2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
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12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * @(#)com7.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/battlestar/com7.c,v 1.4.2.1 2001/03/05 11:45:36 kris Exp $
31 * $DragonFly: src/games/battlestar/com7.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $
37 fight(int enemy, int strength)
41 char auxbuf[LINELENGTH];
46 exhaustion = lifeline = 0;
51 exhaustion = CYCLE / (snooze - gtime);
53 puts("You collapse exhausted, and he pulverizes your skull.");
56 if (snooze - gtime < 20)
57 puts("You look tired! I hope you're able to fight.");
58 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
59 for (i = 0; next && i < 10; i++)
60 next = getword(next, words[i], -1);
62 switch (wordvalue[wordnumber]) {
65 if (testbit(inven, TWO_HANDED))
66 hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
67 ucard(wear) - exhaustion;
68 else if (testbit(inven, SWORD) || testbit(inven, BROAD))
69 hurt = rnd(50) % (WEIGHT - carrying) -
70 card(injuries, NUMOFINJURIES) - encumber -
72 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) ||
73 testbit(inven, CHAIN) || testbit(inven, MACE) ||
74 testbit(inven, HALBERD))
75 hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
78 hurt = rnd(7) - encumber;
82 puts("You swung wide and missed.");
85 puts("He checked your blow. CLASH! CLANG!");
88 puts("His filthy tunic hangs by one less thread.");
94 puts("He's bleeding.");
97 puts("A trickle of blood runs down his face.");
100 puts("A huge purple bruise is forming on the side of his face.");
104 } else if (hurt < 20) {
107 puts("He staggers back quavering.");
110 puts("He jumps back with his hand over the wound.");
113 puts("His shirt falls open with a swath across the chest.");
117 } else if (hurt < 30) {
120 printf("A bloody gash opens up on his %s side.\n",
121 (rnd(2) ? "left" : "right"));
124 puts("The steel bites home and scrapes along his ribs.");
127 puts("You pierce him, and his breath hisses through clenched teeth.");
131 } else if (hurt < 40) {
134 puts("You smite him to the ground.");
135 if (strength - lifeline > 20)
136 puts("But in a flurry of steel he regains his feet!");
139 puts("The force of your blow sends him to his knees.");
140 puts("His arm swings lifeless at his side.");
143 puts("Clutching his blood drenched shirt, he collapses stunned.");
150 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
153 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
154 puts("into his back, severing the spinal cord.");
158 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
167 if (enemy == DARK && lifeline > strength * 0.33) {
168 puts("He throws you back against the rock and pummels your face.");
169 if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
170 printf("Lifting the amulet from you, ");
171 if (testbit(inven, MEDALION) ||
172 testbit(wear, MEDALION)) {
173 puts("his power grows and the walls of\nthe earth tremble.");
174 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
175 puts("The planet is consumed by darkness.");
178 if (testbit(inven, AMULET)) {
179 clearbit(inven, AMULET);
180 carrying -= objwt[AMULET];
181 encumber -= objcumber[AMULET];
183 clearbit(wear, AMULET);
184 puts("he flees down the dark caverns.");
185 clearbit(location[position].objects, DARK);
190 puts("I'm afraid you have been killed.");
194 puts("You escape stunned and disoriented from the fight.");
195 puts("A victorious bellow echoes from the battlescene.");
196 if (back && position != back)
197 battlestar_move(back, BACK);
198 else if (ahead && position != ahead)
199 battlestar_move(ahead, AHEAD);
200 else if (left && position != left)
201 battlestar_move(left, LEFT);
202 else if (right && position != right)
203 battlestar_move(right, RIGHT);
205 battlestar_move(location[position].down, AHEAD);
210 if (testbit(inven, LASER)) {
211 if (strength - lifeline <= 50) {
212 printf("The %s took a direct hit!\n",
216 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
217 clearbit(inven, LASER);
218 setbit(location[position].objects, LASER);
219 carrying -= objwt[LASER];
220 encumber -= objcumber[LASER];
223 puts("Unfortunately, you don't have a blaster handy.");
233 puts("You don't have a chance, he is too quick.");
236 if (lifeline >= strength) {
237 printf("You have killed the %s.\n", objsht[enemy]);
238 if (enemy == ELF || enemy == DARK)
239 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
240 clearbit(location[position].objects, enemy);
245 puts("He attacks...");
246 /* Some embellishments. */
247 hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
248 (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
249 hurt += (testbit(wear, AMULET) != 0) +
250 (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
251 hurt = hurt < 0 ? 0 : hurt;
252 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
253 if (!injuries[hurt]) {
255 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
257 puts("You emerge unscathed.");
258 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
259 puts("I'm afraid you have suffered fatal injuries.");