2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)com1.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com1.c,v 1.7.2.1 2001/03/05 11:45:35 kris Exp $
35 * $DragonFly: src/games/battlestar/com1.c,v 1.3 2003/11/12 14:53:52 eirikn Exp $
43 battlestar_move(thataway, token)
47 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
48 ((testbit(location[position].objects, LAND) || fuel > 0) &&
56 puts("You can't go this way.");
58 whichway(location[position]);
61 else if (notes[CANTMOVE] && !notes[LAUNCHED])
62 puts("You aren't able to move; you better drop something.");
64 puts("You are out of fuel; now you will rot in space forever!");
69 convert(tothis) /* Converts day to night and vice versa. */
70 int tothis; /* Day objects are permanent. Night objects are added*/
71 { /* at dusk, and subtracted at dawn. */
75 if (tothis == TONIGHT) {
76 for (i = 1; i <= NUMOFROOMS; i++)
77 for (j = 0; j < NUMOFWORDS; j++)
78 nightfile[i].objects[j] = dayfile[i].objects[j];
79 for (p = nightobjs; p->room != 0; p++)
80 setbit(nightfile[p->room].objects, p->obj);
83 for (i = 1; i <= NUMOFROOMS; i++)
84 for (j = 0; j < NUMOFWORDS; j++)
85 dayfile[i].objects[j] = nightfile[i].objects[j];
86 for (p = nightobjs; p->room != 0; p++)
87 clearbit(dayfile[p->room].objects, p->obj);
98 if (gtime > 30 && position < 32){
99 puts("An explosion of shuddering magnitude splinters bulkheads and");
100 puts("ruptures the battlestar's hull. You are sucked out into the");
101 puts("frozen void of space and killed.");
104 if (gtime > 20 && position < 32)
105 puts("Explosions rock the battlestar.");
107 puts("You drop from exhaustion...");
110 if (gtime > snooze - 5)
111 puts("You're getting tired.");
112 if (gtime > (rythmn + CYCLE)) {
113 if (location == nightfile) {
115 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
116 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
117 puts("You awake from a misty dream-world into stark reality.");
122 clearbit(location[POOLS].objects, BATHGOD);
123 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
124 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
125 puts("The sky slowly fades from orange to violet to black. A few stars");
126 puts("flicker on, and it is night.");
127 puts("The world seems completly different at night.");
130 rythmn = gtime - gtime % CYCLE;
132 if (!wiz && !tempwiz)
133 if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
135 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
137 if (testbit(location[position].objects,ELF)){
138 printf("%s\n",objdes[ELF]);
141 if (testbit(location[position].objects,DARK)){
142 printf("%s\n",objdes[DARK]);
145 if (testbit(location[position].objects,WOODSMAN)){
146 printf("%s\n",objdes[WOODSMAN]);
152 case 257: /* entering a cave */
158 case 216: /* leaving a cave */
165 if (testbit(location[position].objects, GIRL))
167 if (meetgirl && CYCLE * 1.5 - gtime < 10){
168 setbit(location[GARDEN].objects,GIRLTALK);
169 setbit(location[GARDEN].objects,LAMPON);
170 setbit(location[GARDEN].objects,ROPE);
172 if (position == DOCK && (beenthere[position] || gtime > CYCLE)){
173 clearbit(location[DOCK].objects, GIRL);
174 clearbit(location[DOCK].objects,MAN);
176 if (meetgirl && gtime - CYCLE * 1.5 > 10){
177 clearbit(location[GARDEN].objects,GIRLTALK);
178 clearbit(location[GARDEN].objects,LAMPON);
179 clearbit(location[GARDEN].objects,ROPE);
182 if (testbit(location[position].objects,CYLON)){
183 puts("Oh my God, you're being shot at by an alien spacecraft!");
184 printf("The targeting computer says we have %d seconds to attack!\n",gclock);
188 hurt = rnd(NUMOFINJURIES);
190 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
191 puts("The viper shudders under a terrible explosion.");
192 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
195 clearbit(location[position].objects,CYLON);
197 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
198 puts("I'm afraid you have suffered fatal injuries.");
201 for (n=0; n < NUMOFINJURIES; n++)
202 if (injuries[n] == 1){
209 if (injuries[ARM] == 2){
213 if (injuries[RIBS] == 2){
217 if (injuries[SPINE] == 2){
221 if (carrying > WEIGHT || encumber > CUMBER)
233 if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
234 if (!location[position].flyhere)
235 puts("You're flying too low. We're going to crash!");
237 puts("You're out of fuel. We'll have to crash land!");
238 if (!location[position].down){
239 puts("Your viper strikes the ground and explodes into firey fragments.");
240 puts("Thick black smoke billows up from the wreckage.");
243 position = location[position].down;
246 setbit(location[position].objects,CRASH);
247 gtime += rnd(CYCLE/4);
248 puts("The viper explodes into the ground and you lose consciousness...");
250 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
251 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
254 injuries[0] = 1; /* abrasions */
255 injuries[1] = 1; /* lacerations */
256 printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);