ffa702d2bf1098a60aef03fe4a2d7b987748c68a
[dragonfly.git] / games / sail / pl_6.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)pl_6.c   8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/sail/pl_6.c,v 1.5 1999/11/30 03:49:37 billf Exp $
35  * $DragonFly: src/games/sail/pl_6.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
36  */
37
38 #include "player.h"
39
40 static bool     turned(void);
41
42 void
43 repair(void)
44 {
45         char c;
46         char *repairs;
47         struct shipspecs *ptr = mc;
48         int count;
49
50 #define FIX(x, m) (m - ptr->x > count \
51         ? (ptr->x += count, count = 0) : (count -= m - ptr->x, ptr->x = m))
52
53         if (repaired || loaded || fired || changed || turned()) {
54                 Signal("No hands free to repair", (struct ship *)0);
55                 return;
56         }
57         c = sgetch("Repair (hull, guns, rigging)? ", (struct ship *)0, 1);
58         switch (c) {
59                 case 'h':
60                         repairs = &mf->RH;
61                         break;
62                 case 'g':
63                         repairs = &mf->RG;
64                         break;
65                 case 'r':
66                         repairs = &mf->RR;
67                         break;
68                 default:
69                         Signal("Avast heaving!", (struct ship *)0);
70                         return;
71         }
72         if (++*repairs >= 3) {
73                 count = 2;
74                 switch (c) {
75                 case 'h': {
76                         int max = ptr->guns/4;
77                         if (ptr->hull < max) {
78                                 FIX(hull, max);
79                                 Write(W_HULL, ms, ptr->hull, 0, 0, 0);
80                         }
81                         break;
82                         }
83                 case 'g':
84                         if (ptr->gunL < ptr->gunR) {
85                                 int max = ptr->guns/5 - ptr->carL;
86                                 if (ptr->gunL < max) {
87                                         FIX(gunL, max);
88                                         Write(W_GUNL, ms, ptr->gunL,
89                                                 ptr->carL, 0, 0);
90                                 }
91                         } else {
92                                 int max = ptr->guns/5 - ptr->carR;
93                                 if (ptr->gunR < max) {
94                                         FIX(gunR, max);
95                                         Write(W_GUNR, ms, ptr->gunR,
96                                                 ptr->carR, 0, 0);
97                                 }
98                         }
99                         break;
100                 case 'r':
101 #define X 2
102                         if (ptr->rig4 >= 0 && ptr->rig4 < X) {
103                                 FIX(rig4, X);
104                                 Write(W_RIG4, ms, ptr->rig4, 0, 0, 0);
105                         }
106                         if (count && ptr->rig3 < X) {
107                                 FIX(rig3, X);
108                                 Write(W_RIG3, ms, ptr->rig3, 0, 0, 0);
109                         }
110                         if (count && ptr->rig2 < X) {
111                                 FIX(rig2, X);
112                                 Write(W_RIG2, ms, ptr->rig2, 0, 0, 0);
113                         }
114                         if (count && ptr->rig1 < X) {
115                                 FIX(rig1, X);
116                                 Write(W_RIG1, ms, ptr->rig1, 0, 0, 0);
117                         }
118                         break;
119                 }
120                 if (count == 2) {
121                         Signal("Repairs completed.", (struct ship *)0);
122                         *repairs = 2;
123                 } else {
124                         *repairs = 0;
125                         blockalarm();
126                         draw_stat();
127                         unblockalarm();
128                 }
129         }
130         blockalarm();
131         draw_slot();
132         unblockalarm();
133         repaired = 1;
134 }
135
136 static bool
137 turned(void)
138 {
139         char *p;
140
141         for (p = movebuf; *p; p++)
142                 if (*p == 'r' || *p == 'l')
143                         return 1;
144         return 0;
145 }
146
147 void
148 loadplayer(void)
149 {
150         char c;
151         int loadL, loadR, ready, load;
152
153         if (!mc->crew3) {
154                 Signal("Out of crew", (struct ship *)0);
155                 return;
156         }
157         loadL = mf->loadL;
158         loadR = mf->loadR;
159         if (!loadL && !loadR) {
160                 c = sgetch("Load which broadside (left or right)? ",
161                         (struct ship *)0, 1);
162                 if (c == 'r')
163                         loadL = 1;
164                 else
165                         loadR = 1;
166         }
167         if ((!loadL && loadR) || (loadL && !loadR)) {
168                 c = sgetch("Reload with (round, double, chain, grape)? ",
169                         (struct ship *)0, 1);
170                 switch (c) {
171                 case 'r':
172                         load = L_ROUND;
173                         ready = 0;
174                         break;
175                 case 'd':
176                         load = L_DOUBLE;
177                         ready = R_DOUBLE;
178                         break;
179                 case 'c':
180                         load = L_CHAIN;
181                         ready = 0;
182                         break;
183                 case 'g':
184                         load = L_GRAPE;
185                         ready = 0;
186                         break;
187                 default:
188                         Signal("Broadside not loaded.",
189                                 (struct ship *)0);
190                         return;
191                 }
192                 if (!loadR) {
193                         mf->loadR = load;
194                         mf->readyR = ready|R_LOADING;
195                 } else {
196                         mf->loadL = load;
197                         mf->readyL = ready|R_LOADING;
198                 }
199                 loaded = 1;
200         }
201 }