/* * phantglobs.c - globals for Phantasia * * $DragonFly: src/games/phantasia/phantglobs.c,v 1.3 2005/05/31 00:06:26 swildner Exp $ */ #include "include.h" double drandom(void); double Circle; /* which circle player is in */ double Shield; /* force field thrown up in monster battle */ bool Beyond; /* set if player is beyond point of no return */ bool Marsh; /* set if player is in dead marshes */ bool Throne; /* set if player is on throne */ bool Changed; /* set if important player stats have changed */ bool Wizard; /* set if player is the 'wizard' of the game */ bool Timeout; /* set if short timeout waiting for input */ bool Windows; /* set if we are set up for curses stuff */ bool Luckout; /* set if we have tried to luck out in fight */ bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */ bool Echo; /* set if echo input to terminal */ int Users; /* number of users currently playing */ int Whichmonster; /* which monster we are fighting */ int Lines; /* line on screen counter for fight routines */ jmp_buf Fightenv; /* used to jump into fight routine */ jmp_buf Timeoenv; /* used for timing out waiting for input */ long Fileloc; /* location in file of player statistics */ const char *Login; /* pointer to login of player */ const char *Enemyname; /* pointer name of monster/player we are battling*/ struct player Player; /* stats for player */ struct player Other; /* stats for another player */ struct monster Curmonster;/* stats for current monster */ struct energyvoid Enrgyvoid;/* energy void buffer */ struct charstats *Statptr;/* pointer into Stattable[] */ /* lookup table for character type dependent statistics */ struct charstats Stattable[7] = { { /* MAGIC USER */ /* max brains, max mana, weakness, gold tote, ring duration */ 15.0, 200.0, 18.0, 175.0, 10, /* quickness, strength, mana */ {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0}, /* energy, brains, magic lvl */ {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75} }, { /* FIGHTER */ /* max brains, max mana, weakness, gold tote, ring duration */ 10.0, 110.0, 15.0, 220.0, 20, /* quickness, strength, mana */ {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0}, /* energy, brains, magic lvl */ {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5} }, { /* ELF */ /* max brains, max mana, weakness, gold tote, ring duration */ 12.0, 150.0, 17.0, 190.0, 13, /* quickness, strength, mana */ {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0}, /* energy, brains, magic lvl */ {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0} }, { /* DWARF */ /* max brains, max mana, weakness, gold tote, ring duration */ 7.0, 80.0, 13.0, 255.0, 25, /* quickness, strength, mana */ {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0}, /* energy, brains, magic lvl */ {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0} }, { /* HALFLING */ /* max brains, max mana, weakness, gold tote, ring duration */ 11.0, 80.0, 10.0, 125.0, 40, /* quickness, strength, mana */ {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0}, /* energy, brains, magic lvl */ {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0} }, { /* EXPERIMENTO */ /* max brains, max mana, weakness, gold tote, ring duration */ 9.0, 90.0, 16.0, 160.0, 20, /* quickness, strength, mana */ {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0}, /* energy, brains, magic lvl */ {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0} }, { /* SUPER */ /* max brains, max mana, weakness, gold tote, ring duration */ 15.0, 200.0, 10.0, 225.0, 40, /* quickness, strength, mana */ {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0}, /* energy, brains, magic lvl */ {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75} } }; /* menu of items for purchase */ struct menuitem Menu[] = { {"Mana", 1}, {"Shield", 5}, {"Book", 200}, {"Sword", 500}, {"Charm", 1000}, {"Quicksilver", 2500}, {"Blessing", 1000} }; FILE *Playersfp; /* pointer to open player file */ FILE *Monstfp; /* pointer to open monster file */ FILE *Messagefp; /* pointer to open message file */ FILE *Energyvoidfp; /* pointer to open energy void file */ char Databuf[SZ_DATABUF]; /* a place to read data into */ /* some canned strings for messages */ const char Illcmd[] = "Illegal command.\n"; const char Illmove[] = "Too far.\n"; const char Illspell[] = "Illegal spell.\n"; const char Nomana[] = "Not enought mana for that spell.\n"; const char Somebetter[] = "But you already have something better.\n"; const char Nobetter[] = "That's no better than what you already have.\n"; /* */ /************************************************************************ / / FUNCTION NAME: drandom() / / FUNCTION: return a random number / / AUTHOR: E. A. Estes, 2/7/86 / / ARGUMENTS: none / / RETURN VALUE: none / / MODULES CALLED: random() / / GLOBAL INPUTS: none / / GLOBAL OUTPUTS: none / / DESCRIPTION: / *************************************************************************/ double drandom(void) { if (sizeof(int) != 2) return((double) (random() & 0x7fff) / 32768.0); else return((double) random() / 32768.0); }