1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.Decl.c - version 1.0.3 */
5 char nul[40]; /* contains zeros */
6 char plname[PL_NSIZ]; /* player name */
7 char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */
9 boolean in_mklev, restoring;
11 struct rm levl[COLNO][ROWNO]; /* level map */
13 #include "def.mkroom.h"
14 struct mkroom rooms[MAXNROFROOMS+1];
17 struct monst *fmon = 0;
18 struct trap *ftrap = 0;
19 struct gold *fgold = 0;
20 struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
21 *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
22 *uleft = 0, *uchain = 0, *uball = 0;
25 struct monst youmonst; /* dummy; used as return value for boomhit */
28 xchar xupstair, yupstair, xdnstair, ydnstair;
29 char *save_cm = 0, *killer, *nomovemsg;
39 xchar seelx, seehx, seely, seehy; /* corners of lit room */
43 char quitchars[] = " \r\n\033";