyrighted 1986 by Noah Morgan.
2 * $FreeBSD: src/games/larn/scores.c,v 1.6 1999/11/16 02:57:24 billf Exp $
3 * $DragonFly: src/games/larn/scores.c,v 1.3 2006/01/22 03:43:37 swildner Exp $
5 * Functions in this file are:
7 * readboard() Function to read in the scoreboard into a static buffer
8 * writeboard() Function to write the scoreboard from readboard()'s buffer
9 * makeboard() Function to create a new scoreboard (wipe out old one)
10 * hashewon() Function to return 1 if player has won a game before, else 0
11 * long paytaxes(x) Function to pay taxes if any are due
12 * winshou() Subroutine to print out the winning scoreboard
13 * shou(x) Subroutine to print out the non-winners scoreboard
14 * showscores() Function to show the scoreboard on the terminal
15 * showallscores() Function to show scores and the iven lists that go with them
16 * sortboard() Function to sort the scoreboard
17 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
18 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
19 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
20 * died(x) Subroutine to record who played larn, and what the score was
21 * diedsub(x) Subroutine to print out a line showing player when he is killed
22 * diedlog() Subroutine to read a log file and print it out in ascii format
23 * getplid(name) Function to get players id # from id file
26 #include <sys/types.h>
27 #include <sys/times.h>
31 struct scofmt /* This is the structure for the scoreboard */
33 long score; /* the score of the player */
34 long suid; /* the user id number of the player */
35 short what; /* the number of the monster that killed player */
36 short level; /* the level player was on when he died */
37 short hardlev; /* the level of difficulty player played at */
38 short order; /* the relative ordering place of this entry */
39 char who[40]; /* the name of the character */
40 char sciv[26][2]; /* this is the inventory list of the character */
42 struct wscofmt /* This is the structure for the winning scoreboard */
44 long score; /* the score of the player */
45 long timeused; /* the time used in mobuls to win the game */
46 long taxes; /* taxes he owes to LRS */
47 long suid; /* the user id number of the player */
48 short hardlev; /* the level of difficulty player played at */
49 short order; /* the relative ordering place of this entry */
50 char who[40]; /* the name of the character */
53 struct log_fmt /* 102 bytes struct for the log file */
55 long score; /* the players score */
56 time_t diedtime; /* time when game was over */
57 short cavelev; /* level in caves */
58 short diff; /* difficulty player played at */
60 long elapsedtime; /* real time of game in seconds */
61 long bytout; /* bytes input and output */
63 long moves; /* number of moves made by player */
64 short ac; /* armor class of player */
65 short hp,hpmax; /* players hitpoints */
66 short cputime; /* cpu time needed in seconds */
67 short killed,spused;/* monsters killed and spells cast */
68 short usage; /* usage of the cpu in % */
69 short lev; /* player level */
71 char who[12]; /* player name */
72 char what[46]; /* what happened to player */
75 static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
76 static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
77 static struct log_fmt logg; /* structure for the log file */
78 static char *whydead[] = {
79 "quit", "suspended", "self - annihilated", "shot by an arrow",
80 "hit by a dart", "fell into a pit", "fell into a bottomless pit",
81 "a winner", "trapped in solid rock", "killed by a missing save file",
82 "killed by an old save file", "caught by the greedy cheater checker trap",
83 "killed by a protected save file","killed his family and committed suicide",
84 "erased by a wayward finger", "fell through a bottomless trap door",
85 "fell through a trap door", "drank some poisonous water",
86 "fried by an electric shock", "slipped on a volcano shaft",
87 "killed by a stupid act of frustration", "attacked by a revolting demon",
88 "hit by his own magic", "demolished by an unseen attacker",
89 "fell into the dreadful sleep", "killed by an exploding chest",
90 /*26*/ "killed by a missing maze data file", "annihilated in a sphere",
91 "died a post mortem death","wasted by a malloc() failure"
95 * readboard() Function to read in the scoreboard into a static buffer
97 * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
101 if (lopen(scorefile)<0)
102 { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
103 lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
104 lrclose(); lcreat((char*)0); return(0);
108 * writeboard() Function to write the scoreboard from readboard()'s buffer
110 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
115 if (lcreat(scorefile)<0)
116 { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
117 lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
118 lwclose(); lcreat((char*)0); return(0);
122 * makeboard() Function to create a new scoreboard (wipe out old one)
124 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
129 for (i=0; i<SCORESIZE; i++)
131 winr[i].taxes = winr[i].score = sco[i].score = 0;
132 winr[i].order = sco[i].order = i;
134 if (writeboard()) return(-1);
135 chmod(scorefile,0660);
140 * hashewon() Function to return 1 if player has won a game before, else 0
142 * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
143 * winner, otherwise the next level of difficulty listed in the winners
144 * scoreboard. This function also sets outstanding_taxes to the value in
145 * the winners scoreboard.
151 if (readboard() < 0) return(0); /* can't find scoreboard */
152 for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
153 if (winr[i].suid == userid)
154 if (winr[i].score > 0)
156 c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
163 * long paytaxes(x) Function to pay taxes if any are due
165 * Enter with the amount (in gp) to pay on the taxes.
166 * Returns amount actually paid.
174 if (readboard()<0) return(0L);
175 for (i=0; i<SCORESIZE; i++)
176 if (winr[i].suid == userid) /* look for players winning entry */
177 if (winr[i].score>0) /* search for a winning entry for the player */
180 if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
181 winr[i].taxes -= amt;
182 outstanding_taxes -= amt;
183 if (writeboard()<0) return(0);
186 return(0L); /* couldn't find user on winning scoreboard */
190 * winshou() Subroutine to print out the winning scoreboard
192 * Returns the number of players on scoreboard that were shown
198 for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
199 if (winr[i].score != 0)
203 lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
205 for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
206 for (j=0; j<SCORESIZE; j++) /* winners in order */
208 p = &winr[j]; /* pointer to the scoreboard entry */
214 lprintf("%10d %2d %5d Mobuls %s \n",
215 (long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
221 return(count); /* return number of people on scoreboard */
225 * shou(x) Subroutine to print out the non-winners scoreboard
228 * Enter with 0 to list the scores, enter with 1 to list inventories too
229 * Returns the number of players on scoreboard that were shown
236 for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
237 if (sco[i].score!= 0)
241 lprcat("\n Score Difficulty Larn Visitor Log\n");
242 for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
243 for (j=0; j<SCORESIZE; j++)
244 if (sco[j].order == i)
249 lprintf("%10d %2d %s ",
250 (long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
251 if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
252 else lprintf("%s",whydead[sco[j].what - 256]);
253 if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
256 for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
259 if (k==iven[n]) { srcount=0; show3(n); }
267 return(count); /* return the number of players just shown */
271 * showscores() Function to show the scoreboard on the terminal
273 * Returns nothing of value
275 static char esb[] = "The scoreboard is empty.\n";
279 lflush(); lcreat((char*)0); if (readboard()<0) return;
280 i=winshou(); j=shou(0);
281 if (i+j == 0) lprcat(esb); else lprc('\n');
286 * showallscores() Function to show scores and the iven lists that go with them
288 * Returns nothing of value
293 lflush(); lcreat((char*)0); if (readboard()<0) return;
294 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
295 for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
296 for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
297 i=winshou(); j=shou(1);
298 if (i+j==0) lprcat(esb); else lprc('\n');
303 * sortboard() Function to sort the scoreboard
305 * Returns 0 if no sorting done, else returns 1
311 for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
312 pos=0; while (pos < SCORESIZE)
315 for (i=0; i<SCORESIZE; i++)
316 if ((sco[i].order < 0) && (sco[i].score >= jdat))
317 { j=i; jdat=sco[i].score; }
318 sco[j].order = pos++;
320 pos=0; while (pos < SCORESIZE)
323 for (i=0; i<SCORESIZE; i++)
324 if ((winr[i].order < 0) && (winr[i].score >= jdat))
325 { j=i; jdat=winr[i].score; }
326 winr[j].order = pos++;
332 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
333 * int score, winner, whyded;
336 * Enter with the total score in gp in score, players name in whoo,
337 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
338 * ex. newscore(1000, "player 1", 32, 0);
340 newscore(score, whoo, whyded, winner)
347 if (readboard() < 0) return; /* do the scoreboard */
348 /* if a winner then delete all non-winning scores */
349 if (cheat) winner=0; /* if he cheated, don't let him win */
352 for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
353 taxes = score*TAXRATE;
354 score += 100000*c[HARDGAME]; /* bonus for winning */
355 /* if he has a slot on the winning scoreboard update it if greater score */
356 for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
357 { new1sub(score,i,whoo,taxes); return; }
358 /* he had no entry. look for last entry and see if he has a greater score */
359 for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
360 { new1sub(score,i,whoo,taxes); return; }
362 else if (!cheat) /* for not winning scoreboard */
364 /* if he has a slot on the scoreboard update it if greater score */
365 for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
366 { new2sub(score,i,whoo,whyded); return; }
367 /* he had no entry. look for last entry and see if he has a greater score */
368 for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
369 { new2sub(score,i,whoo,whyded); return; }
374 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
375 * int score,i,whyded,taxes; winning scoreboard entry if his score
376 * char *whoo; is high enough
378 * Enter with the total score in gp in score, players name in whoo,
379 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
380 * slot in scoreboard in i, and the tax bill in taxes.
381 * Returns nothing of value
383 new1sub(score,i,whoo,taxes)
391 if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
393 strcpy(p->who,whoo); p->score=score;
394 p->hardlev=c[HARDGAME]; p->suid=userid;
395 p->timeused=gtime/100;
400 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
401 * int score,i,whyded,taxes; non-winning scoreboard entry if his
402 * char *whoo; score is high enough
404 * Enter with the total score in gp in score, players name in whoo,
405 * died() reason # in whyded, and slot in scoreboard in i.
406 * Returns nothing of value
408 new2sub(score,i,whoo,whyded)
416 if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
418 strcpy(p->who,whoo); p->score=score;
419 p->what=whyded; p->hardlev=c[HARDGAME];
420 p->suid=userid; p->level=level;
422 { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
427 * died(x) Subroutine to record who played larn, and what the score was
430 * if x < 0 then don't show scores
431 * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
433 * < 256 killed by the monster number
436 * 258 self - annihilated
437 * 259 shot by an arrow
439 * 261 fell into a pit
440 * 262 fell into a bottomless pit
442 * 264 trapped in solid rock
443 * 265 killed by a missing save file
444 * 266 killed by an old save file
445 * 267 caught by the greedy cheater checker trap
446 * 268 killed by a protected save file
447 * 269 killed his family and killed himself
448 * 270 erased by a wayward finger
449 * 271 fell through a bottomless trap door
450 * 272 fell through a trap door
451 * 273 drank some poisonous water
452 * 274 fried by an electric shock
453 * 275 slipped on a volcano shaft
454 * 276 killed by a stupid act of frustration
455 * 277 attacked by a revolting demon
456 * 278 hit by his own magic
457 * 279 demolished by an unseen attacker
458 * 280 fell into the dreadful sleep
459 * 281 killed by an exploding chest
460 * 282 killed by a missing maze data file
461 * 283 killed by a sphere of annihilation
462 * 284 died a post mortem death
463 * 285 malloc() failure
464 * 300 quick quit -- don't put on scoreboard
467 static int scorerror;
476 if (c[LIFEPROT]>0) /* if life protection */
478 switch((x>0) ? x : -x)
480 case 256: case 257: case 262: case 263: case 265: case 266:
481 case 267: case 268: case 269: case 271: case 282: case 284:
482 case 285: case 300: goto invalid; /* can't be saved */
484 --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
485 cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
487 return; /* only case where died() returns */
490 clearvt100(); lflush(); f=0;
491 if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
492 if (x<0) { f++; x = -x; } /* if we are not to display the scores */
493 if ((x == 300) || (x == 257)) exit(0); /* for quick exit or saved game */
494 if (x == 263) win = 1; else win = 0;
495 c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
496 /* now enter the player at the end of the scoreboard */
497 newscore(c[GOLD], logname, x, win);
498 diedsub(x); /* print out the score line */ lflush();
501 if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
504 if (lappend(logfile)<0) /* append to file */
506 if (lcreat(logfile)<0) /* and can't create new log file */
509 lprcat("\nCan't open record file: I can't post your score.\n");
510 sncbr(); resetscroll(); lflush(); exit(1);
514 strcpy(logg.who,loginname);
515 logg.score = c[GOLD]; logg.diff = c[HARDGAME];
518 ch = *monster[x].name;
519 if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
520 mod="an"; else mod="a";
521 sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
523 else sprintf(logg.what,"%s",whydead[x - 256]);
525 time(&zzz); /* get cpu time -- write out score info */
528 times(&cputime); /* get cpu time -- write out score info */
529 logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
530 logg.lev=c[LEVEL]; logg.ac=c[AC];
531 logg.hpmax=c[HPMAX]; logg.hp=c[HP];
532 logg.elapsedtime=(zzz-initialtime+59)/60;
533 logg.usage=(10000*i)/(zzz-initialtime);
534 logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
535 logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
536 logg.killed=c[MONSTKILLED];
538 lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
541 /* now for the scoreboard maintenance -- not for a suspended game */
544 if (sortboard()) scorerror = writeboard();
547 if ((x==256) || (x==257) || (f != 0)) exit(0);
548 if (scorerror == 0) showscores(); /* if we updated the scoreboard */
549 if (x == 263) mailbill(); exit(0);
553 * diedsub(x) Subroutine to print out the line showing the player when he is killed
560 lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
563 ch = *monster[x].name;
564 if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
565 mod="an"; else mod="a";
566 lprintf("killed by %s %s",mod,monster[x].name);
568 else lprintf("%s",whydead[x - 256]);
569 if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
573 * diedlog() Subroutine to read a log file and print it out in ascii format
581 if (lopen(logfile)<0)
583 lprintf("Can't locate log file <%s>\n",logfile);
586 if (fstat(fd,&stbuf) < 0)
588 lprintf("Can't stat log file <%s>\n",logfile);
591 for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
593 lrfill((char*)&logg,sizeof(struct log_fmt));
594 p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
595 lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
597 if (logg.moves<=0) logg.moves=1;
598 lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
599 lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
600 lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
601 lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
604 lflush(); lrclose(); return;
609 * getplid(name) Function to get players id # from id file
611 * Enter with the name of the players character in name.
612 * Returns the id # of the players character, or -1 if failure.
613 * This routine will try to find the name in the id file, if its not there,
614 * it will try to make a new entry in the file. Only returns -1 if can't
615 * find him in the file, and can't make a new entry in the file.
616 * Format of playerids file:
617 * Id # in ascii \n character name \n
619 static int havepid= -1; /* playerid # if previously done */
626 if (havepid != -1) return(havepid); /* already did it */
627 lflush(); /* flush any pending I/O */
628 sprintf(name,"%s\n",nam); /* append a \n to name */
629 if (lopen(playerids) < 0) /* no file, make it */
631 if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
632 close(fd7); goto addone; /* now append new playerid record to file */
634 for (;;) /* now search for the name in the player id file */
636 p = lgetl(); if (p==NULL) break; /* EOF? */
637 no = atoi(p); /* the id # */
638 p2= lgetl(); if (p2==NULL) break; /* EOF? */
639 if (no>high) high=no; /* accumulate highest id # */
640 if (strcmp(p2,name)==0) /* we found him */
642 return(no); /* his id number */
646 /* if we get here, we didn't find him in the file -- put him there */
648 if (lappend(playerids) < 0) return(-1); /* can't open file for append */
649 lprintf("%d\n%s",(long)++high,name); /* new id # and name */
651 lcreat((char*)0); /* re-open terminal channel */
654 #endif /* UIDSCORE */