2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
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9 * modification, are permitted provided that the following conditions
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17 * may be used to endorse or promote products derived from this software
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20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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32 * @(#)score.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/rogue/score.c,v 1.4 1999/11/30 03:49:27 billf Exp $
34 * $DragonFly: src/games/rogue/score.c,v 1.4 2006/09/02 19:31:07 pavalos Exp $
40 * This source herein may be modified and/or distributed by anybody who
41 * so desires, with the following restrictions:
42 * 1.) No portion of this notice shall be removed.
43 * 2.) Credit shall not be taken for the creation of this source.
44 * 3.) This code is not to be traded, sold, or used for personal
51 #include "pathnames.h"
53 extern char *m_names[];
54 extern short max_level;
55 extern boolean score_only, no_skull, msg_cleared;
56 extern char *byebye_string, *nick_name;
58 static void center(short, const char *);
59 static int get_value(const object *);
60 static void id_all(void);
61 static void insert_score(char [][82], char [][30], const char *, short, short,
62 const object *, short);
63 static int name_cmp(char *, const char *);
64 static void nickize(char *, const char *, const char *);
65 static void sell_pack(void);
66 static void sf_error(void);
69 killed_by(const object *monster, short other)
76 rogue.gold = ((rogue.gold * 9) / 10);
82 strcpy(buf, "died of hypothermia");
85 strcpy(buf, "died of starvation");
88 strcpy(buf, "killed by a dart");
94 strcpy(buf, "killed by fire");
98 strcpy(buf, "Killed by ");
99 if (is_vowel(m_names[monster->m_char - 'A'][0])) {
104 strcat(buf, m_names[monster->m_char - 'A']);
106 strcat(buf, " with ");
107 sprintf(buf+strlen(buf), "%ld gold", rogue.gold);
108 if ((!other) && (!no_skull)) {
110 mvaddstr(4, 32, "__---------__");
111 mvaddstr(5, 30, "_~ ~_");
112 mvaddstr(6, 29, "/ \\");
113 mvaddstr(7, 28, "~ ~");
114 mvaddstr(8, 27, "/ \\");
115 mvaddstr(9, 27, "| XXXX XXXX |");
116 mvaddstr(10, 27, "| XXXX XXXX |");
117 mvaddstr(11, 27, "| XXX XXX |");
118 mvaddstr(12, 28, "\\ @ /");
119 mvaddstr(13, 29, "--\\ @@@ /--");
120 mvaddstr(14, 30, "| | @@@ | |");
121 mvaddstr(15, 30, "| | | |");
122 mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
123 mvaddstr(17, 30, "| ^^^^^^^^^^^ |");
124 mvaddstr(18, 31, "\\_ _/");
125 mvaddstr(19, 33, "~---------~");
126 center(21, nick_name);
132 put_scores(monster, other);
138 unwield(rogue.weapon); /* disarm and relax */
140 un_put_on(rogue.left_ring);
141 un_put_on(rogue.right_ring);
144 mvaddstr(10, 11, "@ @ @@@ @ @ @ @ @ @@@ @ @ @");
145 mvaddstr(11, 11, " @ @ @ @ @ @ @ @ @ @ @ @@ @ @");
146 mvaddstr(12, 11, " @ @ @ @ @ @ @ @ @ @ @ @ @ @");
147 mvaddstr(13, 11, " @ @ @ @ @ @ @ @ @ @ @ @@");
148 mvaddstr(14, 11, " @ @@@ @@@ @@ @@ @@@ @ @ @");
149 mvaddstr(17, 11, "Congratulations, you have been admitted to the");
150 mvaddstr(18, 11, "Fighters' Guild. You return home, sell all your");
151 mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
156 put_scores(NULL, WIN);
160 quit(boolean from_intrpt)
176 for (i = 0; i < DCOLS; i++) {
177 buf[i] = mvinch(0, i);
181 message("really quit?", 1);
182 if (rgetchar() != 'y') {
186 for (i = 0; i < DCOLS; i++) {
187 mvaddch(0, i, buf[i]);
196 clean_up(byebye_string);
199 killed_by(NULL, QUIT);
203 put_scores(const object *monster, short other)
205 short i, n, rank = 10, x, ne = 0, found_player = -1;
207 char n_names[10][30];
211 boolean pause = score_only;
215 if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
216 (fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
217 message("cannot read/write/create score file", 0);
223 for (i = 0; i < 10; i++) {
224 if (((n = fread(scores[i], sizeof(char), 80, fp)) < 80) && (n != 0)) {
228 if ((n = fread(n_names[i], sizeof(char), 30, fp)) < 30) {
231 xxxx(n_names[i], 30);
236 if ((!score_only) && (found_player == -1)) {
237 if (!name_cmp(scores[i]+15, login_name)) {
239 while (scores[i][x] == ' ') {
242 s = lget_number(scores[i] + x);
243 if (rogue.gold < s) {
252 /* Remove a superseded entry, if any. */
253 if (found_player != -1) {
255 for (i = found_player; i < ne; i++) {
256 strcpy(scores[i], scores[i+1]);
257 strcpy(n_names[i], n_names[i+1]);
261 /* If we're going to insert ourselves, do it now */
263 for (i = 0; i < ne; i++) {
265 while (scores[i][x] == ' ') {
268 s = lget_number(scores[i] + x);
270 if (rogue.gold >= s) {
277 } else if ((ne < 10) && (rank == 10)) {
281 insert_score(scores, n_names, nick_name, rank, ne, monster,
291 mvaddstr(3, 30, "Top Ten Rogueists");
292 mvaddstr(8, 0, "Rank Score Name");
298 for (i = 0; i < ne; i++) {
307 scores[i][1] = i + '1';
309 nickize(buf, scores[i], n_names[i]);
310 mvaddstr(i+10, 0, buf);
313 fwrite(scores[i], sizeof(char), 80, fp);
314 xxxx(n_names[i], 30);
315 fwrite(n_names[i], sizeof(char), 30, fp);
332 insert_score(char scores[][82], char n_names[][30], const char *n_name,
333 short rank, short n, const object *monster, short other)
339 for (i = n; i > rank; i--) {
340 if ((i < 10) && (i > 0)) {
341 strcpy(scores[i], scores[i-1]);
342 strcpy(n_names[i], n_names[i-1]);
346 sprintf(buf, "%2d %6ld %s: ", rank+1, rogue.gold, login_name);
351 strcat(buf, "died of hypothermia");
354 strcat(buf, "died of starvation");
357 strcat(buf, "killed by a dart");
363 strcat(buf, "a total winner");
366 strcpy(buf, "killed by fire");
370 strcat(buf, "killed by ");
371 if (is_vowel(m_names[monster->m_char - 'A'][0])) {
376 strcat(buf, m_names[monster->m_char - 'A']);
378 sprintf(buf+strlen(buf), " on level %d ", max_level);
379 if ((other != WIN) && has_amulet()) {
380 strcat(buf, "with amulet");
382 for (i = strlen(buf); i < 79; i++) {
386 strcpy(scores[rank], buf);
387 strcpy(n_names[rank], n_name);
393 return( (ch == 'a') ||
407 obj = rogue.pack.next_object;
410 mvaddstr(1, 0, "Value Item");
413 if (obj->what_is != FOOD) {
415 val = get_value(obj);
419 sprintf(buf, "%5d ", val);
420 get_desc(obj, buf+11);
421 mvaddstr(row++, 0, buf);
424 obj = obj->next_object;
427 if (rogue.gold > MAX_GOLD) {
428 rogue.gold = MAX_GOLD;
434 get_value(const object *obj)
440 wc = obj->which_kind;
442 switch(obj->what_is) {
444 val = id_weapons[wc].value;
445 if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
447 val *= obj->quantity;
449 val += (obj->d_enchant * 85);
450 val += (obj->hit_enchant * 85);
453 val = id_armors[wc].value;
454 val += (obj->d_enchant * 75);
455 if (obj->is_protected) {
460 val = id_wands[wc].value * (obj->class + 1);
463 val = id_scrolls[wc].value * obj->quantity;
466 val = id_potions[wc].value * obj->quantity;
472 val = id_rings[wc].value * (obj->class + 1);
486 for (i = 0; i < SCROLS; i++) {
487 id_scrolls[i].id_status = IDENTIFIED;
489 for (i = 0; i < WEAPONS; i++) {
490 id_weapons[i].id_status = IDENTIFIED;
492 for (i = 0; i < ARMORS; i++) {
493 id_armors[i].id_status = IDENTIFIED;
495 for (i = 0; i < WANDS; i++) {
496 id_wands[i].id_status = IDENTIFIED;
498 for (i = 0; i < POTIONS; i++) {
499 id_potions[i].id_status = IDENTIFIED;
504 name_cmp(char *s1, const char *s2)
509 while(s1[i] != ':') {
519 xxxx(char *buf, short n)
524 for (i = 0; i < n; i++) {
526 /* It does not matter if accuracy is lost during this assignment */
527 c = (unsigned char)xxx(0);
544 r = ((f * s) + 9337) % 8887;
551 nickize(char *buf, const char *score, const char *n_name)
558 strncpy(buf, score, 16);
560 while (score[i] != ':') {
564 strcpy(buf+15, n_name);
568 buf[j++] = score[i++];
576 center(short row, const char *buf)
580 margin = ((DCOLS - strlen(buf)) / 2);
581 mvaddstr(row, margin, buf);
589 clean_up("sorry, score file is out of order");