2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * @(#)pl_3.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/sail/pl_3.c,v 1.6 1999/11/30 03:49:37 billf Exp $
31 * $DragonFly: src/games/sail/pl_3.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $
42 int idx, rakehim, sternrake;
43 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
46 int guns, car, ready, shootat, hit;
53 for (n = 0; n < 3; n++) {
54 if (mf->OBP[n].turnsent)
55 men += mf->OBP[n].mensent;
57 for (n = 0; n < 3; n++) {
58 if (mf->DBP[n].turnsent)
59 men += mf->DBP[n].mensent;
62 crew[0] = men/100 ? 0 : crew[0] != 0;
63 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
64 crew[2] = men%10 ? 0 : crew[2] != 0;
66 for (r = 0; r < 2; r++) {
78 if ((!guns && !car) || load == L_EMPTY ||
79 (ready & R_LOADED) == 0)
81 if (mf->struck || !crew[2])
83 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
86 if (closest->file->struck)
88 target = range(ms, closest);
89 if (target > rangeofshot[load] || (!guns && target >= 3))
91 Signal("%s (%c%c) within range of %s broadside.",
92 closest, r ? "right" : "left");
93 if (load > L_CHAIN && target < 6) {
94 switch (sgetch("Aim for hull or rigging? ",
104 Signal("'Avast there! Hold your fire.'",
108 if (sgetch("Fire? ", NULL, 1) == 'n') {
110 Signal("Belay that! Hold your fire.",
118 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
119 temp = portside(closest, ms, 1) - closest->file->dir + 1;
124 sternrake = temp > 4 && temp < 6;
127 Signal("Raking the %s!", closest);
129 Signal("Stern Rake! %s splintering!", closest);
135 idx = idx > 8 ? 8 : idx;
137 hit = HDT[idx][target-1];
139 hit = HDTrake[idx][target-1];
140 if (rakehim && sternrake)
142 hit += QUAL[idx][mc->qual-1];
143 for (n = 0; n < 3 && mf->captured == 0; n++)
150 if (ready & R_INITIAL) {
156 if (mf->captured != 0) {
162 hit += AMMO[idx][load - 1];
163 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
165 if (windspeed == 6 && temp == 4)
167 if (windspeed == 6 && temp <= 3)
177 t = &(shootat == RIGGING ? RigTable : HullTable)
183 if (closest->file->FS)
185 if (load == L_CHAIN) {
190 table(shootat, load, hit, closest, ms, roll);
192 Signal("Damage inflicted on the %s:",
193 NULL, closest->shipname);
194 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
195 NULL, hhits, ghits, chits, rhits);
198 mf->readyL = R_EMPTY;
201 mf->readyR = R_EMPTY;
205 Signal("Unable to fire %s broadside",
206 NULL, r ? "right" : "left");
220 if (sp == ms || sp->file->dir == 0)
222 if (range(ms, sp) > 1 && !grappled2(ms, sp))
224 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
228 || ms->nationality == capship(sp)->nationality) {
229 Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
230 Write(W_GRAP, sp, player, 0, 0, 0);
231 Signal("Attempt succeeds!", NULL);
232 makesignal(ms, "grappled with %s (%c%c)", sp);
234 Signal("Attempt fails.", NULL);
237 for (i = grappled2(ms, sp); --i >= 0;) {
239 == capship(sp)->nationality
241 cleangrapple(ms, sp, 0);
242 Signal("Attempt succeeds!",
245 "ungrappling with %s (%c%c)",
248 Signal("Attempt fails.",
263 if (fouled2(ms, to) == 0)
265 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
267 for (i = fouled2(ms, to); --i >= 0;) {
269 cleanfoul(ms, to, 0);
270 Signal("Attempt succeeds!", NULL);
271 makesignal(ms, "Unfouling %s (%c%c)", to);
273 Signal("Attempt fails.", NULL);