1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wield.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wield.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.wield.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
7 extern struct obj zeroobj;
10 setuwep(struct obj *obj)
22 if (!(wep = getobj("#-)", "wield")))
25 pline("You are already wielding that!");
26 else if (uwep && uwep->cursed)
27 pline("The %s welded to your hand!",
28 aobjnam(uwep, "are"));
29 else if (wep == &zeroobj) {
31 pline("You are already empty handed.");
35 pline("You are empty handed.");
37 } else if (uarms && wep->otyp == TWO_HANDED_SWORD)
38 pline("You cannot wield a two-handed sword and wear a shield.");
39 else if (wep->owornmask & (W_ARMOR | W_RING))
40 pline("You cannot wield that!");
45 pline("The %s %s to your hand!",
46 aobjnam(uwep, "weld"),
47 (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
57 if (!uwep || uwep->olet != WEAPON_SYM) /* %% */
60 pline("Your %s not affected.", aobjnam(uwep, "are"));
62 pline("Your %s!", aobjnam(uwep, "corrode"));
68 chwepon(struct obj *otmp, int amount)
70 const char *color = (amount < 0) ? "black" : "green";
73 if (!uwep || uwep->olet != WEAPON_SYM) {
75 (amount > 0) ? "Your hands twitch."
76 : "Your hands itch.");
80 if (uwep->otyp == WORM_TOOTH && amount > 0) {
81 uwep->otyp = CRYSKNIFE;
82 pline("Your weapon seems sharper now.");
87 if (uwep->otyp == CRYSKNIFE && amount < 0) {
88 uwep->otyp = WORM_TOOTH;
89 pline("Your weapon looks duller now.");
93 /* there is a (soft) upper limit to uwep->spe */
94 if (amount > 0 && uwep->spe > 5 && rn2(3)) {
95 pline("Your %s violently green for a while and then evaporate%s.",
96 aobjnam(uwep, "glow"), plur(uwep->quan));
97 while (uwep) /* let all of them disappear */
98 /* note: uwep->quan = 1 is nogood if unpaid */
104 ltime = (amount * amount == 1) ? "moment" : "while";
105 pline("Your %s %s for a %s.",
106 aobjnam(uwep, "glow"), color, ltime);