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29 * @(#)nova.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/nova.c,v 1.4 1999/11/30 03:49:52 billf Exp $
31 * $DragonFly: src/games/trek/nova.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37 ** CAUSE A NOVA TO OCCUR
39 ** A nova occurs. It is the result of having a star hit with
40 ** a photon torpedo. There are several things which may happen.
41 ** The star may not be affected. It may go nova. It may turn
42 ** into a black hole. Any (yummy) it may go supernova.
44 ** Stars that go nova cause stars which surround them to undergo
45 ** the same probabilistic process. Klingons next to them are
46 ** destroyed. And if the starship is next to it, it gets zapped.
47 ** If the zap is too much, it gets destroyed.
56 if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
59 printf("Spock: Star at %d,%d failed to nova.\n", x, y);
66 printf("Spock: Star at %d,%d gone nova\n", x, y);
72 Quad[Ship.quadx][Ship.quady].holes += 1;
74 Quad[Ship.quadx][Ship.quady].stars -= 1;
76 for (i = x - 1; i <= x + 1; i++) {
77 if (i < 0 || i >= NSECTS)
79 for (j = y - 1; j <= y + 1; j++) {
80 if (j < 0 || j >= NSECTS)
109 if (Ship.shield >= se) {
118 if (Ship.energy <= 0)
123 printf("Unknown object %c at %d,%d destroyed\n",