2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * @(#)com7.c 8.1 (Berkeley) 5/31/93
34 * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
35 * $DragonFly: src/games/battlestar/com7.c,v 1.2 2003/06/17 04:25:22 dillon Exp $
46 char auxbuf[LINELENGTH];
55 exhaustion = CYCLE/(snooze - gtime);
57 puts("You collapse exhausted, and he pulverizes your skull.");
60 if (snooze - gtime < 20)
61 puts("You look tired! I hope you're able to fight.");
62 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
63 for (i=0; next && i < 10; i++)
64 next = getword(next, words[i], -1);
66 switch(wordvalue[wordnumber]){
70 if (testbit(inven,TWO_HANDED))
71 hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
72 else if (testbit(inven,SWORD) || testbit(inven, BROAD))
73 hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
74 else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
75 hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
77 hurt = rnd(7) - encumber;
82 puts("You swung wide and missed.");
85 puts("He checked your blow. CLASH! CLANG!");
88 puts("His filthy tunic hangs by one less thread.");
94 puts("He's bleeding.");
97 puts("A trickle of blood runs down his face.");
100 puts("A huge purple bruise is forming on the side of his face.");
108 puts("He staggers back quavering.");
111 puts("He jumps back with his hand over the wound.");
114 puts("His shirt falls open with a swath across the chest.");
122 printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
125 puts("The steel bites home and scrapes along his ribs.");
128 puts("You pierce him, and his breath hisses through clenched teeth.");
136 puts("You smite him to the ground.");
137 if (strength - lifeline > 20)
138 puts("But in a flurry of steel he regains his feet!");
141 puts("The force of your blow sends him to his knees.");
142 puts("His arm swings lifeless at his side.");
145 puts("Clutching his blood drenched shirt, he collapses stunned.");
153 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
156 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
157 puts("into his back, severing the spinal cord.");
161 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
170 if (enemy == DARK && lifeline > strength * 0.33){
171 puts("He throws you back against the rock and pummels your face.");
172 if (testbit(inven,AMULET) || testbit(wear,AMULET)){
173 printf("Lifting the amulet from you, ");
174 if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
175 puts("his power grows and the walls of\nthe earth tremble.");
176 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
177 puts("The planet is consumed by darkness.");
180 if (testbit(inven,AMULET)){
181 clearbit(inven,AMULET);
182 carrying -= objwt[AMULET];
183 encumber -= objcumber[AMULET];
186 clearbit(wear,AMULET);
187 puts("he flees down the dark caverns.");
188 clearbit(location[position].objects,DARK);
194 puts("I'm afraid you have been killed.");
199 puts("You escape stunned and disoriented from the fight.");
200 puts("A victorious bellow echoes from the battlescene.");
201 if (back && position != back)
202 battlestar_move(back,BACK);
203 else if (ahead &&position != ahead)
204 battlestar_move(ahead,AHEAD);
205 else if (left && position != left)
206 battlestar_move(left,LEFT);
207 else if (right && position != right)
208 battlestar_move(right,RIGHT);
210 battlestar_move(location[position].down,
216 if (testbit(inven,LASER)){
217 if (strength - lifeline <= 50){
218 printf("The %s took a direct hit!\n",objsht[enemy]);
222 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
223 clearbit(inven,LASER);
224 setbit(location[position].objects,LASER);
225 carrying -= objwt[LASER];
226 encumber -= objcumber[LASER];
230 puts("Unfortunately, you don't have a blaster handy.");
240 puts("You don't have a chance, he is too quick.");
244 if (lifeline >= strength){
245 printf("You have killed the %s.\n", objsht[enemy]);
246 if (enemy == ELF || enemy == DARK)
247 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
248 clearbit(location[position].objects,enemy);
253 puts("He attacks...");
254 /* some embellisments */
255 hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
256 hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
257 hurt = hurt < 0 ? 0 : hurt;
258 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
259 if (!injuries[hurt]){
261 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
264 puts("You emerge unscathed.");
265 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
266 puts("I'm afraid you have suffered fatal injuries.");