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29 * @(#)destruct.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $
31 * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
38 ** Self Destruct Sequence
40 ** The computer starts up the self destruct sequence. Obviously,
41 ** if the computer is out nothing can happen. You get a countdown
42 ** and a request for password. This must match the password that
43 ** you entered at the start of the game.
45 ** You get to destroy things when you blow up; hence, it is
46 ** possible to win the game by destructing if you take the last
49 ** By the way, the \032 in the message is a ^Z, which is because
50 ** the terminal in my office is an ADM-3, which uses that char-
51 ** acter to clear the screen. I also stick in a \014 (form feed)
52 ** because that clears some other screens.
58 destruct(int v __unused)
64 if (damaged(COMPUTER)) {
68 printf("\n\07 --- WORKING ---\07\n");
70 /* output the count 10 9 8 7 6 */
71 for (i = 10; i > 5; i--) {
72 for (j = 10; j > i; j--)
77 /* check for password on new line only */
79 getstrpar("Enter password verification", checkpass, 14, 0);
81 if (!sequal(checkpass, Game.passwd)) {
82 printf("Self destruct sequence aborted\n");
85 printf("Password verified; self destruct sequence continues:\n");
87 /* output count 5 4 3 2 1 0 */
88 for (i = 5; i >= 0; i--) {
90 for (j = 5; j > i; j--)
95 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
97 /* let's see what we can blow up!!!! */
98 zap = 20.0 * Ship.energy;
99 Game.deaths += Ship.crew;
100 for (i = 0; i < Etc.nkling; ) {
101 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
102 killk(Etc.klingon[i].x, Etc.klingon[i].y);
106 /* if we didn't kill the last Klingon (detected by killk), */
107 /* then we lose.... */