2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)pl_7.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/sail/pl_7.c,v 1.7 1999/11/30 03:49:37 billf Exp $
35 * $DragonFly: src/games/sail/pl_7.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
38 #include <sys/ttydefaults.h>
47 static char sc_hasprompt;
48 static char *sc_prompt;
54 /* initscr() already done in SCREENTEST() */
55 view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L);
56 slot_w = newwin(SLOT_Y, SLOT_X, SLOT_T, SLOT_L);
57 scroll_w = newwin(SCROLL_Y, SCROLL_X, SCROLL_T, SCROLL_L);
58 stat_w = newwin(STAT_Y, STAT_X, STAT_T, STAT_L);
59 turn_w = newwin(TURN_Y, TURN_X, TURN_T, TURN_L);
61 (void) leaveok(view_w, 1);
62 (void) leaveok(slot_w, 1);
63 (void) leaveok(stat_w, 1);
64 (void) leaveok(turn_w, 1);
71 /* alarm already turned off */
73 (void) wmove(scroll_w, SCROLL_Y - 1, 0);
74 (void) wclrtoeol(scroll_w);
83 repaired = loaded = fired = changed = 0;
87 if (mf->readyL & R_LOADING) {
88 if (mf->readyL & R_DOUBLE)
89 mf->readyL = R_LOADING;
91 mf->readyL = R_LOADED;
93 if (mf->readyR & R_LOADING) {
94 if (mf->readyR & R_DOUBLE)
95 mf->readyR = R_LOADING;
97 mf->readyR = R_LOADED;
100 Write(W_DDEAD, SHIP(0), 0, 0, 0, 0, 0);
103 (void) wmove(scroll_w, sc_line, 0);
104 (void) wclrtoeol(scroll_w);
111 (void) wprintw(scroll_w, "%s%s", sc_prompt, sc_buf);
114 Write(W_ALIVE, SHIP(0), 0, 0, 0, 0, 0);
115 if (mf->FS && (!mc->rig1 || windspeed == 6))
116 Write(W_FS, ms, 0, 0, 0, 0, 0);
118 Write(W_FS, ms, 0, 2, 0, 0, 0);
122 if (mf->captured != 0)
123 leave(LEAVE_CAPTURED);
125 leave(LEAVE_HURRICAN);
130 (void) signal(SIGALRM, newturn);
135 Signal(fmt, ship, a, b, c, d)
145 (void) wprintw(scroll_w, fmt, a, b, c, d);
147 (void) wprintw(scroll_w, fmt, ship->shipname,
148 colours(ship), sterncolour(ship), a, b, c, d);
154 if (++sc_line >= SCROLL_Y)
156 (void) wmove(scroll_w, sc_line, 0);
157 (void) wclrtoeol(scroll_w);
167 (void)sprintf(buf, p, ship->shipname, colours(ship),
174 (void) waddstr(scroll_w, p);
185 sgetch(p, ship, flag)
194 (void) wrefresh(scroll_w);
196 while ((c = wgetch(scroll_w)) == EOF)
198 if (flag && c >= ' ' && c < 0x7f)
199 (void) waddch(scroll_w, c);
212 prompt(pr, (struct ship *)0);
217 (void) wrefresh(scroll_w);
219 while ((c = wgetch(scroll_w)) == EOF)
228 (void) waddstr(scroll_w, "\b \b");
233 if (c >= ' ' && c < 0x7f && p < buf + n - 1) {
235 (void) waddch(scroll_w, c);
237 (void) putchar(CTRL('g'));
248 (void) wrefresh(scroll_w); /* move the cursor */
255 (void) werase(view_w);
258 && sp->file->row > viewrow
259 && sp->file->row < viewrow + VIEW_Y
260 && sp->file->col > viewcol
261 && sp->file->col < viewcol + VIEW_X) {
262 (void) wmove(view_w, sp->file->row - viewrow,
263 sp->file->col - viewcol);
264 (void) waddch(view_w, colours(sp));
266 sternrow(sp) - viewrow,
267 sterncol(sp) - viewcol);
268 (void) waddch(view_w, sterncolour(sp));
271 (void) wrefresh(view_w);
276 (void) wmove(turn_w, 0, 0);
277 (void) wprintw(turn_w, "%cTurn %d", dont_adjust?'*':'-', turn);
278 (void) wrefresh(turn_w);
283 (void) wmove(stat_w, STAT_1, 0);
284 (void) wprintw(stat_w, "Points %3d\n", mf->points);
285 (void) wprintw(stat_w, "Fouls %2d\n", fouled(ms));
286 (void) wprintw(stat_w, "Grapples %2d\n", grappled(ms));
288 (void) wmove(stat_w, STAT_2, 0);
289 (void) wprintw(stat_w, " 0 %c(%c)\n",
290 maxmove(ms, winddir + 3, -1) + '0',
291 maxmove(ms, winddir + 3, 1) + '0');
292 (void) waddstr(stat_w, " \\|/\n");
293 (void) wprintw(stat_w, " -^-%c(%c)\n",
294 maxmove(ms, winddir + 2, -1) + '0',
295 maxmove(ms, winddir + 2, 1) + '0');
296 (void) waddstr(stat_w, " /|\\\n");
297 (void) wprintw(stat_w, " | %c(%c)\n",
298 maxmove(ms, winddir + 1, -1) + '0',
299 maxmove(ms, winddir + 1, 1) + '0');
300 (void) wprintw(stat_w, " %c(%c)\n",
301 maxmove(ms, winddir, -1) + '0',
302 maxmove(ms, winddir, 1) + '0');
304 (void) wmove(stat_w, STAT_3, 0);
305 (void) wprintw(stat_w, "Load %c%c %c%c\n",
306 loadname[mf->loadL], readyname(mf->readyL),
307 loadname[mf->loadR], readyname(mf->readyR));
308 (void) wprintw(stat_w, "Hull %2d\n", mc->hull);
309 (void) wprintw(stat_w, "Crew %2d %2d %2d\n",
310 mc->crew1, mc->crew2, mc->crew3);
311 (void) wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR);
312 (void) wprintw(stat_w, "Carr %2d %2d\n", mc->carL, mc->carR);
313 (void) wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3);
315 (void) waddch(stat_w, '-');
317 (void) wprintw(stat_w, "%d", mc->rig4);
318 (void) wrefresh(stat_w);
323 if (!boarding(ms, 0)) {
324 (void) mvwaddstr(slot_w, 0, 0, " ");
325 (void) mvwaddstr(slot_w, 1, 0, " ");
327 (void) mvwaddstr(slot_w, 1, 0, "OBP");
328 if (!boarding(ms, 1)) {
329 (void) mvwaddstr(slot_w, 2, 0, " ");
330 (void) mvwaddstr(slot_w, 3, 0, " ");
332 (void) mvwaddstr(slot_w, 3, 0, "DBP");
334 (void) wmove(slot_w, SLOT_Y-4, 0);
336 (void) wprintw(slot_w, "%dRH", mf->RH);
338 (void) waddstr(slot_w, " ");
339 (void) wmove(slot_w, SLOT_Y-3, 0);
341 (void) wprintw(slot_w, "%dRG", mf->RG);
343 (void) waddstr(slot_w, " ");
344 (void) wmove(slot_w, SLOT_Y-2, 0);
346 (void) wprintw(slot_w, "%dRR", mf->RR);
348 (void) waddstr(slot_w, " ");
351 (void) wmove(slot_w, 7, 1);
352 (void) wprintw(slot_w,"%d", windspeed);
353 (void) mvwaddch(slot_w, Y, 0, ' ');
354 (void) mvwaddch(slot_w, Y, 2, ' ');
355 (void) mvwaddch(slot_w, Y-1, 0, ' ');
356 (void) mvwaddch(slot_w, Y-1, 1, ' ');
357 (void) mvwaddch(slot_w, Y-1, 2, ' ');
358 (void) mvwaddch(slot_w, Y+1, 0, ' ');
359 (void) mvwaddch(slot_w, Y+1, 1, ' ');
360 (void) mvwaddch(slot_w, Y+1, 2, ' ');
361 (void) wmove(slot_w, Y - dr[winddir], 1 - dc[winddir]);
365 (void) waddch(slot_w, '|');
369 (void) waddch(slot_w, '/');
373 (void) waddch(slot_w, '-');
377 (void) waddch(slot_w, '\\');
380 (void) mvwaddch(slot_w, Y + dr[winddir], 1 + dc[winddir], '+');
381 (void) wrefresh(slot_w);
389 (void) werase(view_w);
390 (void) werase(slot_w);
391 (void) werase(scroll_w);
392 (void) werase(stat_w);
393 (void) werase(turn_w);
397 (void) move(BOX_T, BOX_L);
398 for (n = 0; n < BOX_X; n++)
400 (void) move(BOX_B, BOX_L);
401 for (n = 0; n < BOX_X; n++)
403 for (n = BOX_T+1; n < BOX_B; n++) {
404 (void) mvaddch(n, BOX_L, '|');
405 (void) mvaddch(n, BOX_R, '|');
407 (void) mvaddch(BOX_T, BOX_L, '+');
408 (void) mvaddch(BOX_T, BOX_R, '+');
409 (void) mvaddch(BOX_B, BOX_L, '+');
410 (void) mvaddch(BOX_B, BOX_R, '+');
413 #define WSaIM "Wooden Ships & Iron Men"
414 (void) wmove(view_w, 2, (VIEW_X - sizeof WSaIM - 1) / 2);
415 (void) waddstr(view_w, WSaIM);
416 (void) wmove(view_w, 4, (VIEW_X - strlen(cc->name)) / 2);
417 (void) waddstr(view_w, cc->name);
418 (void) wrefresh(view_w);
420 (void) move(LINE_T, LINE_L);
421 (void) printw("Class %d %s (%d guns) '%s' (%c%c)",
423 classname[mc->class],
433 viewrow = mf->row - VIEW_Y / 2;
434 viewcol = mf->col - VIEW_X / 2;
439 viewrow -= VIEW_Y / 3;
444 viewrow += VIEW_Y / 3;
449 viewcol -= VIEW_X / 5;
454 viewcol += VIEW_X / 5;
461 if (mf->row < viewrow + VIEW_Y/4)
462 viewrow = mf->row - (VIEW_Y - VIEW_Y/4);
463 else if (mf->row > viewrow + (VIEW_Y - VIEW_Y/4))
464 viewrow = mf->row - VIEW_Y/4;
465 if (mf->col < viewcol + VIEW_X/8)
466 viewcol = mf->col - (VIEW_X - VIEW_X/8);
467 else if (mf->col > viewcol + (VIEW_X - VIEW_X/8))
468 viewcol = mf->col - VIEW_X/8;