1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.u_init.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
7 #define Strcpy (void) strcpy
8 #define Strcat (void) strcat
10 #define UNDEF_SPE '\177'
13 char pl_character[PL_CSIZ];
15 * must all have distinct first letter
16 * roles[4] may be changed to -man
18 char roles[][12 + 1] = {
19 "Tourist", "Speleologist", "Fighter", "Knight",
22 #define NR_OF_ROLES SIZE(roles)
23 char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
34 struct trobj Extra_objs[] = {
40 struct trobj Cave_man[] = {
41 { MACE, 1, WEAPON_SYM, 1, 1 },
42 { BOW, 1, WEAPON_SYM, 1, 1 },
43 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
44 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
48 struct trobj Fighter[] = {
49 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
54 struct trobj Knight[] = {
55 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 { SPEAR, 2, WEAPON_SYM, 1, 1 },
57 { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 { HELMET, 0, ARMOR_SYM, 1, 1 },
59 { SHIELD, 0, ARMOR_SYM, 1, 1 },
60 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
64 struct trobj Speleologist[] = {
65 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 { ICE_BOX, 0, TOOL_SYM, 1, 0 },
73 struct trobj Tinopener[] = {
74 { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
78 struct trobj Tourist[] = {
79 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
86 struct trobj Wizard[] = {
87 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
95 static void ini_inv(struct trobj *);
97 static void wiz_inv(void);
99 static int role_index(char);
105 char exper = 'y', pc;
107 if (flags.female) /* should have been set in HACKOPTIONS */
108 strlcpy(roles[4], "Cave-woman", sizeof(roles[4]));
109 for (i = 0; i < NR_OF_ROLES; i++)
110 rolesyms[i] = roles[i][0];
113 if ((pc = pl_character[0]) != '\0') {
114 if ('a' <= pc && pc <= 'z')
116 if ((i = role_index(pc)) >= 0)
117 goto got_suffix; /* implies experienced */
118 printf("\nUnknown role: %c\n", pc);
119 pl_character[0] = pc = 0;
122 printf("\nAre you an experienced player? [ny] ");
124 while (!strchr("ynYN \n\004", (exper = readchar())))
126 if (exper == '\004') /* Give him an opportunity to get out */
128 printf("%c\n", exper); /* echo */
129 if (strchr("Nn \n", exper)) {
134 printf("\nTell me what kind of character you are:\n");
136 for (i = 0; i < NR_OF_ROLES; i++) {
137 printf(" a %s", roles[i]);
140 else if (i < NR_OF_ROLES - 2)
142 else if (i == NR_OF_ROLES - 2)
145 printf("? [%s] ", rolesyms);
147 while ((pc = readchar()) != '\0') {
148 if ('a' <= pc && pc <= 'z')
150 if ((i = role_index(pc)) >= 0) {
151 printf("%c\n", pc); /* echo */
152 fflush(stdout); /* should be seen */
157 if (pc == '\004') /* Give him the opportunity to get out */
166 printf("\nI'll choose a character for you.\n");
167 i = rn2(NR_OF_ROLES);
169 printf("This game you will be a%s %s.\n",
170 exper ? "n experienced" : "",
173 /* give him some feedback in case mklev takes much time */
182 strncpy(pl_character, roles[i], PL_CSIZ - 1);
183 pl_character[PL_CSIZ - 1] = 0;
192 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
198 Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
199 u.uhp = u.uhpmax = 16;
200 u.ustr = u.ustrmax = 18;
205 Tourist[3].trquan = 20 + rnd(20);
206 u.ugold = u.ugold0 = rnd(1000);
207 u.uhp = u.uhpmax = 10;
208 u.ustr = u.ustrmax = 8;
215 for (i = 1; i <= 4; i++)
217 Wizard[i].trquan += rn2(3) - 1;
218 u.uhp = u.uhpmax = 15;
219 u.ustr = u.ustrmax = 16;
226 u.uhp = u.uhpmax = 12;
227 u.ustr = u.ustrmax = 10;
228 ini_inv(Speleologist);
234 u.uhp = u.uhpmax = 12;
235 u.ustr = u.ustrmax = 10;
240 u.uhp = u.uhpmax = 14;
241 u.ustr = u.ustrmax = 17;
244 default: /* impossible */
245 u.uhp = u.uhpmax = 12;
246 u.ustr = u.ustrmax = 16;
250 int d1 = rn2(7) - 2; /* biased variation */
260 /* make sure he can carry all he has - especially for T's */
261 while (inv_weight() > 0 && u.ustr < 118)
262 u.ustr++, u.ustrmax++;
266 ini_inv(struct trobj *trop)
270 while (trop->trolet) {
271 obj = mkobj(trop->trolet);
272 obj->known = trop->trknown;
273 /* not obj->dknown = 1; - let him look at it at least once */
275 if (obj->olet == WEAPON_SYM) {
276 obj->quan = trop->trquan;
279 if (trop->trspe != UNDEF_SPE)
280 obj->spe = trop->trspe;
281 if (trop->trotyp != UNDEF_TYP)
282 obj->otyp = trop->trotyp;
283 else if (obj->otyp == WAN_WISHING) /* gitpyr!robert */
284 obj->otyp = WAN_DEATH;
285 obj->owt = weight(obj); /* defined after setting otyp+quan */
287 if (obj->olet == ARMOR_SYM) {
291 setworn(obj, W_ARMS);
295 setworn(obj, W_ARMH);
299 setworn(obj, W_ARMG);
310 if (obj->olet == WEAPON_SYM)
314 if (--trop->trquan) /* make a similar object */
317 if (trop->trquan) { /* check if zero first */
320 continue; /* make a similar object */
322 #endif /* PYRAMID_BUG */
331 struct trobj *trop = &Extra_objs[0];
332 char *ep = getenv("INVENT");
337 ep = strchr(ep, ',');
339 while (*ep == ',' || *ep == ' ')
341 if (type <= 0 || type > NROFOBJECTS)
344 trop->trolet = objects[type].oc_olet;
350 /* give him a wand of wishing by default */
351 trop->trotyp = WAN_WISHING;
352 trop->trolet = WAND_SYM;
365 if ((p = strrchr(plname, '-')) != NULL) {
367 pl_character[0] = p[1];
378 { /* must be called only from u_init() */
379 /* so that rolesyms[] is defined */
382 if ((cp = strchr(rolesyms, pc)) != NULL)
383 return (cp - rolesyms);